Delete useless define of default shaders
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / graphics / shaders / blur-two-images-shader.frag
1 precision highp float;
2 uniform float uBlurStrength;
3 uniform sampler2D sTexture;
4 uniform sampler2D sEffect;
5 varying mediump vec2 vTexCoord;
6
7 void main()
8 {
9   gl_FragColor = texture2D( sTexture, vTexCoord ) * uBlurStrength
10                + texture2D( sEffect, vTexCoord )*(1.0-uBlurStrength);
11 }