2 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "image-renderer.h"
22 #include <cstring> // for strncasecmp
23 #include <dali/public-api/images/resource-image.h>
24 #include <dali/public-api/images/native-image.h>
25 #include <dali/integration-api/debug.h>
28 #include <dali-toolkit/internal/controls/renderers/renderer-factory-impl.h>
29 #include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
30 #include <dali-toolkit/internal/controls/renderers/control-renderer-impl.h>
31 #include <dali-toolkit/internal/controls/renderers/control-renderer-data-impl.h>
32 #include <dali-toolkit/internal/controls/renderers/image-atlas-manager.h>
45 const char HTTP_URL[] = "http://";
46 const char HTTPS_URL[] = "https://";
48 const char * const RENDERER_TYPE("rendererType");
49 const char * const RENDERER_TYPE_VALUE("image");
52 const char * const IMAGE_URL_NAME( "imageUrl" );
53 const char * const IMAGE_FITTING_MODE( "imageFittingMode" );
54 const char * const IMAGE_SAMPLING_MODE( "imageSamplingMode" );
55 const char * const IMAGE_DESIRED_WIDTH( "imageDesiredWidth" );
56 const char * const IMAGE_DESIRED_HEIGHT( "imageDesiredHeight" );
59 const char * const SHRINK_TO_FIT("shrinkToFit");
60 const char * const SCALE_TO_FILL("scaleToFill");
61 const char * const FIT_WIDTH("fitWidth");
62 const char * const FIT_HEIGHT("fitHeight");
63 const char * const DEFAULT("default");
66 const char * const BOX("box");
67 const char * const NEAREST("nearest");
68 const char * const LINEAR("linear");
69 const char * const BOX_THEN_NEAREST("boxThenNearest");
70 const char * const BOX_THEN_LINEAR("boxThenLinear");
71 const char * const NO_FILTER("noFilter");
72 const char * const DONT_CARE("dontCare");
74 const std::string TEXTURE_UNIFORM_NAME = "sTexture";
75 const std::string ATLAS_RECT_UNIFORM_NAME = "uAtlasRect";
76 const std::string PIXEL_AREA_UNIFORM_NAME = "pixelArea";
78 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
80 const char* DEFAULT_SAMPLER_TYPENAME = "sampler2D";
82 const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
83 attribute mediump vec2 aPosition;\n
84 uniform mediump mat4 uMvpMatrix;\n
85 uniform mediump vec3 uSize;\n
86 uniform mediump vec4 uAtlasRect;\n
87 uniform mediump vec4 pixelArea;
88 varying mediump vec2 vTexCoord;\n
92 mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n
93 vertexPosition.xyz *= uSize;\n
94 vertexPosition = uMvpMatrix * vertexPosition;\n
96 vTexCoord = mix( uAtlasRect.xy, uAtlasRect.zw, pixelArea.xy+pixelArea.zw*(aPosition + vec2(0.5) ) );\n
97 gl_Position = vertexPosition;\n
101 const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
102 varying mediump vec2 vTexCoord;\n
103 uniform sampler2D sTexture;\n
104 uniform lowp vec4 uColor;\n
108 gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
113 Geometry GenerateGeometry( const Vector< Vector2 >& vertices, const Vector< unsigned int >& indices )
115 Property::Map vertexFormat;
116 vertexFormat[ "aPosition" ] = Property::VECTOR2;
117 PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat );
118 if( vertices.Size() > 0 )
120 vertexPropertyBuffer.SetData( &vertices[ 0 ], vertices.Size() );
123 Property::Map indexFormat;
124 indexFormat[ "indices" ] = Property::INTEGER;
125 PropertyBuffer indexPropertyBuffer = PropertyBuffer::New( indexFormat );
126 if( indices.Size() > 0 )
128 indexPropertyBuffer.SetData( &indices[ 0 ], indices.Size() );
131 // Create the geometry object
132 Geometry geometry = Geometry::New();
133 geometry.AddVertexBuffer( vertexPropertyBuffer );
134 geometry.SetIndexBuffer( indexPropertyBuffer );
135 geometry.SetGeometryType( Geometry::TRIANGLE_STRIP );
140 Geometry CreateGeometry( RendererFactoryCache& factoryCache, ImageDimensions gridSize )
144 if( gridSize == ImageDimensions( 1, 1 ) )
146 geometry = factoryCache.GetGeometry( RendererFactoryCache::QUAD_GEOMETRY );
149 geometry = factoryCache.CreateQuadGeometry();
150 factoryCache.SaveGeometry( RendererFactoryCache::QUAD_GEOMETRY, geometry );
