[AT-SPI] Require ControlAccessible for Control
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / super-blur-view / super-blur-view-impl.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include "super-blur-view-impl.h"
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/common/stage.h>
23 #include <dali/devel-api/scripting/scripting.h>
24 #include <dali/integration-api/debug.h>
25 #include <dali/public-api/animation/constraint.h>
26 #include <dali/public-api/object/property-map.h>
27 #include <dali/public-api/object/type-registry-helper.h>
28 #include <dali/public-api/object/type-registry.h>
29 #include <dali/public-api/rendering/renderer.h>
30 #include <cmath>
31
32 // INTERNAL_INCLUDES
33 #include <dali-toolkit/devel-api/controls/control-devel.h>
34 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
35 #include <dali-toolkit/internal/controls/control/control-renderers.h>
36 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
37 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
38 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
39 #include <dali-toolkit/public-api/image-loader/sync-image-loader.h>
40
41 namespace //Unnamed namespace
42 {
43 using namespace Dali;
44
45 //Todo: make these properties instead of constants
46 const unsigned int  GAUSSIAN_BLUR_DEFAULT_NUM_SAMPLES             = 11;
47 const unsigned int  GAUSSIAN_BLUR_NUM_SAMPLES_INCREMENTATION      = 10;
48 const float         GAUSSIAN_BLUR_BELL_CURVE_WIDTH                = 4.5f;
49 const float         GAUSSIAN_BLUR_BELL_CURVE_WIDTH_INCREMENTATION = 5.f;
50 const Pixel::Format GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT      = Pixel::RGBA8888;
51 const float         GAUSSIAN_BLUR_DOWNSAMPLE_WIDTH_SCALE          = 0.5f;
52 const float         GAUSSIAN_BLUR_DOWNSAMPLE_HEIGHT_SCALE         = 0.5f;
53
54 const char* ALPHA_UNIFORM_NAME("uAlpha");
55
56 /**
57  * The constraint is used to blend the group of blurred images continuously with a unified blur strength property value which ranges from zero to one.
58  */
59 struct ActorOpacityConstraint
60 {
61   ActorOpacityConstraint(int totalImageNum, int currentImageIdx)
62   {
63     float rangeLength = 1.f / static_cast<float>(totalImageNum);
64     float index       = static_cast<float>(currentImageIdx);
65     mRange            = Vector2(index * rangeLength, (index + 1.f) * rangeLength);
66   }
67
68   void operator()(float& current, const PropertyInputContainer& inputs)
69   {
70     float blurStrength = inputs[0]->GetFloat();
71     if(blurStrength < mRange.x)
72     {
73       current = 0.f;
74     }
75     else if(blurStrength > mRange.y)
76     {
77       current = 1.f;
78     }
79     else
80     {
81       current = (blurStrength - mRange.x) / (mRange.y - mRange.x);
82     }
83   }
84
85   Vector2 mRange;
86 };
87
88 } // namespace
89
90 namespace Dali
91 {
92 namespace Toolkit
93 {
94 namespace Internal
95 {
96 namespace
97 {
98 const unsigned int DEFAULT_BLUR_LEVEL(5u); ///< The default blur level when creating SuperBlurView from the type registry
99
100 BaseHandle Create()
101 {
102   return Toolkit::SuperBlurView::New(DEFAULT_BLUR_LEVEL);
103 }
104
105 // Setup properties, signals and actions using the type-registry.
106 DALI_TYPE_REGISTRATION_BEGIN(Toolkit::SuperBlurView, Toolkit::Control, Create)
107
108 DALI_PROPERTY_REGISTRATION(Toolkit, SuperBlurView, "imageUrl", STRING, IMAGE_URL)
109
110 DALI_TYPE_REGISTRATION_END()
111
112 } // unnamed namespace
113
114 SuperBlurView::SuperBlurView(unsigned int blurLevels)
115 : Control(ControlBehaviour(DISABLE_SIZE_NEGOTIATION | DISABLE_STYLE_CHANGE_SIGNALS)),
116   mTargetSize(Vector2::ZERO),
117   mBlurStrengthPropertyIndex(Property::INVALID_INDEX),
118   mBlurLevels(blurLevels),
119   mResourcesCleared(true)
120 {
121   DALI_ASSERT_ALWAYS(mBlurLevels > 0 && " Minimal blur level is one, otherwise no blur is needed");
122   mGaussianBlurView.assign(blurLevels, Toolkit::GaussianBlurView());
123   mBlurredImage.assign(blurLevels, FrameBuffer());
124   mRenderers.assign(blurLevels + 1, Dali::Renderer());
125 }
126
127 SuperBlurView::~SuperBlurView()
128 {
129 }
130
131 Toolkit::SuperBlurView SuperBlurView::New(unsigned int blurLevels)
132 {
133   //Create the implementation
134   IntrusivePtr<SuperBlurView> superBlurView(new SuperBlurView(blurLevels));
135
136   //Pass ownership to CustomActor via derived handle
137   Toolkit::SuperBlurView handle(*superBlurView);
138
139   // Second-phase init of the implementation
140   // This can only be done after the CustomActor connection has been made...
