Merge "Fix RemoveText code in text-controller.cpp" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyboard-focus-manager-impl.h
1 #ifndef __DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H__
2 #define __DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H__
3
4 /*
5  * Copyright (c) 2017 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20
21 // EXTERNAL INCLUDES
22 #include <dali/public-api/object/base-object.h>
23 #include <dali/devel-api/object/weak-handle.h>
24
25 // INTERNAL INCLUDES
26 #include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
27 #include <dali-toolkit/devel-api/focus-manager/keyboard-focus-manager-devel.h>
28
29 namespace Dali
30 {
31
32 namespace Toolkit
33 {
34
35 namespace Internal
36 {
37
38 /**
39  * @copydoc Toolkit::KeyboardFocusManager
40  */
41 class KeyboardFocusManager : public Dali::BaseObject
42 {
43 public:
44
45   typedef Toolkit::DevelKeyboardFocusManager::CustomAlgorithmInterface CustomAlgorithmInterface;
46
47   /**
48    * @copydoc Toolkit::KeyboardFocusManager::Get
49    */
50   static Toolkit::KeyboardFocusManager Get();
51
52   /**
53    * Construct a new KeyboardFocusManager.
54    */
55   KeyboardFocusManager();
56
57   /**
58    * @copydoc Toolkit::KeyboardFocusManager::SetCurrentFocusActor
59    */
60   bool SetCurrentFocusActor(Actor actor);
61
62   /**
63    * @copydoc Toolkit::KeyboardFocusManager::GetCurrentFocusActor
64    */
65   Actor GetCurrentFocusActor();
66
67   /**
68    * @copydoc Toolkit::KeyboardFocusManager::MoveFocus
69    */
70   bool MoveFocus(Toolkit::Control::KeyboardFocus::Direction direction);
71
72   /**
73    * @copydoc Toolkit::KeyboardFocusManager::ClearFocus
74    */
75   void ClearFocus();
76
77   /**
78    * @copydoc Toolkit::KeyboardFocusManager::SetAsFocusGroup
79    */
80   void SetAsFocusGroup(Actor actor, bool isFocusGroup);
81
82   /**
83    * @copydoc Toolkit::KeyboardFocusManager::IsFocusGroup
84    */
85   bool IsFocusGroup(Actor actor) const;
86
87   /**
88    * @copydoc Toolkit::KeyboardFocusManager::GetFocusGroup
89    */
90   Actor GetFocusGroup(Actor actor);
91
92   /**
93    * @copydoc Toolkit::KeyboardFocusManager::SetFocusGroupLoop
94    */
95   void SetFocusGroupLoop(bool enabled);
96
97   /**
98    * @copydoc Toolkit::KeyboardFocusManager::GetFocusGroupLoop
99    */
100   bool GetFocusGroupLoop() const;
101
102   /**
103    * @copydoc Toolkit::KeyboardFocusManager::SetFocusIndicatorActor
104    */
105   void SetFocusIndicatorActor(Actor indicator);
106
107   /**
108    * @copydoc Toolkit::KeyboardFocusManager::GetFocusIndicatorActor
109    */
110   Actor GetFocusIndicatorActor();
111
112   /**
113    * Move current focus to backward
114    */
115   void MoveFocusBackward();
116
117   /**
118    * @copydoc Toolkit::DevelKeyboardFocusManager::SetCustomAlgorithm
119    */
120   void SetCustomAlgorithm(CustomAlgorithmInterface& interface);
121
122 public:
123
124   /**
125    * @copydoc Toolkit::KeyboardFocusManager::PreFocusChangeSignal()
126    */
127   Toolkit::KeyboardFocusManager::PreFocusChangeSignalType& PreFocusChangeSignal();
128
129   /**
130    * @copydoc Toolkit::KeyboardFocusManager::FocusChangedSignal()
131    */
132   Toolkit::KeyboardFocusManager::FocusChangedSignalType& FocusChangedSignal();
133
134   /**
135    * @copydoc Toolkit::KeyboardFocusManager::FocusGroupChangedSignal()
136    */
137   Toolkit::KeyboardFocusManager::FocusGroupChangedSignalType& FocusGroupChangedSignal();
138
139   /**
140    * @copydoc Toolkit::KeyboardFocusManager::FocusedActorEnterKeySignal()
141    */
142   Toolkit::KeyboardFocusManager::FocusedActorEnterKeySignalType& FocusedActorEnterKeySignal();
143
144   /**
145    * Connects a callback function with the object's signals.
146    * @param[in] object The object providing the signal.
147    * @param[in] tracker Used to disconnect the signal.
148    * @param[in] signalName The signal to connect to.
149    * @param[in] functor A newly allocated FunctorDelegate.
150    * @return True if the signal was connected.
151    * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
152    */
153   static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
154
155 protected:
156
157   /**
158    * Destructor
159    */
160   virtual ~KeyboardFocusManager();
161
162 private:
163
164   typedef Dali::Vector< Dali::BaseObject* > FocusStack; ///< Define Dali::Vector< Dali::BaseObject* > as FocusStack to contain focus history
165   typedef FocusStack::Iterator FocusStackIterator; ///< Define FocusStack::Iterator as FocusStackIterator to navigate FocusStack
166
167   /**
168    * Get the focus group of current focused actor.
169    * @pre The FocusManager has been initialized.
170    * @return A handle to the parent of the current focused actor which is a focus group,
171    * or an empty handle if no actor is focused.