155 uint16_t gridWidth = gridSize.GetWidth();
156 uint16_t gridHeight = gridSize.GetHeight();
159 Vector< Vector2 > vertices;
160 vertices.Reserve( ( gridWidth + 1 ) * ( gridHeight + 1 ) );
162 for( int y = 0; y < gridHeight + 1; ++y )
164 for( int x = 0; x < gridWidth + 1; ++x )
166 vertices.PushBack( Vector2( (float)x/gridWidth - 0.5f, (float)y/gridHeight - 0.5f) );
171 Vector< unsigned int > indices;
172 indices.Reserve( (gridWidth+2)*gridHeight*2 - 2);
174 for( unsigned int row = 0u; row < gridHeight; ++row )
176 unsigned int rowStartIndex = row*(gridWidth+1u);
177 unsigned int nextRowStartIndex = rowStartIndex + gridWidth +1u;
179 if( row != 0u ) // degenerate index on non-first row
181 indices.PushBack( rowStartIndex );
184 for( unsigned int column = 0u; column < gridWidth+1u; column++) // main strip
186 indices.PushBack( rowStartIndex + column);
187 indices.PushBack( nextRowStartIndex + column);
190 if( row != gridHeight-1u ) // degenerate index on non-last row
192 indices.PushBack( nextRowStartIndex + gridWidth );
196 return GenerateGeometry( vertices, indices );
202 } //unnamed namespace
204 ImageRenderer::ImageRenderer( RendererFactoryCache& factoryCache, ImageAtlasManager& atlasManager )
205 : ControlRenderer( factoryCache ),
206 mAtlasManager( atlasManager ),
208 mFittingMode( FittingMode::DEFAULT ),
209 mSamplingMode( SamplingMode::DEFAULT ),
210 mNativeFragmentShaderCode( ),
211 mNativeImageFlag( false )
215 ImageRenderer::~ImageRenderer()
219 void ImageRenderer::DoInitialize( Actor& actor, const Property::Map& propertyMap )
221 std::string oldImageUrl = mImageUrl;
223 Property::Value* imageURLValue = propertyMap.Find( IMAGE_URL_NAME );
226 imageURLValue->Get( mImageUrl );
227 if( !mImageUrl.empty() )
232 Property::Value* fittingValue = propertyMap.Find( IMAGE_FITTING_MODE );
236 fittingValue->Get( fitting );
238 mFittingMode = FittingMode::DEFAULT;
239 if( fitting == SHRINK_TO_FIT )
241 mFittingMode = FittingMode::SHRINK_TO_FIT;
243 else if( fitting == SCALE_TO_FILL )
245 mFittingMode = FittingMode::SCALE_TO_FILL;
247 else if( fitting == FIT_WIDTH )
249 mFittingMode = FittingMode::FIT_WIDTH;
251 else if( fitting == FIT_HEIGHT )
253 mFittingMode = FittingMode::FIT_HEIGHT;
255 else if( fitting == DEFAULT )
257 mFittingMode = FittingMode::DEFAULT;
261 DALI_ASSERT_ALWAYS("Unknown fitting mode");
265 Property::Value* samplingValue = propertyMap.Find( IMAGE_SAMPLING_MODE );
268 std::string sampling;
269 samplingValue->Get( sampling );
271 mSamplingMode = SamplingMode::DEFAULT;
272 if( sampling == BOX )
274 mSamplingMode = SamplingMode::BOX;
276 else if( sampling == NEAREST )
278 mSamplingMode = SamplingMode::NEAREST;
280 else if( sampling == LINEAR )
282 mSamplingMode = SamplingMode::LINEAR;
284 else if( sampling == BOX_THEN_NEAREST )
286 mSamplingMode = SamplingMode::BOX_THEN_NEAREST;
288 else if( sampling == BOX_THEN_LINEAR )
290 mSamplingMode = SamplingMode::BOX_THEN_LINEAR;
292 else if( sampling == NO_FILTER )
294 mSamplingMode = SamplingMode::NO_FILTER;
296 else if( sampling == DONT_CARE )
298 mSamplingMode = SamplingMode::DONT_CARE;
300 else if( sampling == DEFAULT )
302 mSamplingMode = SamplingMode::DEFAULT;
306 DALI_ASSERT_ALWAYS("Unknown sampling mode");
310 int desiredWidth = 0;
311 Property::Value* desiredWidthValue = propertyMap.Find( IMAGE_DESIRED_WIDTH );
312 if( desiredWidthValue )
314 desiredWidthValue->Get( desiredWidth );
317 int desiredHeight = 0;
318 Property::Value* desiredHeightValue = propertyMap.Find( IMAGE_DESIRED_HEIGHT );
319 if( desiredHeightValue )
321 desiredHeightValue->Get( desiredHeight );
324 mDesiredSize = ImageDimensions( desiredWidth, desiredHeight );
327 // remove old renderer if exit
328 if( mImpl->mRenderer )
330 if( actor ) //remove old renderer from actor
332 actor.RemoveRenderer( mImpl->mRenderer );
334 if( !oldImageUrl.empty() ) //clean old renderer from cache
336 CleanCache( oldImageUrl );
