Fix visual defect during text scroll
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / graphics / shaders / bouncing-effect-mesh-shader.frag
1 // Use the actor color to paint every layer
2 uniform lowp vec4 uColor;
3
4 void main()
5 {
6   gl_FragColor = uColor;
7 }