Make visualOffset as Absolute scale.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / graphics / shaders / super-blur-view.frag
1 varying mediump vec2 vTexCoord;
2 uniform sampler2D sTexture;
3 uniform lowp vec4 uColor;
4 uniform lowp float uAlpha;
5
6 void main()
7 {
8   gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;
9   gl_FragColor.a *= uAlpha;
10 }