Make ItemView::ActivateLayout do what it says on the tin
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyboard-focus-manager-impl.h
1 #ifndef __DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H__
2 #define __DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H__
3
4 //
5 // Copyright (c) 2014 Samsung Electronics Co., Ltd.
6 //
7 // Licensed under the Flora License, Version 1.0 (the License);
8 // you may not use this file except in compliance with the License.
9 // You may obtain a copy of the License at
10 //
11 //     http://floralicense.org/license/
12 //
13 // Unless required by applicable law or agreed to in writing, software
14 // distributed under the License is distributed on an AS IS BASIS,
15 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 // See the License for the specific language governing permissions and
17 // limitations under the License.
18 //
19
20 // EXTERNAL INCLUDES
21 #include <string>
22
23 // INTERNAL INCLUDES
24 #include <dali/dali.h>
25 #include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
26
27 namespace Dali
28 {
29
30 namespace Toolkit
31 {
32
33 namespace Internal
34 {
35
36 /**
37  * @copydoc Toolkit::KeyboardFocusManager
38  */
39 class KeyboardFocusManager : public Dali::BaseObject
40 {
41 public:
42
43   /**
44    * @copydoc Toolkit::KeyboardFocusManager::Get
45    */
46   static Toolkit::KeyboardFocusManager Get();
47
48   /**
49    * Construct a new KeyboardFocusManager.
50    */
51   KeyboardFocusManager();
52
53   /**
54    * @copydoc Toolkit::KeyboardFocusManager::SetCurrentFocusActor
55    */
56   bool SetCurrentFocusActor(Actor actor);
57
58   /**
59    * @copydoc Toolkit::KeyboardFocusManager::GetCurrentFocusActor
60    */
61   Actor GetCurrentFocusActor();
62
63   /**
64    * @copydoc Toolkit::KeyboardFocusManager::MoveFocus
65    */
66   bool MoveFocus(Toolkit::Control::KeyboardFocusNavigationDirection direction);
67
68   /**
69    * @copydoc Toolkit::KeyboardFocusManager::ClearFocus
70    */
71   void ClearFocus();
72
73   /**
74    * @copydoc Toolkit::KeyboardFocusManager::SetAsFocusGroup
75    */
76   void SetAsFocusGroup(Actor actor, bool isFocusGroup);
77
78   /**
79    * @copydoc Toolkit::KeyboardFocusManager::IsFocusGroup
80    */
81   bool IsFocusGroup(Actor actor) const;
82
83   /**
84    * @copydoc Toolkit::KeyboardFocusManager::GetFocusGroup
85    */
86   Actor GetFocusGroup(Actor actor);
87
88   /**
89    * @copydoc Toolkit::KeyboardFocusManager::SetFocusGroupLoop
90    */
91   void SetFocusGroupLoop(bool enabled);
92
93   /**
94    * @copydoc Toolkit::KeyboardFocusManager::GetFocusGroupLoop
95    */
96   bool GetFocusGroupLoop() const;
97
98   /**
99    * @copydoc Toolkit::KeyboardFocusManager::SetFocusIndicatorActor
100    */
101   void SetFocusIndicatorActor(Actor indicator);
102
103   /**
104    * @copydoc Toolkit::KeyboardFocusManager::GetFocusIndicatorActor
105    */
106   Actor GetFocusIndicatorActor();
107
108 public:
109
110   /**
111    * @copydoc Toolkit::KeyboardFocusManager::PreFocusChangeSignal()
112    */
113   Toolkit::KeyboardFocusManager::PreFocusChangeSignalV2& PreFocusChangeSignal();
114
115   /**
116    * @copydoc Toolkit::KeyboardFocusManager::FocusChangedSignal()
117    */
118   Toolkit::KeyboardFocusManager::FocusChangedSignalV2& FocusChangedSignal();
119
120   /**
121    * @copydoc Toolkit::KeyboardFocusManager::FocusGroupChangedSignal()
122    */
123   Toolkit::KeyboardFocusManager::FocusGroupChangedSignalV2& FocusGroupChangedSignal();
124
125   /**
126    * @copydoc Toolkit::KeyboardFocusManager::FocusedActorActivatedSignal()
127    */
128   Toolkit::KeyboardFocusManager::FocusedActorActivatedSignalV2& FocusedActorActivatedSignal();
129
130   /**
131    * Connects a callback function with the object's signals.
132    * @param[in] object The object providing the signal.
133    * @param[in] tracker Used to disconnect the signal.
134    * @param[in] signalName The signal to connect to.
135    * @param[in] functor A newly allocated FunctorDelegate.
136    * @return True if the signal was connected.
137    * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
138    */
139   static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
140
141 protected:
142
143   /**
144    * Destructor
145    */
146   virtual ~KeyboardFocusManager();
147
148 private:
149
150   /**
151    * Get the focus group of current focused actor.
152    * @pre The FocusManager has been initialized.
153    * @return A handle to the parent of the current focused actor which is a focus group,
154    * or an empty handle if no actor is focused.
155    */
156   Actor GetCurrentFocusGroup();
157
158   /**
159    * Move the focus to the specified actor and send notification for the focus change.