340 NativeImage nativeImage = NativeImage::DownCast( mImage );
344 SetNativeFragmentShaderCode( nativeImage );
347 // if actor is on stage, create new renderer and apply to actor
348 if( actor && actor.OnStage() )
354 void ImageRenderer::SetSize( const Vector2& size )
356 ControlRenderer::SetSize( size );
359 void ImageRenderer::GetNaturalSize( Vector2& naturalSize ) const
363 naturalSize.x = mImage.GetWidth();
364 naturalSize.y = mImage.GetHeight();
367 else if( mDesiredSize.GetWidth()>0 && mDesiredSize.GetHeight()>0)
369 naturalSize.x = mDesiredSize.GetWidth();
370 naturalSize.y = mDesiredSize.GetHeight();
373 else if( !mImageUrl.empty() )
375 ImageDimensions dimentions = ResourceImage::GetImageSize( mImageUrl );
376 naturalSize.x = dimentions.GetWidth();
377 naturalSize.y = dimentions.GetHeight();
381 naturalSize = Vector2::ZERO;
384 void ImageRenderer::SetClipRect( const Rect<int>& clipRect )
386 ControlRenderer::SetClipRect( clipRect );
389 void ImageRenderer::SetOffset( const Vector2& offset )
393 Renderer ImageRenderer::CreateRenderer() const
398 // If mImage is nativeImage with custom sampler or prefix, mNativeFragmentShaderCode will be applied.
399 // Renderer can't be shared between NativeImage and other image types.
400 if( !mNativeFragmentShaderCode.empty() )
402 return CreateNativeImageRenderer();
405 if( !mImpl->mCustomShader )
407 geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
409 shader = GetImageShader(mFactoryCache);
413 geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize );
414 if( mImpl->mCustomShader->mVertexShader.empty() && mImpl->mCustomShader->mFragmentShader.empty() )
416 shader = GetImageShader(mFactoryCache);
420 shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? VERTEX_SHADER : mImpl->mCustomShader->mVertexShader,
421 mImpl->mCustomShader->mFragmentShader.empty() ? FRAGMENT_SHADER : mImpl->mCustomShader->mFragmentShader,
422 mImpl->mCustomShader->mHints );
423 if( mImpl->mCustomShader->mVertexShader.empty() )
425 shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT );
426 shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
431 Material material = Material::New( shader );
432 return Renderer::New( geometry, material );
435 Renderer ImageRenderer::CreateNativeImageRenderer() const
440 if( !mImpl->mCustomShader )
442 geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
444 shader = Shader::New( VERTEX_SHADER, mNativeFragmentShaderCode );
445 shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT );
446 shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
450 geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize );
451 if( mImpl->mCustomShader->mVertexShader.empty() && mImpl->mCustomShader->mFragmentShader.empty() )
453 shader = Shader::New( VERTEX_SHADER, mNativeFragmentShaderCode );
457 shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? VERTEX_SHADER : mImpl->mCustomShader->mVertexShader,
458 mNativeFragmentShaderCode,
459 mImpl->mCustomShader->mHints );
460 if( mImpl->mCustomShader->mVertexShader.empty() )
462 shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT );
463 shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
468 Material material = Material::New( shader );
469 return Renderer::New( geometry, material );
472 void ImageRenderer::InitializeRenderer( const std::string& imageUrl )
474 if( imageUrl.empty() )
479 mImageUrl = imageUrl;
480 mImpl->mRenderer.Reset();
482 if( !mImpl->mCustomShader &&
483 ( strncasecmp( imageUrl.c_str(), HTTP_URL, sizeof(HTTP_URL) -1 ) != 0 ) && // ignore remote images
484 ( strncasecmp( imageUrl.c_str(), HTTPS_URL, sizeof(HTTPS_URL) -1 ) != 0 ) )
486 mImpl->mRenderer = mFactoryCache.GetRenderer( imageUrl );
487 if( !mImpl->mRenderer )
490 Material material = mAtlasManager.Add(atlasRect, imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
493 Geometry geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
494 mImpl->mRenderer = Renderer::New( geometry, material );
