ScrollBar refactoring
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / scrollable / scrollable-impl.cpp
1 /*
2  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // EXTERNAL INCLUDES
19 #include <cstring> // for strcmp
20 #include <dali/public-api/object/type-registry.h>
21 #include <dali/public-api/object/type-registry-helper.h>
22
23 // INTERNAL INCLUDES
24 #include <dali-toolkit/internal/controls/scrollable/scrollable-impl.h>
25
26 using namespace Dali;
27
28 namespace Dali
29 {
30
31 namespace Toolkit
32 {
33
34 namespace Internal
35 {
36
37 namespace
38 {
39
40 BaseHandle Create()
41 {
42   // empty handle as we cannot create Scrollable (but type registered for scroll signal)
43   return BaseHandle();
44 }
45
46 // Setup properties, signals and actions using the type-registry.
47 DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Scrollable, Toolkit::Control, Create );
48
49 DALI_PROPERTY_REGISTRATION( Toolkit, Scrollable, "overshoot-effect-color",    VECTOR4, OVERSHOOT_EFFECT_COLOR    )
50 DALI_PROPERTY_REGISTRATION( Toolkit, Scrollable, "overshoot-animation-speed", FLOAT,   OVERSHOOT_ANIMATION_SPEED )
51
52 DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, Scrollable, "scroll-relative-position", VECTOR2, SCROLL_RELATIVE_POSITION)
53 DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, Scrollable, "scroll-position-min",      VECTOR2, SCROLL_POSITION_MIN)
54 DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, Scrollable, "scroll-position-min-x", SCROLL_POSITION_MIN_X, SCROLL_POSITION_MIN, 0)
55 DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, Scrollable, "scroll-position-min-y", SCROLL_POSITION_MIN_Y, SCROLL_POSITION_MIN, 1)
56 DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, Scrollable, "scroll-position-max",      VECTOR2, SCROLL_POSITION_MAX)
57 DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, Scrollable, "scroll-position-max-x", SCROLL_POSITION_MAX_X, SCROLL_POSITION_MAX, 0)
58 DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, Scrollable, "scroll-position-max-y", SCROLL_POSITION_MAX_Y, SCROLL_POSITION_MAX, 1)
59 DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, Scrollable, "can-scroll-vertical",      BOOLEAN, CAN_SCROLL_VERTICAL)
60 DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, Scrollable, "can-scroll-horizontal",    BOOLEAN, CAN_SCROLL_HORIZONTAL)
61
62 DALI_SIGNAL_REGISTRATION(              Toolkit, Scrollable, "scroll-started",                    SIGNAL_SCROLL_STARTED    )
63 DALI_SIGNAL_REGISTRATION(              Toolkit, Scrollable, "scroll-completed",                  SIGNAL_SCROLL_COMPLETED  )
64 DALI_SIGNAL_REGISTRATION(              Toolkit, Scrollable, "scroll-updated",                    SIGNAL_SCROLL_UPDATED    )
65
66 DALI_TYPE_REGISTRATION_END()
67
68 const Vector4 DEFAULT_OVERSHOOT_COLOUR(0.0f, 0.64f, 0.85f, 0.25f);
69 const float DEFAULT_OVERSHOOT_ANIMATION_SPEED(120.0f); // 120 pixels per second
70
71 }
72
73 ///////////////////////////////////////////////////////////////////////////////////////////////////
74 // Scrollable
75 ///////////////////////////////////////////////////////////////////////////////////////////////////
76
77 // Scrollable controls are not layout containers so they dont need size negotiation..
