[dali_2.3.20] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / super-blur-view / super-blur-view-impl.cpp
1 /*
2  * Copyright (c) 2024 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include "super-blur-view-impl.h"
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/common/stage.h>
23 #include <dali/devel-api/scripting/scripting.h>
24 #include <dali/integration-api/debug.h>
25 #include <dali/public-api/animation/constraint.h>
26 #include <dali/public-api/object/property-map.h>
27 #include <dali/public-api/object/type-registry-helper.h>
28 #include <dali/public-api/object/type-registry.h>
29 #include <dali/public-api/rendering/renderer.h>
30 #include <cmath>
31
32 // INTERNAL_INCLUDES
33 #include <dali-toolkit/devel-api/controls/control-devel.h>
34 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
35 #include <dali-toolkit/internal/controls/control/control-renderers.h>
36 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
37 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
38 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
39 #include <dali-toolkit/public-api/image-loader/sync-image-loader.h>
40
41 namespace //Unnamed namespace
42 {
43 using namespace Dali;
44
45 //Todo: make these properties instead of constants
46 const unsigned int  GAUSSIAN_BLUR_DEFAULT_NUM_SAMPLES             = 11;
47 const unsigned int  GAUSSIAN_BLUR_NUM_SAMPLES_INCREMENTATION      = 10;
48 const float         GAUSSIAN_BLUR_BELL_CURVE_WIDTH                = 4.5f;
49 const float         GAUSSIAN_BLUR_BELL_CURVE_WIDTH_INCREMENTATION = 5.f;
50 const Pixel::Format GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT      = Pixel::RGBA8888;
51 const float         GAUSSIAN_BLUR_DOWNSAMPLE_WIDTH_SCALE          = 0.5f;
52 const float         GAUSSIAN_BLUR_DOWNSAMPLE_HEIGHT_SCALE         = 0.5f;
53
54 const char* ALPHA_UNIFORM_NAME("uAlpha");
55
56 /**
57  * The constraint is used to blend the group of blurred images continuously with a unified blur strength property value which ranges from zero to one.
58  */
59 struct ActorOpacityConstraint
60 {
61   ActorOpacityConstraint(int totalImageNum, int currentImageIdx)
62   {
63     float rangeLength = 1.f / static_cast<float>(totalImageNum);
64     float index       = static_cast<float>(currentImageIdx);
65     mRange            = Vector2(index * rangeLength, (index + 1.f) * rangeLength);
66   }
67
68   void operator()(float& current, const PropertyInputContainer& inputs)
69   {
70     float blurStrength = inputs[0]->GetFloat();
71     if(blurStrength < mRange.x)
72     {
73       current = 0.f;
74     }
75     else if(blurStrength > mRange.y)
76     {
77       current = 1.f;
78     }
79     else
80     {
81       current = (blurStrength - mRange.x) / (mRange.y - mRange.x);
82     }
83   }
84
85   Vector2 mRange;
86 };
87
88 } // namespace
89
90 namespace Dali
91 {
92 namespace Toolkit
93 {
94 namespace Internal
95 {
96 namespace
97 {
98 const unsigned int DEFAULT_BLUR_LEVEL(5u); ///< The default blur level when creating SuperBlurView from the type registry
99
100 BaseHandle Create()
101 {
102   return Toolkit::SuperBlurView::New(DEFAULT_BLUR_LEVEL);
103 }
104
105 // Setup properties, signals and actions using the type-registry.
106 DALI_TYPE_REGISTRATION_BEGIN(Toolkit::SuperBlurView, Toolkit::Control, Create)
107
108 DALI_PROPERTY_REGISTRATION(Toolkit, SuperBlurView, "imageUrl", STRING, IMAGE_URL)
109
110 DALI_TYPE_REGISTRATION_END()
111
112 } // unnamed namespace
113
114 SuperBlurView::SuperBlurView(unsigned int blurLevels)
115 : Control(ControlBehaviour(DISABLE_SIZE_NEGOTIATION | DISABLE_STYLE_CHANGE_SIGNALS)),
116   mTargetSize(Vector2::ZERO),
117   mBlurStrengthPropertyIndex(Property::INVALID_INDEX),
118   mBlurLevels(blurLevels),
119   mResourcesCleared(true)
120 {
121   DALI_ASSERT_ALWAYS(mBlurLevels > 0 && " Minimal blur level is one, otherwise no blur is needed");
122   mGaussianBlurView.assign(blurLevels, Toolkit::GaussianBlurView());
123   mBlurredImage.assign(blurLevels, FrameBuffer());
124   mRenderers.assign(blurLevels + 1, Dali::Renderer());
125 }
126
127 SuperBlurView::~SuperBlurView()
128 {
129 }
130
131 Toolkit::SuperBlurView SuperBlurView::New(unsigned int blurLevels)
132 {
133   //Create the implementation
134   IntrusivePtr<SuperBlurView> superBlurView(new SuperBlurView(blurLevels));
135
136   //Pass ownership to CustomActor via derived handle
137   Toolkit::SuperBlurView handle(*superBlurView);
138
139   // Second-phase init of the implementation
140   // This can only be done after the CustomActor connection has been made...
