Delete useless define of default shaders
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / graphics / shaders / border-visual-anti-aliasing-shader.vert
1 INPUT mediump vec2 aPosition;
2 INPUT mediump vec2 aDrift;
3 OUTPUT mediump float vAlpha;
4
5 uniform highp mat4 uMvpMatrix;
6 uniform highp vec3 uSize;
7 uniform mediump float borderSize;
8
9 void main()
10 {
11   vec2 position = aPosition*(uSize.xy+vec2(0.75)) + aDrift*(borderSize+1.5);
12   gl_Position = uMvpMatrix * vec4(position, 0.0, 1.0);
13   vAlpha = min( abs(aDrift.x), abs(aDrift.y) )*(borderSize+1.5);
14 }