967e9e1eb31c2a5260581f29078e1a753837799a
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / focus-manager / keyboard-focus-manager-impl.h
1 #ifndef DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H
2 #define DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H
3
4 /*
5  * Copyright (c) 2019 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20
21 // EXTERNAL INCLUDES
22 #include <dali/public-api/object/base-object.h>
23 #include <dali/public-api/object/weak-handle.h>
24 #include <dali/public-api/common/vector-wrapper.h>
25
26 // INTERNAL INCLUDES
27 #include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
28 #include <dali-toolkit/devel-api/focus-manager/keyboard-focus-manager-devel.h>
29
30 namespace Dali
31 {
32
33 class Window;
34
35 namespace Toolkit
36 {
37
38 namespace Internal
39 {
40
41 /**
42  * @copydoc Toolkit::KeyboardFocusManager
43  */
44 class KeyboardFocusManager : public Dali::BaseObject, public ConnectionTracker
45 {
46 public:
47
48   typedef Toolkit::DevelKeyboardFocusManager::CustomAlgorithmInterface CustomAlgorithmInterface;
49
50   /**
51    * @copydoc Toolkit::KeyboardFocusManager::Get
52    */
53   static Toolkit::KeyboardFocusManager Get();
54
55   /**
56    * Construct a new KeyboardFocusManager.
57    */
58   KeyboardFocusManager();
59
60   /**
61    * @copydoc Toolkit::KeyboardFocusManager::SetCurrentFocusActor
62    */
63   bool SetCurrentFocusActor(Actor actor);
64
65   /**
66    * @copydoc Toolkit::KeyboardFocusManager::GetCurrentFocusActor
67    */
68   Actor GetCurrentFocusActor();
69
70   /**
71    * @copydoc Toolkit::KeyboardFocusManager::MoveFocus
72    */
73   bool MoveFocus(Toolkit::Control::KeyboardFocus::Direction direction);
74
75   /**
76    * @copydoc Toolkit::KeyboardFocusManager::ClearFocus
77    */
78   void ClearFocus();
79
80   /**
81    * @copydoc Toolkit::KeyboardFocusManager::SetAsFocusGroup
82    */
83   void SetAsFocusGroup(Actor actor, bool isFocusGroup);
84
85   /**
86    * @copydoc Toolkit::KeyboardFocusManager::IsFocusGroup
87    */
88   bool IsFocusGroup(Actor actor) const;
89
90   /**
91    * @copydoc Toolkit::KeyboardFocusManager::GetFocusGroup
92    */
93   Actor GetFocusGroup(Actor actor);
94
95   /**
96    * @copydoc Toolkit::KeyboardFocusManager::SetFocusGroupLoop
97    */
98   void SetFocusGroupLoop(bool enabled);
99
100   /**
101    * @copydoc Toolkit::KeyboardFocusManager::GetFocusGroupLoop
102    */
103   bool GetFocusGroupLoop() const;
104
105   /**
106    * @copydoc Toolkit::KeyboardFocusManager::SetFocusIndicatorActor
107    */
108   void SetFocusIndicatorActor(Actor indicator);
109
110   /**
111    * @copydoc Toolkit::KeyboardFocusManager::GetFocusIndicatorActor
112    */
113   Actor GetFocusIndicatorActor();
114
115   /**
116    * Move current focus to backward
117    */
118   void MoveFocusBackward();
119
120   /**
121    * @copydoc Toolkit::DevelKeyboardFocusManager::SetCustomAlgorithm
122    */
123   void SetCustomAlgorithm(CustomAlgorithmInterface& interface);
124
125   /**
126    * @copydoc Toolkit::DevelKeyboardFocusManager::UseFocusIndicator
127    */
128   void EnableFocusIndicator(bool enable);
129
130   /**
131    * @copydoc Toolkit::DevelKeyboardFocusManager::UseFocusIndicator
132    */
133   bool IsFocusIndicatorEnabled() const;
134
135 public:
136
137   /**
138    * @copydoc Toolkit::KeyboardFocusManager::PreFocusChangeSignal()
139    */
140   Toolkit::KeyboardFocusManager::PreFocusChangeSignalType& PreFocusChangeSignal();
141
142   /**
143    * @copydoc Toolkit::KeyboardFocusManager::FocusChangedSignal()
144    */
145   Toolkit::KeyboardFocusManager::FocusChangedSignalType& FocusChangedSignal();
146
147   /**
148    * @copydoc Toolkit::KeyboardFocusManager::FocusGroupChangedSignal()
149    */
150   Toolkit::KeyboardFocusManager::FocusGroupChangedSignalType& FocusGroupChangedSignal();
151
152   /**
153    * @copydoc Toolkit::KeyboardFocusManager::FocusedActorEnterKeySignal()
154    */
155   Toolkit::KeyboardFocusManager::FocusedActorEnterKeySignalType& FocusedActorEnterKeySignal();
156
157   /**
158    * Connects a callback function with the object's signals.