141   superBlurView->Initialize();
142
143   return handle;
144 }
145
146 void SuperBlurView::OnInitialize()
147 {
148   Actor self(Self());
149
150   mBlurStrengthPropertyIndex = self.RegisterUniqueProperty("blurStrength", 0.f);
151
152   self.SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::FILLER);
153 }
154
155 void SuperBlurView::SetTexture(Texture texture)
156 {
157   mInputTexture = texture;
158
159   if(mTargetSize == Vector2::ZERO)
160   {
161     return;
162   }
163
164   ClearBlurResource();
165
166   Actor self(Self());
167
168   BlurTexture(0, mInputTexture);
169   SetRendererTexture(mRenderers[0], texture);
170
171   unsigned int i = 1;
172   for(; i < mBlurLevels; i++)
173   {
174     BlurTexture(i, mBlurredImage[i - 1].GetColorTexture());
175     SetRendererTexture(mRenderers[i], mBlurredImage[i - 1]);
176   }
177
178   SetRendererTexture(mRenderers[i], mBlurredImage[i - 1]);
179
180   mResourcesCleared = false;
181 }
182
183 Property::Index SuperBlurView::GetBlurStrengthPropertyIndex() const
184 {
185   return mBlurStrengthPropertyIndex;
186 }
187
188 void SuperBlurView::SetBlurStrength(float blurStrength)
189 {
190   Self().SetProperty(mBlurStrengthPropertyIndex, blurStrength);
191 }
192
193 float SuperBlurView::GetCurrentBlurStrength() const
194 {
195   float blurStrength = 0.0f;
196   (Self().GetProperty(mBlurStrengthPropertyIndex)).Get(blurStrength);
197
198   return blurStrength;
199 }
200
201 Toolkit::SuperBlurView::SuperBlurViewSignal& SuperBlurView::BlurFinishedSignal()
202 {
203   return mBlurFinishedSignal;
204 }
205
206 Texture SuperBlurView::GetBlurredTexture(unsigned int level)
207 {
208   DALI_ASSERT_ALWAYS(level > 0 && level <= mBlurLevels);
209
210   FrameBuffer frameBuffer = mBlurredImage[level - 1];
211
212   return frameBuffer.GetColorTexture();
213 }
214
215 void SuperBlurView::BlurTexture(unsigned int idx, Texture texture)
216 {
217   DALI_ASSERT_ALWAYS(mGaussianBlurView.size() > idx);
218   mGaussianBlurView[idx] = Toolkit::GaussianBlurView::New(GAUSSIAN_BLUR_DEFAULT_NUM_SAMPLES + GAUSSIAN_BLUR_NUM_SAMPLES_INCREMENTATION * idx,
219                                                           GAUSSIAN_BLUR_BELL_CURVE_WIDTH + GAUSSIAN_BLUR_BELL_CURVE_WIDTH_INCREMENTATION * static_cast<float>(idx),
220                                                           GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT,
221                                                           GAUSSIAN_BLUR_DOWNSAMPLE_WIDTH_SCALE,
222                                                           GAUSSIAN_BLUR_DOWNSAMPLE_HEIGHT_SCALE,
223                                                           true);
224   mGaussianBlurView[idx].SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
225   mGaussianBlurView[idx].SetProperty(Actor::Property::SIZE, mTargetSize);
226   Stage::GetCurrent().Add(mGaussianBlurView[idx]);
227
228   mGaussianBlurView[idx].SetUserImageAndOutputRenderTarget(texture, mBlurredImage[idx]);
229
230   mGaussianBlurView[idx].ActivateOnce();
231   if(idx == mBlurLevels - 1)
232   {
233     mGaussianBlurView[idx].FinishedSignal().Connect(this, &SuperBlurView::OnBlurViewFinished);
234   }
235 }
236
237 void SuperBlurView::OnBlurViewFinished(Toolkit::GaussianBlurView blurView)
238 {
239   ClearBlurResource();
240   Toolkit::SuperBlurView handle(GetOwner());
241   mBlurFinishedSignal.Emit(handle);
242 }
243
244 void SuperBlurView::ClearBlurResource()
245 {
246   if(!mResourcesCleared)
247   {
248     DALI_ASSERT_ALWAYS(mGaussianBlurView.size() == mBlurLevels && "must synchronize the GaussianBlurView group if blur levels got changed ");
249     for(unsigned int i = 0; i < mBlurLevels; i++)
250     {
251       Stage::GetCurrent().Remove(mGaussianBlurView[i]);
252       mGaussianBlurView[i].Deactivate();
253     }
254     mResourcesCleared = true;
255   }
256 }
257
258 void SuperBlurView::OnSizeSet(const Vector3& targetSize)
259 {
260   if(mTargetSize != Vector2(targetSize))
261   {
262     mTargetSize = Vector2(targetSize);
263
264     Actor self = Self();
265     for(unsigned int i = 1; i <= mBlurLevels; i++)
266     {
267       float exponent = static_cast<float>(i);