141   superBlurView->Initialize();
142
143   return handle;
144 }
145
146 void SuperBlurView::OnInitialize()
147 {
148   Actor self(Self());
149
150   mBlurStrengthPropertyIndex = self.RegisterUniqueProperty("blurStrength", 0.f);
151
152   DevelControl::SetAccessibilityConstructor(self, [](Dali::Actor actor) {
153     return std::make_unique<DevelControl::ControlAccessible>(actor, Dali::Accessibility::Role::FILLER);
154   });
155 }
156
157 void SuperBlurView::SetTexture(Texture texture)
158 {
159   mInputTexture = texture;
160
161   if(mTargetSize == Vector2::ZERO)
162   {
163     return;
164   }
165
166   ClearBlurResource();
167
168   Actor self(Self());
169
170   BlurTexture(0, mInputTexture);
171   SetRendererTexture(mRenderers[0], texture);
172
173   unsigned int i = 1;
174   for(; i < mBlurLevels; i++)
175   {
176     BlurTexture(i, mBlurredImage[i - 1].GetColorTexture());
177     SetRendererTexture(mRenderers[i], mBlurredImage[i - 1]);
178   }
179
180   SetRendererTexture(mRenderers[i], mBlurredImage[i - 1]);
181
182   mResourcesCleared = false;
183 }
184
185 Property::Index SuperBlurView::GetBlurStrengthPropertyIndex() const
186 {
187   return mBlurStrengthPropertyIndex;
188 }
189
190 void SuperBlurView::SetBlurStrength(float blurStrength)
191 {
192   Self().SetProperty(mBlurStrengthPropertyIndex, blurStrength);
193 }
194
195 float SuperBlurView::GetCurrentBlurStrength() const
196 {
197   float blurStrength;
198   (Self().GetProperty(mBlurStrengthPropertyIndex)).Get(blurStrength);
199
200   return blurStrength;
201 }
202
203 Toolkit::SuperBlurView::SuperBlurViewSignal& SuperBlurView::BlurFinishedSignal()
204 {
205   return mBlurFinishedSignal;
206 }
207
208 Texture SuperBlurView::GetBlurredTexture(unsigned int level)
209 {
210   DALI_ASSERT_ALWAYS(level > 0 && level <= mBlurLevels);
211
212   FrameBuffer frameBuffer = mBlurredImage[level - 1];
213
214   return frameBuffer.GetColorTexture();
215 }
216
217 void SuperBlurView::BlurTexture(unsigned int idx, Texture texture)
218 {
219   DALI_ASSERT_ALWAYS(mGaussianBlurView.size() > idx);
220   mGaussianBlurView[idx] = Toolkit::GaussianBlurView::New(GAUSSIAN_BLUR_DEFAULT_NUM_SAMPLES + GAUSSIAN_BLUR_NUM_SAMPLES_INCREMENTATION * idx,
221                                                           GAUSSIAN_BLUR_BELL_CURVE_WIDTH + GAUSSIAN_BLUR_BELL_CURVE_WIDTH_INCREMENTATION * static_cast<float>(idx),
222                                                           GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT,
223                                                           GAUSSIAN_BLUR_DOWNSAMPLE_WIDTH_SCALE,
224                                                           GAUSSIAN_BLUR_DOWNSAMPLE_HEIGHT_SCALE,
225                                                           true);
226   mGaussianBlurView[idx].SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
227   mGaussianBlurView[idx].SetProperty(Actor::Property::SIZE, mTargetSize);
228   Stage::GetCurrent().Add(mGaussianBlurView[idx]);
229
230   mGaussianBlurView[idx].SetUserImageAndOutputRenderTarget(texture, mBlurredImage[idx]);
231
232   mGaussianBlurView[idx].ActivateOnce();
233   if(idx == mBlurLevels - 1)
234   {
235     mGaussianBlurView[idx].FinishedSignal().Connect(this, &SuperBlurView::OnBlurViewFinished);
236   }
237 }
238
239 void SuperBlurView::OnBlurViewFinished(Toolkit::GaussianBlurView blurView)
240 {
241   ClearBlurResource();
242   Toolkit::SuperBlurView handle(GetOwner());
243   mBlurFinishedSignal.Emit(handle);
244 }
245
246 void SuperBlurView::ClearBlurResource()
247 {
248   if(!mResourcesCleared)
249   {
250     DALI_ASSERT_ALWAYS(mGaussianBlurView.size() == mBlurLevels && "must synchronize the GaussianBlurView group if blur levels got changed ");
251     for(unsigned int i = 0; i < mBlurLevels; i++)
252     {
253       Stage::GetCurrent().Remove(mGaussianBlurView[i]);
254       mGaussianBlurView[i].Deactivate();
255     }
256     mResourcesCleared = true;
257   }
258 }
259
260 void SuperBlurView::OnSizeSet(const Vector3& targetSize)
261 {
262   if(mTargetSize != Vector2(targetSize))
263   {
264     mTargetSize = Vector2(targetSize);
265
266     Actor self = Self();
