Apply PreMultipliedAlpha on BorderlineColor
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / graphics / shaders / text-atlas-rgba-shader.frag
1 uniform lowp    vec4      uColor;
2 uniform lowp    vec4      textColorAnimatable;
3 uniform         sampler2D sTexture;
4 varying mediump vec2      vTexCoord;
5
6 void main()
7 {
8   gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor * textColorAnimatable;
9 }