268
269       unsigned int width  = mTargetSize.width / std::pow(2.f, exponent);
270       unsigned int height = mTargetSize.height / std::pow(2.f, exponent);
271
272       mBlurredImage[i - 1] = FrameBuffer::New(width, height, FrameBuffer::Attachment::NONE);
273       Texture texture      = Texture::New(TextureType::TEXTURE_2D, GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT, unsigned(width), unsigned(height));
274       mBlurredImage[i - 1].AttachColorTexture(texture);
275     }
276
277     if(mInputTexture)
278     {
279       SetTexture(mInputTexture);
280     }
281   }
282
283   Control::OnSizeSet(targetSize);
284 }
285
286 void SuperBlurView::OnSceneConnection(int depth)
287 {
288   if(mTargetSize == Vector2::ZERO)
289   {
290     return;
291   }
292
293   // Exception to the rule, chaining up first ensures visuals have SetOnScene called to create their renderers
294   Control::OnSceneConnection(depth);
295
296   Actor self = Self();
297
298   for(unsigned int i = 0; i < mBlurLevels + 1; i++)
299   {
300     mRenderers[i] = CreateRenderer(BASIC_VERTEX_SOURCE, SHADER_SUPER_BLUR_VIEW_FRAG);
301     mRenderers[i].SetProperty(Dali::Renderer::Property::DEPTH_INDEX, (int)i);
302     self.AddRenderer(mRenderers[i]);
303
304     if(i > 0)
305     {
306       Renderer        renderer   = mRenderers[i];
307       Property::Index index      = renderer.RegisterUniqueProperty(ALPHA_UNIFORM_NAME, 0.f);
308       Constraint      constraint = Constraint::New<float>(renderer, index, ActorOpacityConstraint(mBlurLevels, i - 1));
309       constraint.AddSource(Source(self, mBlurStrengthPropertyIndex));
310       constraint.Apply();
311     }
312   }
313
314   if(mInputTexture)
315   {
316     SetRendererTexture(mRenderers[0], mInputTexture);
317     unsigned int i = 1;
318     for(; i < mBlurLevels; i++)
319     {
320       SetRendererTexture(mRenderers[i], mBlurredImage[i - 1]);
321     }
322     SetRendererTexture(mRenderers[i], mBlurredImage[i - 1]);
323   }
324 }
325
326 void SuperBlurView::OnSceneDisconnection()
327 {
328   for(unsigned int i = 0; i < mBlurLevels + 1; i++)
329   {
330     Self().RemoveRenderer(mRenderers[i]);
331     mRenderers[i].Reset();
332   }
333
334   Control::OnSceneDisconnection();
335 }
336
337 Vector3 SuperBlurView::GetNaturalSize()
338 {
339   if(mInputTexture)
340   {
341     return Vector3(mInputTexture.GetWidth(), mInputTexture.GetHeight(), 0.f);
342   }
343   return Vector3::ZERO;
344 }
345
346 void SuperBlurView::SetProperty(BaseObject* object, Property::Index propertyIndex, const Property::Value& value)
347 {
348   Toolkit::SuperBlurView superBlurView = Toolkit::SuperBlurView::DownCast(Dali::BaseHandle(object));
349
350   if(superBlurView)
351   {
352     SuperBlurView& superBlurViewImpl(GetImpl(superBlurView));
353
354     if(propertyIndex == Toolkit::SuperBlurView::Property::IMAGE_URL)
355     {
356       if(DALI_LIKELY(value.Get(superBlurViewImpl.mUrl)))
357       {
358         PixelData pixels = SyncImageLoader::Load(superBlurViewImpl.mUrl);
359
360         if(pixels)
361         {
362           Texture texture = Texture::New(TextureType::TEXTURE_2D, pixels.GetPixelFormat(), pixels.GetWidth(), pixels.GetHeight());
363           texture.Upload(pixels, 0, 0, 0, 0, pixels.GetWidth(), pixels.GetHeight());
364
365           superBlurViewImpl.SetTexture(texture);
366         }
367         else
368         {
369           DALI_LOG_ERROR("Cannot create image from property value\n");
370         }
371       }
372     }
373   }
374 }
375
376 Property::Value SuperBlurView::GetProperty(BaseObject* object, Property::Index propertyIndex)
377 {
378   Property::Value value;
379
380   Toolkit::SuperBlurView blurView = Toolkit::SuperBlurView::DownCast(Dali::BaseHandle(object));
381
382   if(blurView)
383   {
384     SuperBlurView& superBlurViewImpl(GetImpl(blurView));
385
386     if(propertyIndex == Toolkit::SuperBlurView::Property::IMAGE_URL)
387     {
388       value = superBlurViewImpl.mUrl;
389     }
390   }
391
392   return value;
393 }
394
395 } // namespace Internal
396
397 } // namespace Toolkit
398
399 } // namespace Dali