172    */
173   Actor GetCurrentFocusGroup();
174
175   /**
176    * Move the focus to the specified actor and send notification for the focus change.
177    * @param actor The actor to be queried
178    * @return Whether the focus is successful or not
179    */
180   bool DoSetCurrentFocusActor(Actor actor);
181
182   /**
183    * Move the focus to the next actor towards the specified direction within the layout control
184    * @param control The layout control to move the focus in
185    * @param actor The current focused actor
186    * @param direction The direction of focus movement
187    * @return Whether the focus is successful or not
188    */
189   bool DoMoveFocusWithinLayoutControl(Toolkit::Control control, Actor actor, Toolkit::Control::KeyboardFocus::Direction direction);
190
191   /**
192    * Move the focus to the first focusable actor in the next focus group in the forward
193    * or backward direction. The "Tab" key changes the focus group in the forward direction
194    * and the "Shift-Tab" key changes it in the backward direction.
195    * @param forward Whether the direction of focus group change is forward or backward
196    * @return Whether the focus group change is successful or not
197    */
198   bool DoMoveFocusToNextFocusGroup(bool forward);
199
200   /**
201    * Enter has been pressed on the actor. If the actor is control, call the OnKeybaordEnter virtual function.
202    * This function will emit FocusedActorEnterKeySignal.
203    * @param actor The actor to notify
204    */
205   void DoKeyboardEnter( Actor actor );
206
207   /**
208    * Check whether the actor is a layout control that supports two dimensional keyboard navigation.
209    * The layout control needs to internally set the focus order for the child actor and be able to
210    * tell KeyboardFocusmanager the next focusable actor in the given direction.
211    * @pre The KeyboardFocusManager has been initialized.
212    * @pre The Actor has been initialized.
213    * @param actor The actor to be checked.
214    * @return Whether the actor is a layout control or not.
215    */
216   bool IsLayoutControl(Actor actor) const;
217
218   /**
219    * Returns the closest ancestor of the given actor that is a layout control.
220    * @param actor The actor to be checked for its parent layout control
221    * @return The parent layout control the given actor belongs to or an empty handle if the given actor doesn't belong to a layout control
222    */
223  Toolkit::Control GetParentLayoutControl(Actor actor) const;
224
225   /**
226    * Callback for the key event when no actor in the stage has gained the key input focus
227    * @param[in] event The KeyEvent event.
228    */
229   void OnKeyEvent(const KeyEvent& event);
230
231   /**
232    * Callback for the touch event when the screen is touched and when the touch ends
233    * (i.e. the down & up touch events only).
234    * @param[in] touch The touch information
235    */
236   void OnTouch( const TouchData& touch );
237
238 private:
239
240   // Undefined
241   KeyboardFocusManager(const KeyboardFocusManager&);
242
243   KeyboardFocusManager& operator=(const KeyboardFocusManager& rhs);
244
245 private:
246
247   Toolkit::KeyboardFocusManager::PreFocusChangeSignalType mPreFocusChangeSignal; ///< The signal to notify the focus will be changed
248   Toolkit::KeyboardFocusManager::FocusChangedSignalType mFocusChangedSignal; ///< The signal to notify the focus change
249   Toolkit::KeyboardFocusManager::FocusGroupChangedSignalType mFocusGroupChangedSignal; ///< The signal to notify the focus group change
250   Toolkit::KeyboardFocusManager::FocusedActorEnterKeySignalType mFocusedActorEnterKeySignal; ///< The signal to notify that enter has been pressed on the focused actor
251
252   WeakHandle< Actor > mCurrentFocusActor; ///< A weak handle to the current focused actor
253
254   Actor mFocusIndicatorActor; ///< The focus indicator actor shared by all the keyboard focusable actors for highlight
255
256   bool mFocusGroupLoopEnabled:1; ///< Whether the focus movement is looped within the same focus group
257
258   bool mIsFocusIndicatorEnabled:1; ///< Whether indicator should be shown / hidden. It could be enabled when keyboard focus feature enabled and navigation keys or 'Tab' key pressed.
259
260   bool mIsWaitingKeyboardFocusChangeCommit:1; /// A flag to indicate PreFocusChangeSignal emitted but the proposed focus actor is not commited by the application yet.
261
262   FocusStack mFocusHistory; ///< Stack to contain pre-focused actor's BaseObject*
263
264   SlotDelegate< KeyboardFocusManager > mSlotDelegate;
265
266   CustomAlgorithmInterface* mCustomAlgorithmInterface; ///< The user's (application / toolkit) implementation of CustomAlgorithmInterface
267
268 };
269
270 } // namespace Internal
271
272 inline Internal::KeyboardFocusManager& GetImpl(Dali::Toolkit::KeyboardFocusManager& obj)
273 {
274   DALI_ASSERT_ALWAYS(obj);
275
276   Dali::BaseObject& handle = obj.GetBaseObject();
277
278   return static_cast<Internal::KeyboardFocusManager&>(handle);
279 }
280
281 inline const Internal::KeyboardFocusManager& GetImpl(const Dali::Toolkit::KeyboardFocusManager& obj)
282 {
283   DALI_ASSERT_ALWAYS(obj);
284
285   const Dali::BaseObject& handle = obj.GetBaseObject();
286
287   return static_cast<const Internal::KeyboardFocusManager&>(handle);
288 }
289
290 } // namespace Toolkit
291
292 } // namespace Dali
293
294 #endif // __DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H__