495 mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect );
497 else // big image, atlasing is not applied
499 mImpl->mRenderer = CreateRenderer();
501 ResourceImage image = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
502 image.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded );
503 Material material = mImpl->mRenderer.GetMaterial();
504 material.AddTexture( image, TEXTURE_UNIFORM_NAME );
507 mFactoryCache.SaveRenderer( imageUrl, mImpl->mRenderer );
510 mImpl->mFlags |= Impl::IS_FROM_CACHE;
514 // for custom shader or remote image, renderer is not cached and atlas is not applied
516 mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
517 mImpl->mRenderer = CreateRenderer();
518 ResourceImage resourceImage = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
519 resourceImage.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded );
520 ApplyImageToSampler( resourceImage );
524 void ImageRenderer::InitializeRenderer( const Image& image )
526 mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
528 mImpl->mRenderer = CreateRenderer();
532 ApplyImageToSampler( image );
537 void ImageRenderer::DoSetOnStage( Actor& actor )
539 if( !mImageUrl.empty() )
541 InitializeRenderer( mImageUrl );
545 InitializeRenderer( mImage );
550 void ImageRenderer::DoSetOffStage( Actor& actor )
552 //If we own the image then make sure we release it when we go off stage
553 if( !mImageUrl.empty() )
555 actor.RemoveRenderer( mImpl->mRenderer );
556 CleanCache(mImageUrl);
561 actor.RemoveRenderer( mImpl->mRenderer );
562 mImpl->mRenderer.Reset();
566 void ImageRenderer::DoCreatePropertyMap( Property::Map& map ) const
569 map.Insert( RENDERER_TYPE, RENDERER_TYPE_VALUE );
570 if( !mImageUrl.empty() )
572 map.Insert( IMAGE_URL_NAME, mImageUrl );
573 map.Insert( IMAGE_DESIRED_WIDTH, mDesiredSize.GetWidth() );
574 map.Insert( IMAGE_DESIRED_HEIGHT, mDesiredSize.GetHeight() );
578 map.Insert( IMAGE_DESIRED_WIDTH, static_cast<int>(mImage.GetWidth()) );
579 map.Insert( IMAGE_DESIRED_HEIGHT, static_cast<int>(mImage.GetHeight()) );
581 ResourceImage resourceImage = ResourceImage::DownCast(mImage);
584 map.Insert( IMAGE_URL_NAME, resourceImage.GetUrl() );
588 switch( mFittingMode )
590 case Dali::FittingMode::FIT_HEIGHT:
592 map.Insert( IMAGE_FITTING_MODE, FIT_HEIGHT );
595 case Dali::FittingMode::FIT_WIDTH:
597 map.Insert( IMAGE_FITTING_MODE, FIT_WIDTH );
600 case Dali::FittingMode::SCALE_TO_FILL:
602 map.Insert( IMAGE_FITTING_MODE, SCALE_TO_FILL );
605 case Dali::FittingMode::SHRINK_TO_FIT:
607 map.Insert( IMAGE_FITTING_MODE, SHRINK_TO_FIT );
612 map.Insert( IMAGE_FITTING_MODE, DEFAULT );
617 switch( mSamplingMode )
619 case Dali::SamplingMode::BOX:
621 map.Insert( IMAGE_SAMPLING_MODE, BOX );
624 case Dali::SamplingMode::NEAREST:
626 map.Insert( IMAGE_SAMPLING_MODE, NEAREST );
629 case Dali::SamplingMode::LINEAR:
631 map.Insert( IMAGE_SAMPLING_MODE, LINEAR );
634 case Dali::SamplingMode::BOX_THEN_LINEAR:
636 map.Insert( IMAGE_SAMPLING_MODE, BOX_THEN_LINEAR );
639 case Dali::SamplingMode::BOX_THEN_NEAREST:
641 map.Insert( IMAGE_SAMPLING_MODE, BOX_THEN_NEAREST );
644 case Dali::SamplingMode::NO_FILTER:
646 map.Insert( IMAGE_SAMPLING_MODE, NO_FILTER );
649 case Dali::SamplingMode::DONT_CARE:
651 map.Insert( IMAGE_SAMPLING_MODE, DONT_CARE );
656 map.Insert( IMAGE_SAMPLING_MODE, DEFAULT );
662 Shader ImageRenderer::GetImageShader( RendererFactoryCache& factoryCache )
664 Shader shader = factoryCache.GetShader( RendererFactoryCache::IMAGE_SHADER );
667 shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
668 factoryCache.SaveShader( RendererFactoryCache::IMAGE_SHADER, shader );
669 shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT );
670 shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
675 void ImageRenderer::SetImage( Actor& actor, const std::string& imageUrl, ImageDimensions size, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode )
677 if( mImageUrl != imageUrl )