159    * @param[in] object The object providing the signal.
160    * @param[in] tracker Used to disconnect the signal.
161    * @param[in] signalName The signal to connect to.
162    * @param[in] functor A newly allocated FunctorDelegate.
163    * @return True if the signal was connected.
164    * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
165    */
166   static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
167
168 protected:
169
170   /**
171    * Destructor
172    */
173   virtual ~KeyboardFocusManager();
174
175 private:
176
177   typedef std::vector< WeakHandle< Actor > > FocusStack; ///< Define Dali::Vector< Dali::BaseObject* > as FocusStack to contain focus history
178   typedef FocusStack::iterator FocusStackIterator; ///< Define FocusStack::Iterator as FocusStackIterator to navigate FocusStack
179
180   /**
181    * This will be called when the adaptor is initialized
182    */
183   void OnAdaptorInit();
184
185   /**
186    * This will be called when a new wndow is created
187    * @param window The new window
188    */
189   void OnWindowCreated( Dali::Window& window );
190
191   /**
192    * Get configuration from StyleManager.
193    */
194   void GetConfigurationFromStyleManger();
195
196   /**
197    * Get the focus group of current focused actor.
198    * @pre The FocusManager has been initialized.
199    * @return A handle to the parent of the current focused actor which is a focus group,
200    * or an empty handle if no actor is focused.
201    */
202   Actor GetCurrentFocusGroup();
203
204   /**
205    * Move the focus to the specified actor and send notification for the focus change.
206    * @param actor The actor to be queried
207    * @return Whether the focus is successful or not
208    */
209   bool DoSetCurrentFocusActor(Actor actor);
210
211   /**
212    * Move the focus to the next actor towards the specified direction within the layout control
213    * @param control The layout control to move the focus in
214    * @param actor The current focused actor
215    * @param direction The direction of focus movement
216    * @return Whether the focus is successful or not
217    */
218   bool DoMoveFocusWithinLayoutControl(Toolkit::Control control, Actor actor, Toolkit::Control::KeyboardFocus::Direction direction);
219
220   /**
221    * Move the focus to the first focusable actor in the next focus group in the forward
222    * or backward direction. The "Tab" key changes the focus group in the forward direction
223    * and the "Shift-Tab" key changes it in the backward direction.
224    * @param forward Whether the direction of focus group change is forward or backward
225    * @return Whether the focus group change is successful or not
226    */
227   bool DoMoveFocusToNextFocusGroup(bool forward);
228
229   /**
230    * Enter has been pressed on the actor. If the actor is control, call the OnKeybaordEnter virtual function.
231    * This function will emit FocusedActorEnterKeySignal.
232    * @param actor The actor to notify
233    */
234   void DoKeyboardEnter( Actor actor );
235
236   /**
237    * Check whether the actor is a layout control that supports two dimensional keyboard navigation.
238    * The layout control needs to internally set the focus order for the child actor and be able to
239    * tell KeyboardFocusmanager the next focusable actor in the given direction.
240    * @pre The KeyboardFocusManager has been initialized.
241    * @pre The Actor has been initialized.