78 // we dont want size negotiation while scrolling if we can avoid it
79 Scrollable::Scrollable()
80 : Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS | DISABLE_SIZE_NEGOTIATION ) ),
81   mOvershootEffectColor(  DEFAULT_OVERSHOOT_COLOUR ),
82   mOvershootAnimationSpeed ( DEFAULT_OVERSHOOT_ANIMATION_SPEED ),
83   mOvershootEnabled(false)
84 {
85 }
86
87 Scrollable::Scrollable( ControlBehaviour behaviourFlags )
88 : Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS | REQUIRES_STYLE_CHANGE_SIGNALS | behaviourFlags ) ),
89   mOvershootEffectColor(  DEFAULT_OVERSHOOT_COLOUR ),
90   mOvershootAnimationSpeed ( DEFAULT_OVERSHOOT_ANIMATION_SPEED ),
91   mOvershootEnabled(false)
92 {
93 }
94
95 Scrollable::~Scrollable()
96 {
97 }
98
99 bool Scrollable::IsOvershootEnabled() const
100 {
101   return mOvershootEnabled;
102 }
103
104 void Scrollable::SetOvershootEnabled(bool enable)
105 {
106   EnableScrollOvershoot(enable);
107   mOvershootEnabled = enable;
108 }
109
110 Vector4 Scrollable::GetOvershootEffectColor() const
111 {
112   return mOvershootEffectColor;
113 };
114
115 void Scrollable::SetOvershootAnimationSpeed( float pixelsPerSecond )
116 {
117   mOvershootAnimationSpeed = pixelsPerSecond;
118 }
119
120 float Scrollable::GetOvershootAnimationSpeed() const
121 {
122   return mOvershootAnimationSpeed;
123 };
124
125 Toolkit::Scrollable::ScrollStartedSignalType& Scrollable::ScrollStartedSignal()
126 {
127   return mScrollStartedSignal;
128 }
129
130 Toolkit::Scrollable::ScrollUpdatedSignalType& Scrollable::ScrollUpdatedSignal()
131 {
132   return mScrollUpdatedSignal;
133 }
134
135 Toolkit::Scrollable::ScrollCompletedSignalType& Scrollable::ScrollCompletedSignal()
136 {
137   return mScrollCompletedSignal;
138 }
139
140 bool Scrollable::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
141 {
142   Dali::BaseHandle handle( object );
143
144   bool connected( true );
145   Toolkit::Scrollable scrollable = Toolkit::Scrollable::DownCast( handle );
146
147   if( 0 == strcmp( signalName.c_str(), SIGNAL_SCROLL_STARTED ) )
148   {
149     scrollable.ScrollStartedSignal().Connect( tracker, functor );
150   }
151   else if( 0 == strcmp( signalName.c_str(), SIGNAL_SCROLL_UPDATED ) )
152   {
153     scrollable.ScrollUpdatedSignal().Connect( tracker, functor );
154   }
155   else if( 0 == strcmp( signalName.c_str(), SIGNAL_SCROLL_COMPLETED ) )
156   {
157     scrollable.ScrollCompletedSignal().Connect( tracker, functor );
158   }
159   else
160   {
161     // signalName does not match any signal
162     connected = false;
163   }
164
165   return connected;
166 }
167
168 void Scrollable::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
169 {
170   Toolkit::Scrollable scrollable = Toolkit::Scrollable::DownCast( Dali::BaseHandle( object ) );
171
172   if( scrollable )
173   {
174     Scrollable& scrollableImpl( GetImpl( scrollable ) );
175     switch( index )
176     {
177       case Toolkit::Scrollable::Property::OVERSHOOT_EFFECT_COLOR:
178       {
179         scrollableImpl.SetOvershootEffectColor( value.Get<Vector4>() );
180         break;
181       }
182       case Toolkit::Scrollable::Property::OVERSHOOT_ANIMATION_SPEED:
183       {
184         scrollableImpl.SetOvershootAnimationSpeed( value.Get<float>() );
185         break;
186       }
187     }
188   }
189 }
190
191 Property::Value Scrollable::GetProperty( BaseObject* object, Property::Index index )
192 {
193   Property::Value value;
194
195   Toolkit::Scrollable scrollable = Toolkit::Scrollable::DownCast( Dali::BaseHandle( object ) );
196
197   if( scrollable )
198   {
199     Scrollable& scrollableImpl( GetImpl( scrollable ) );
200     switch( index )
201     {
202       case Toolkit::Scrollable::Property::OVERSHOOT_EFFECT_COLOR:
203       {
204         value = scrollableImpl.GetOvershootEffectColor();
205         break;
206       }
207       case Toolkit::Scrollable::Property::OVERSHOOT_ANIMATION_SPEED:
208       {
209         value = scrollableImpl.GetOvershootAnimationSpeed();
210         break;
211       }
212     }
213   }
214
215   return value;
216 }
217
218 } // namespace Internal
219
220 } // namespace Toolkit
221
222 } // namespace Dali