Make visualOffset as Absolute scale.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / graphics / shaders / control-renderers.frag
1 precision mediump float;
2 varying mediump vec2 vTexCoord;
3 uniform sampler2D sTexture;
4 uniform vec4 uColor;
5
6 void main()
7 {
8   gl_FragColor = texture2D(sTexture, vTexCoord);
9   gl_FragColor *= uColor;
10 }