242    * @param actor The actor to be checked.
243    * @return Whether the actor is a layout control or not.
244    */
245   bool IsLayoutControl(Actor actor) const;
246
247   /**
248    * Returns the closest ancestor of the given actor that is a layout control.
249    * @param actor The actor to be checked for its parent layout control
250    * @return The parent layout control the given actor belongs to or an empty handle if the given actor doesn't belong to a layout control
251    */
252  Toolkit::Control GetParentLayoutControl(Actor actor) const;
253
254   /**
255    * Callback for the key event when no actor in the stage has gained the key input focus
256    * @param[in] event The KeyEvent event.
257    */
258   void OnKeyEvent(const KeyEvent& event);
259
260   /**
261    * Callback for the touch event when the screen is touched and when the touch ends
262    * (i.e. the down & up touch events only).
263    * @param[in] touch The touch information
264    */
265   void OnTouch( const TouchData& touch );
266
267 private:
268
269   // Undefined
270   KeyboardFocusManager(const KeyboardFocusManager&);
271
272   KeyboardFocusManager& operator=(const KeyboardFocusManager& rhs);
273
274 private:
275
276   Toolkit::KeyboardFocusManager::PreFocusChangeSignalType mPreFocusChangeSignal; ///< The signal to notify the focus will be changed
277   Toolkit::KeyboardFocusManager::FocusChangedSignalType mFocusChangedSignal; ///< The signal to notify the focus change
278   Toolkit::KeyboardFocusManager::FocusGroupChangedSignalType mFocusGroupChangedSignal; ///< The signal to notify the focus group change
279   Toolkit::KeyboardFocusManager::FocusedActorEnterKeySignalType mFocusedActorEnterKeySignal; ///< The signal to notify that enter has been pressed on the focused actor
280
281   WeakHandle< Actor > mCurrentFocusActor; ///< A weak handle to the current focused actor
282
283   Actor mFocusIndicatorActor; ///< The focus indicator actor shared by all the keyboard focusable actors for highlight
284
285   int mIsFocusIndicatorShown; ///< Whether indicator should be shown / hidden when getting focus. It could be enabled when keyboard focus feature is enabled and navigation keys or 'Tab' key are pressed.
286
287   bool mFocusGroupLoopEnabled:1; ///< Whether the focus movement is looped within the same focus group
288
289   bool mIsWaitingKeyboardFocusChangeCommit:1; /// A flag to indicate PreFocusChangeSignal emitted but the proposed focus actor is not commited by the application yet.
290
291   bool mClearFocusOnTouch:1; ///< Whether clear focus on touch.
292
293   bool mEnableFocusIndicator;  ///< Whether use focus indicator
294
295   bool mAlwaysShowIndicator; ///< Whether always show indicator. If true, the indicator would be directly shown when focused.
296
297   FocusStack mFocusHistory; ///< Stack to contain pre-focused actor's BaseObject*
298
299   SlotDelegate< KeyboardFocusManager > mSlotDelegate;
300
301   CustomAlgorithmInterface* mCustomAlgorithmInterface; ///< The user's (application / toolkit) implementation of CustomAlgorithmInterface
302
303 };
304
305 } // namespace Internal
306
307 inline Internal::KeyboardFocusManager& GetImpl(Dali::Toolkit::KeyboardFocusManager& obj)
308 {
309   DALI_ASSERT_ALWAYS(obj);
310
311   Dali::BaseObject& handle = obj.GetBaseObject();
312
313   return static_cast<Internal::KeyboardFocusManager&>(handle);
314 }
315
316 inline const Internal::KeyboardFocusManager& GetImpl(const Dali::Toolkit::KeyboardFocusManager& obj)
317 {
318   DALI_ASSERT_ALWAYS(obj);
319
320   const Dali::BaseObject& handle = obj.GetBaseObject();
321
322   return static_cast<const Internal::KeyboardFocusManager&>(handle);
323 }
324
325 } // namespace Toolkit
326
327 } // namespace Dali
328
329 #endif // DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H