160    * @param actorID The ID of the actor to be queried
161    * @return Whether the focus is successful or not
162    */
163   bool DoSetCurrentFocusActor(const unsigned int actorID);
164
165   /**
166    * Move the focus to the next actor towards the specified direction within the layout control
167    * @param control The layout control to move the focus in
168    * @param actor The current focused actor
169    * @param direction The direction of focus movement
170    * @return Whether the focus is successful or not
171    */
172   bool DoMoveFocusWithinLayoutControl(Toolkit::Control control, Actor actor, Toolkit::Control::KeyboardFocusNavigationDirection direction);
173
174   /**
175    * Move the focus to the first focusable actor in the next focus group in the forward
176    * or backward direction. The "Tab" key changes the focus group in the forward direction
177    * and the "Shift-Tab" key changes it in the backward direction.
178    * @param forward Whether the direction of focus group change is forward or backward
179    * @return Whether the focus group change is successful or not
180    */
181   bool DoMoveFocusToNextFocusGroup(bool forward);
182
183   /**
184    * Activate the actor. If the actor is control, call OnActivated virtual function.
185    * This function will emit FocusedActorActivatedSignal.
186    * @param actor The actor to activate
187    */
188   void DoActivate(Actor actor);
189
190   /**
191    * Create the default indicator actor to highlight the focused actor.
192    */
193   void CreateDefaultFocusIndicatorActor();
194
195   /**
196    * Check whether the actor is a layout control that supports two dimensional keyboard navigation.
197    * The layout control needs to internally set the focus order for the child actor and be able to
198    * tell KeyboardFocusmanager the next focusable actor in the given direction.
199    * @pre The KeyboardFocusManager has been initialized.
200    * @pre The Actor has been initialized.
201    * @param actor The actor to be checked.
202    * @return Whether the actor is a layout control or not.
203    */
204   bool IsLayoutControl(Actor actor) const;
205
206   /**
207    * Returns the closest ancestor of the given actor that is a layout control.
208    * @param actor The actor to be checked for its parent layout control
209    * @return The parent layout control the given actor belongs to or an empty handle if the given actor doesn't belong to a layout control
210    */
211  Toolkit::Control GetParentLayoutControl(Actor actor) const;
212
213   /**
214    * Callback for the key event when no actor in the stage has gained the key input focus
215    * @param[in] event The KeyEvent event.
216    */
217   void OnKeyEvent(const KeyEvent& event);
218
219   /**
220    * Callback for the touch event when the screen is touched and when the touch ends
221    * (i.e. the down & up touch events only).
222    * @param[in] touchEvent The touch event
223    */
224   void OnTouched(const TouchEvent& touchEvent);
225
226   /**
227    * Change the keyboard focus status when keyboard focus feature turned on or off.
228    * @return Whether the status is changed or not.
229    */
230   void OnPhysicalKeyboardStatusChanged(PhysicalKeyboard keyboard);
231
232 private:
233
234   // Undefined
235   KeyboardFocusManager(const KeyboardFocusManager&);
236
237   KeyboardFocusManager& operator=(const KeyboardFocusManager& rhs);
238
239 private:
240
241   Toolkit::KeyboardFocusManager::PreFocusChangeSignalV2 mPreFocusChangeSignalV2; ///< The signal to notify the focus will be changed
242   Toolkit::KeyboardFocusManager::FocusChangedSignalV2 mFocusChangedSignalV2; ///< The signal to notify the focus change
243   Toolkit::KeyboardFocusManager::FocusGroupChangedSignalV2 mFocusGroupChangedSignalV2; ///< The signal to notify the focus group change
244   Toolkit::KeyboardFocusManager::FocusedActorActivatedSignalV2 mFocusedActorActivatedSignalV2; ///< The signal to notify the activation of focused actor
245
246   unsigned int mCurrentFocusActor; ///< The actor ID of current focused actor
247
248   Actor mFocusIndicatorActor; ///< The focus indicator actor shared by all the keyboard focusable actors for highlight
249
250   bool mFocusGroupLoopEnabled:1; ///< Whether the focus movement is looped within the same focus group
251
252   bool mIsKeyboardFocusEnabled:1; ///< Whether keyboard focus feature turned on/off
253
254   bool mIsFocusIndicatorEnabled:1; ///< Whether indicator should be shown / hidden. It could be enabled when keyboard focus feature enabled and navigation keys or 'Tab' key pressed.
255
256   bool mIsWaitingKeyboardFocusChangeCommit:1; /// A flag to indicate PreFocusChangeSignal emitted but the proposed focus actor is not commited by the application yet.
257
258   SlotDelegate< KeyboardFocusManager > mSlotDelegate;
259 };
260
261 } // namespace Internal
262
263 inline Internal::KeyboardFocusManager& GetImpl(Dali::Toolkit::KeyboardFocusManager& obj)
264 {
265   DALI_ASSERT_ALWAYS(obj);
266
267   Dali::BaseObject& handle = obj.GetBaseObject();
268
269   return static_cast<Internal::KeyboardFocusManager&>(handle);
270 }
271
272 inline const Internal::KeyboardFocusManager& GetImpl(const Dali::Toolkit::KeyboardFocusManager& obj)
273 {
274   DALI_ASSERT_ALWAYS(obj);
275
276   const Dali::BaseObject& handle = obj.GetBaseObject();
277
278   return static_cast<const Internal::KeyboardFocusManager&>(handle);
279 }
280
281 } // namespace Toolkit
282
283 } // namespace Dali
284
285 #endif // __DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H__