Add post processor
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / filters / emboss-filter.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include "emboss-filter.h"
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/common/stage.h>
23 #include <dali/public-api/animation/constraints.h>
24 #include <dali/public-api/object/property-map.h>
25 #include <dali/public-api/render-tasks/render-task-list.h>
26 #include <dali/public-api/rendering/renderer.h>
27 #include <sstream>
28
29 // INTERNAL INCLUDES
30 #include <dali-toolkit/internal/controls/control/control-renderers.h>
31 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
32
33 namespace Dali
34 {
35 namespace Toolkit
36 {
37 namespace Internal
38 {
39 namespace
40 {
41 const char* const TEX_SCALE_UNIFORM_NAME("uTexScale");
42 const char* const COEFFICIENT_UNIFORM_NAME("uCoefficient");
43 const char* const COLOR_UNIFORM_NAME("uEffectColor");
44
45 } // namespace
46
47 EmbossFilter::EmbossFilter()
48 : ImageFilter()
49 {
50 }
51
52 EmbossFilter::~EmbossFilter()
53 {
54 }
55
56 void EmbossFilter::Enable()
57 {
58   mFrameBufferForEmboss1 = FrameBuffer::New(mTargetSize.width, mTargetSize.height, FrameBuffer::Attachment::NONE);
59   Texture texture1       = Texture::New(TextureType::TEXTURE_2D, mPixelFormat, unsigned(mTargetSize.width), unsigned(mTargetSize.height));
60   mFrameBufferForEmboss1.AttachColorTexture(texture1);
61
62   mFrameBufferForEmboss2 = FrameBuffer::New(mTargetSize.width, mTargetSize.height, FrameBuffer::Attachment::NONE);
63   Texture texture2       = Texture::New(TextureType::TEXTURE_2D, mPixelFormat, unsigned(mTargetSize.width), unsigned(mTargetSize.height));
64   mFrameBufferForEmboss2.AttachColorTexture(texture2);
65
66   // create actor to render input with applied emboss effect
67   mActorForInput1 = Actor::New();
68   mActorForInput1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
69   mActorForInput1.SetProperty(Actor::Property::SIZE, mTargetSize);
70   Vector2 textureScale(1.5f / mTargetSize.width, 1.5f / mTargetSize.height);
71   mActorForInput1.RegisterProperty(TEX_SCALE_UNIFORM_NAME, textureScale);
72   mActorForInput1.RegisterProperty(COEFFICIENT_UNIFORM_NAME, Vector3(2.f, -1.f, -1.f));
73   // set EMBOSS custom shader
74   Renderer renderer1 = CreateRenderer(BASIC_VERTEX_SOURCE, SHADER_EMBOSS_FILTER_SHADER_FRAG);
75   SetRendererTexture(renderer1, mInputTexture);
76   mActorForInput1.AddRenderer(renderer1);
77   mRootActor.Add(mActorForInput1);
78
79   mActorForInput2 = Actor::New();
80   mActorForInput2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
81   mActorForInput2.SetProperty(Actor::Property::SIZE, mTargetSize);
82   mActorForInput2.RegisterProperty(TEX_SCALE_UNIFORM_NAME, textureScale);
83   mActorForInput2.RegisterProperty(COEFFICIENT_UNIFORM_NAME, Vector3(-1.f, -1.f, 2.f));
84   // set EMBOSS custom shader
85   Renderer renderer2 = CreateRenderer(BASIC_VERTEX_SOURCE, SHADER_EMBOSS_FILTER_SHADER_FRAG);
86   SetRendererTexture(renderer2, mInputTexture);
87   mActorForInput2.AddRenderer(renderer2);
88   mRootActor.Add(mActorForInput2);
89
90   mActorForComposite = Actor::New();
91   mActorForComposite.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
92   mActorForComposite.SetProperty(Actor::Property::SIZE, mTargetSize);
93   mActorForComposite.SetProperty(Actor::Property::COLOR, Color::BLACK);
94
95   mRootActor.Add(mActorForComposite);
96
97   mRendererForEmboss1 = CreateRenderer(BASIC_VERTEX_SOURCE, SHADER_EMBOSS_FILTER_COMPOSITE_SHADER_FRAG);
98   SetRendererTexture(mRendererForEmboss1, mFrameBufferForEmboss1);
99   mRendererForEmboss1.RegisterProperty(COLOR_UNIFORM_NAME, Color::BLACK);
100   mActorForComposite.AddRenderer(mRendererForEmboss1);
101
102   mRendererForEmboss2 = CreateRenderer(BASIC_VERTEX_SOURCE, SHADER_EMBOSS_FILTER_COMPOSITE_SHADER_FRAG);
103   SetRendererTexture(mRendererForEmboss2, mFrameBufferForEmboss2);
104   mRendererForEmboss2.RegisterProperty(COLOR_UNIFORM_NAME, Color::WHITE);
105   mActorForComposite.AddRenderer(mRendererForEmboss2);
