Add TOUCH_FOCUSABLE property
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / graphics / shaders / gradient-visual-radial-shader.frag
1 uniform sampler2D sTexture; // sampler1D?
2 uniform lowp vec4 uColor;
3 uniform lowp vec3 mixColor;
4 varying mediump vec2 vTexCoord;
5
6 void main()
7 {
8   gl_FragColor = texture2D( sTexture, vec2( length(vTexCoord), 0.5 ) ) * vec4(mixColor, 1.0) * uColor;
9 }