679 std::string oldImageUrl = mImageUrl;
680 mImageUrl = imageUrl;
682 mFittingMode = fittingMode;
683 mSamplingMode = samplingMode;
686 if( mImpl->mRenderer )
688 if( GetIsFromCache() ) // if renderer is from cache, remove the old one
690 //remove old renderer
693 actor.RemoveRenderer( mImpl->mRenderer );
697 if( !oldImageUrl.empty() )
699 CleanCache(oldImageUrl);
702 if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor
707 else // if renderer is not from cache, reuse the same renderer and only change the texture
709 ResourceImage image = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
710 image.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded );
711 ApplyImageToSampler( image );
717 void ImageRenderer::SetImage( Actor& actor, const Image& image )
719 if( mImage != image )
721 NativeImage newNativeImage = NativeImage::DownCast( image );
722 bool newRendererFlag = true;
724 if( newNativeImage && !mNativeImageFlag )
726 SetNativeFragmentShaderCode( newNativeImage );
729 if( ( newNativeImage && mNativeImageFlag ) || ( !newNativeImage && !mNativeImageFlag ) )
731 newRendererFlag = false;
736 mNativeImageFlag = true;
740 mNativeFragmentShaderCode.clear();
741 mNativeImageFlag = false;
746 if( mImpl->mRenderer )
748 // if renderer is from cache, remove the old one, and create new renderer
749 if( GetIsFromCache() )
751 //remove old renderer
754 actor.RemoveRenderer( mImpl->mRenderer );
758 if( !mImageUrl.empty() )
760 CleanCache(mImageUrl);
764 if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor
769 // if input image is nativeImage and mImage is regular image or the reverse, remove the old one, and create new renderer
770 else if( newRendererFlag )
772 //remove old renderer
775 actor.RemoveRenderer( mImpl->mRenderer );
778 if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor
783 else // if renderer is not from cache, reuse the same renderer and only change the texture
785 ApplyImageToSampler( image );
790 mDesiredSize = ImageDimensions();
791 mFittingMode = FittingMode::DEFAULT;
792 mSamplingMode = SamplingMode::DEFAULT;
796 void ImageRenderer::ApplyImageToSampler( const Image& image )
800 Material material = mImpl->mRenderer.GetMaterial();
803 int index = material.GetTextureIndex( TEXTURE_UNIFORM_NAME );
806 material.SetTextureImage( index, image );
810 material.AddTexture( image, TEXTURE_UNIFORM_NAME );
815 void ImageRenderer::OnImageLoaded( ResourceImage image )
817 if( image.GetLoadingState() == Dali::ResourceLoadingFailed )
819 Image brokenImage = RendererFactory::GetBrokenRendererImage();
820 if( mImpl->mRenderer )
822 ApplyImageToSampler( brokenImage );
827 void ImageRenderer::CleanCache(const std::string& url)
829 Material material = mImpl->mRenderer.GetMaterial();
831 Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f );
832 Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME );
833 if( index != Property::INVALID_INDEX )
835 Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index );
836 atlasRectValue.Get( atlasRect );
839 mImpl->mRenderer.Reset();
840 if( mFactoryCache.CleanRendererCache( url ) && index != Property::INVALID_INDEX )
842 mAtlasManager.Remove( material, atlasRect );
846 void ImageRenderer::SetNativeFragmentShaderCode( Dali::NativeImage& nativeImage )
848 const char* fragmentPreFix = nativeImage.GetCustomFragmentPreFix();
849 const char* customSamplerTypename = nativeImage.GetCustomSamplerTypename();
853 mNativeFragmentShaderCode = fragmentPreFix;
854 mNativeFragmentShaderCode += "\n";
857 if( mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty() )
859 mNativeFragmentShaderCode += mImpl->mCustomShader->mFragmentShader;
863 mNativeFragmentShaderCode += FRAGMENT_SHADER;
866 if( customSamplerTypename )
868 mNativeFragmentShaderCode.replace( mNativeFragmentShaderCode.find( DEFAULT_SAMPLER_TYPENAME ), strlen( DEFAULT_SAMPLER_TYPENAME ), customSamplerTypename );
873 } // namespace Internal
875 } // namespace Toolkit