106
107   SetupCamera();
108   CreateRenderTasks();
109 }
110
111 void EmbossFilter::Disable()
112 {
113   if(mRootActor)
114   {
115     if(mCameraActor)
116     {
117       mRootActor.Remove(mCameraActor);
118       mCameraActor.Reset();
119     }
120
121     if(mActorForInput1)
122     {
123       mRootActor.Remove(mActorForInput1);
124       mActorForInput1.Reset();
125     }
126
127     if(mActorForInput2)
128     {
129       mRootActor.Remove(mActorForInput2);
130       mActorForInput2.Reset();
131     }
132
133     if(mActorForComposite)
134     {
135       mActorForComposite.RemoveRenderer(mRendererForEmboss1);
136       mRendererForEmboss1.Reset();
137
138       mActorForComposite.RemoveRenderer(mRendererForEmboss2);
139       mRendererForEmboss2.Reset();
140
141       mRootActor.Remove(mActorForComposite);
142       mActorForComposite.Reset();
143     }
144
145     RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
146     if(mRenderTaskForEmboss1)
147     {
148       taskList.RemoveTask(mRenderTaskForEmboss1);
149     }
150
151     if(mRenderTaskForEmboss2)
152     {
153       taskList.RemoveTask(mRenderTaskForEmboss2);
154     }
155
156     if(mRenderTaskForOutput)
157     {
158       taskList.RemoveTask(mRenderTaskForOutput);
159     }
160
161     mRootActor.Reset();
162   }
163 }
164
165 void EmbossFilter::Refresh()
166 {
167   if(mRenderTaskForEmboss1)
168   {
169     mRenderTaskForEmboss1.SetRefreshRate(mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS);
170   }
171   if(mRenderTaskForEmboss2)
172   {
173     mRenderTaskForEmboss2.SetRefreshRate(mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS);
174   }
175 }
176
177 void EmbossFilter::SetSize(const Vector2& size)
178 {
179   mTargetSize = size;
180   if(mActorForInput1)
181   {
182     mActorForInput1.SetProperty(Actor::Property::SIZE, mTargetSize);
183   }
184   if(mActorForInput2)
185   {
186     mActorForInput2.SetProperty(Actor::Property::SIZE, mTargetSize);
187   }
188   if(mActorForComposite)
189   {
190     mActorForComposite.SetProperty(Actor::Property::SIZE, mTargetSize);
191   }
192 }
193
194 void EmbossFilter::CreateRenderTasks()
195 {
196   RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
197
198   mRenderTaskForEmboss1 = taskList.CreateTask();
199   mRenderTaskForEmboss1.SetRefreshRate(mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS);
200   mRenderTaskForEmboss1.SetSourceActor(mActorForInput1);
201   mRenderTaskForEmboss1.SetExclusive(true);
202   mRenderTaskForEmboss1.SetInputEnabled(false);
203   mRenderTaskForEmboss1.SetClearColor(Vector4(0.0f, 0.0f, 0.0f, 0.0f));
204   mRenderTaskForEmboss1.SetClearEnabled(true);
205   mRenderTaskForEmboss1.SetFrameBuffer(mFrameBufferForEmboss1);
206   mRenderTaskForEmboss1.SetCameraActor(mCameraActor);
207
208   mRenderTaskForEmboss2 = taskList.CreateTask();
209   mRenderTaskForEmboss2.SetRefreshRate(mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS);
210   mRenderTaskForEmboss2.SetSourceActor(mActorForInput2);
211   mRenderTaskForEmboss2.SetExclusive(true);
212   mRenderTaskForEmboss2.SetInputEnabled(false);
213   mRenderTaskForEmboss2.SetClearColor(Vector4(1.0f, 1.0f, 1.0f, 0.0f));
214   mRenderTaskForEmboss2.SetClearEnabled(true);
215   mRenderTaskForEmboss2.SetFrameBuffer(mFrameBufferForEmboss2);
216   mRenderTaskForEmboss2.SetCameraActor(mCameraActor);
217
218   mRenderTaskForOutput = taskList.CreateTask();
219   mRenderTaskForOutput.SetRefreshRate(mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS);
220   mRenderTaskForOutput.SetSourceActor(mActorForComposite);
221   mRenderTaskForOutput.SetExclusive(true);
222   mRenderTaskForOutput.SetInputEnabled(false);
223   mRenderTaskForOutput.SetClearColor(Vector4(0.5f, 0.5f, 0.5f, 0.0f));
224   mRenderTaskForOutput.SetClearEnabled(true);
225   mRenderTaskForOutput.SetFrameBuffer(mOutputFrameBuffer);
226   mRenderTaskForOutput.SetCameraActor(mCameraActor);
227 }
228
229 } // namespace Internal
230
231 } // namespace Toolkit
232
233 } // namespace Dali