Fix visual defect during text scroll
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / graphics / shaders / blur-two-pass-shader.frag
1 precision highp float;
2 varying mediump vec2 vTexCoord;
3 uniform sampler2D sTexture;
4 uniform vec2 uSampleOffsets[NUM_SAMPLES];
5 uniform float uSampleWeights[NUM_SAMPLES];
6
7 void main()
8 {
9   vec4 color = vec4(0.0);
10   for( int i = 0; i < NUM_SAMPLES; ++i )
11   {
12     color += texture2D( sTexture, vTexCoord + uSampleOffsets[i] ) * uSampleWeights[i];
13   }
14   gl_FragColor = color;
15 }