267     for(unsigned int i = 1; i <= mBlurLevels; i++)
268     {
269       float exponent = static_cast<float>(i);
270
271       unsigned int width  = mTargetSize.width / std::pow(2.f, exponent);
272       unsigned int height = mTargetSize.height / std::pow(2.f, exponent);
273
274       mBlurredImage[i - 1] = FrameBuffer::New(width, height, FrameBuffer::Attachment::NONE);
275       Texture texture      = Texture::New(TextureType::TEXTURE_2D, GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT, unsigned(width), unsigned(height));
276       mBlurredImage[i - 1].AttachColorTexture(texture);
277     }
278
279     if(mInputTexture)
280     {
281       SetTexture(mInputTexture);
282     }
283   }
284
285   Control::OnSizeSet(targetSize);
286 }
287
288 void SuperBlurView::OnSceneConnection(int depth)
289 {
290   if(mTargetSize == Vector2::ZERO)
291   {
292     return;
293   }
294
295   // Exception to the rule, chaining up first ensures visuals have SetOnScene called to create their renderers
296   Control::OnSceneConnection(depth);
297
298   Actor self = Self();
299
300   for(unsigned int i = 0; i < mBlurLevels + 1; i++)
301   {
302     mRenderers[i] = CreateRenderer(BASIC_VERTEX_SOURCE, SHADER_SUPER_BLUR_VIEW_FRAG);
303     mRenderers[i].SetProperty(Dali::Renderer::Property::DEPTH_INDEX, (int)i);
304     self.AddRenderer(mRenderers[i]);
305
306     if(i > 0)
307     {
308       Renderer        renderer   = mRenderers[i];
309       Property::Index index      = renderer.RegisterUniqueProperty(ALPHA_UNIFORM_NAME, 0.f);
310       Constraint      constraint = Constraint::New<float>(renderer, index, ActorOpacityConstraint(mBlurLevels, i - 1));
311       constraint.AddSource(Source(self, mBlurStrengthPropertyIndex));
312       constraint.Apply();
313     }
314   }
315
316   if(mInputTexture)
317   {
318     SetRendererTexture(mRenderers[0], mInputTexture);
319     unsigned int i = 1;
320     for(; i < mBlurLevels; i++)
321     {
322       SetRendererTexture(mRenderers[i], mBlurredImage[i - 1]);
323     }
324     SetRendererTexture(mRenderers[i], mBlurredImage[i - 1]);
325   }
326 }
327
328 void SuperBlurView::OnSceneDisconnection()
329 {
330   for(unsigned int i = 0; i < mBlurLevels + 1; i++)
331   {
332     Self().RemoveRenderer(mRenderers[i]);
333     mRenderers[i].Reset();
334   }
335
336   Control::OnSceneDisconnection();
337 }
338
339 Vector3 SuperBlurView::GetNaturalSize()
340 {
341   if(mInputTexture)
342   {
343     return Vector3(mInputTexture.GetWidth(), mInputTexture.GetHeight(), 0.f);
344   }
345   return Vector3::ZERO;
346 }
347
348 void SuperBlurView::SetProperty(BaseObject* object, Property::Index propertyIndex, const Property::Value& value)
349 {
350   Toolkit::SuperBlurView superBlurView = Toolkit::SuperBlurView::DownCast(Dali::BaseHandle(object));
351
352   if(superBlurView)
353   {
354     SuperBlurView& superBlurViewImpl(GetImpl(superBlurView));
355
356     if(propertyIndex == Toolkit::SuperBlurView::Property::IMAGE_URL)
357     {
358       value.Get(superBlurViewImpl.mUrl);
359
360       PixelData pixels = SyncImageLoader::Load(superBlurViewImpl.mUrl);
361
362       if(pixels)
363       {
364         Texture texture = Texture::New(TextureType::TEXTURE_2D, pixels.GetPixelFormat(), pixels.GetWidth(), pixels.GetHeight());
365         texture.Upload(pixels, 0, 0, 0, 0, pixels.GetWidth(), pixels.GetHeight());
366
367         superBlurViewImpl.SetTexture(texture);
368       }
369       else
370       {
371         DALI_LOG_ERROR("Cannot create image from property value\n");
372       }
373     }
374   }
375 }
376
377 Property::Value SuperBlurView::GetProperty(BaseObject* object, Property::Index propertyIndex)
378 {
379   Property::Value value;
380
381   Toolkit::SuperBlurView blurView = Toolkit::SuperBlurView::DownCast(Dali::BaseHandle(object));
382
383   if(blurView)
384   {
385     SuperBlurView& superBlurViewImpl(GetImpl(blurView));
386
387     if(propertyIndex == Toolkit::SuperBlurView::Property::IMAGE_URL)
388     {
389       value = superBlurViewImpl.mUrl;
390     }
391   }
392
393   return value;
394 }
395
396 } // namespace Internal
397
398 } // namespace Toolkit
399
400 } // namespace Dali