Merge "Fix resource ready state" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / graphics / shaders / emboss-filter-composite-shader.frag
1 varying mediump vec2 vTexCoord;
2 uniform sampler2D sTexture;
3 uniform lowp vec4 uEffectColor;
4
5 void main()
6 {
7   gl_FragColor = uEffectColor;
8   gl_FragColor.a *= texture2D( sTexture, vTexCoord).a;
9 }