Merge branch 'devel/master' into devel/new_mesh
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / page-turn-view / page-turn-portrait-view-impl.cpp
1 /*
2  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali-toolkit/internal/controls/page-turn-view/page-turn-portrait-view-impl.h>
20
21 // EXTERNAL INCLUDES
22 #include <dali/public-api/animation/animation.h>
23 #include <dali/public-api/object/type-registry.h>
24 #include <dali/devel-api/object/type-registry-helper.h>
25
26 //INTERNAL INCLUDES
27 #include <dali-toolkit/internal/controls/page-turn-view/page-turn-effect.h>
28
29 namespace Dali
30 {
31
32 namespace Toolkit
33 {
34
35 namespace Internal
36 {
37
38 namespace
39 {
40 using namespace Dali;
41
42 DALI_TYPE_REGISTRATION_BEGIN( Toolkit::PageTurnPortraitView, Toolkit::PageTurnView, NULL )
43 DALI_TYPE_REGISTRATION_END()
44
45 // the panning speed threshold, no matter how far is the pan displacement, pan fast to left/right quickly (speed > 0.3) will turn over/back the page
46 const float GESTURE_SPEED_THRESHOLD(0.3f);
47
48 // the animation duration of turning the previous page back when an outwards flick is detected
49 const float PAGE_TURN_OVER_ANIMATION_DURATION(0.5f);
50
51 }
52
53 PageTurnPortraitView::PageTurnPortraitView( PageFactory& pageFactory, const Vector2& pageSize )
54 : PageTurnView( pageFactory, pageSize )
55 {
56
57 }
58
59 PageTurnPortraitView::~PageTurnPortraitView()
60 {
61 }
62
63 Toolkit::PageTurnPortraitView PageTurnPortraitView::New( PageFactory& pageFactory, const Vector2& pageSize )
64 {
65   // Create the implementation, temporarily owned on stack
66   IntrusivePtr< PageTurnPortraitView > internalPageTurnView = new PageTurnPortraitView( pageFactory, pageSize );
67
68   // Pass ownership to CustomActor
69   Dali::Toolkit::PageTurnPortraitView pageTurnView( *internalPageTurnView );
70
71   // Second-phase init of the implementation
72   // This can only be done after the CustomActor connection has been made...
73   internalPageTurnView->Initialize();
74
75   return pageTurnView;
76 }
77
78 void PageTurnPortraitView::OnPageTurnViewInitialize()
79 {
80   mControlSize = mPageSize;
81   Self().SetSize( mPageSize );
82   mTurningPageLayer.SetParentOrigin( ParentOrigin::CENTER_LEFT );
83 }
84
85 ImageActor PageTurnPortraitView::NewPageFromRenderBuffer( int pageIndex )
86 {
87   return ImageActor::New(mRenderedPage[pageIndex % NUMBER_OF_CACHED_PAGES]);
88 }
89
90 Vector2 PageTurnPortraitView::SetPanPosition( const Vector2& gesturePosition )
91 {
92   return gesturePosition;
93 }
94
95 void PageTurnPortraitView::SetPanActor( const Vector2& panPosition )
96 {
97   if( mCurrentPageIndex < mTotalPageCount )
98   {
99     mPanActor = mPageActors[mCurrentPageIndex%NUMBER_OF_CACHED_PAGES];
100   }
101   else
102   {
103     mPanActor.Reset();
104   }
105 }
106
107 void PageTurnPortraitView::SetSpineEffect(ImageActor actor, bool isLeftSide)
108 {
109   if(isLeftSide)
110   {
111     actor.RemoveShaderEffect();
112   }
113   else
114   {
115     actor.SetShaderEffect( mSpineEffectFront );
116   }
117 }
118
119 void PageTurnPortraitView::OnPossibleOutwardsFlick( const Vector2& panPosition, float gestureSpeed )
120 {
121   Vector2 offset = panPosition - mPressDownPosition;
122   // There is previous page and an outwards flick is detected
123   if( mCurrentPageIndex > 0 && gestureSpeed > GESTURE_SPEED_THRESHOLD && offset.x > fabs( offset.y ))
124   {
125     ImageActor actor = mPageActors[ (mCurrentPageIndex-1) % NUMBER_OF_CACHED_PAGES ];
126     if(actor.GetParent() != mRootOnScreen)
127     {
128       return;
129     }
130
131     // Guard against destruction during signal emission
132     //Emit signal, to notify that page[mCurrentPageIndex-1] is turning backwards
133     Toolkit::PageTurnView handle( GetOwner() );
134     mPageTurnStartedSignal.Emit( handle, static_cast<unsigned int>(mCurrentPageIndex-1), false );
135
136     //update pages
137     mCurrentPageIndex--;
138     RemovePage( mCurrentPageIndex+NUMBER_OF_CACHED_PAGES_EACH_SIDE );
139     AddPage( mCurrentPageIndex-NUMBER_OF_CACHED_PAGES_EACH_SIDE );
140     OrganizePageDepth();
141
142     // Add the page to tuning page layer and set up PageTurnEffect
143     mShadowView.Add( actor );
144     actor.SetShaderEffect( mTurnEffect[mIndex] );
145     PageTurnApplyInternalConstraint(mTurnEffect[mIndex]);
146     mIsAnimating[mIndex] = true;
147     mTurnEffect[mIndex].SetUniform("uIsTurningBack", true );
148     Vector2 originalCenter( mPageSize.width*1.5f, 0.5f*mPageSize.height );
149     mTurnEffect[mIndex].SetUniform("uOriginalCenter", originalCenter );
150     mTurnEffect[mIndex].SetUniform("uCurrentCenter", Vector2( mPageSize.width*0.5f, mPageSize.height*0.5f ) );
151
152     // Start an animation to turn the previous page back
153     Animation animation = Animation::New( PAGE_TURN_OVER_ANIMATION_DURATION );
154     mAnimationActorPair[animation] = actor;
155     mAnimationIndexPair[animation] = mIndex;
156
157     animation.AnimateTo( Property( mTurnEffect[mIndex], "uCurrentCenter" ),
158                          originalCenter,
159                          AlphaFunction::EASE_OUT, TimePeriod(PAGE_TURN_OVER_ANIMATION_DURATION*0.75f) );
160     animation.AnimateBy( Property( actor, Actor::Property::ORIENTATION ), AngleAxis( Degree( 180.0f ), Vector3::YAXIS ) ,AlphaFunction::EASE_OUT );
161     animation.Play();
162     ImageActor::DownCast(actor).SetCullFace( CullBack );
163     animation.FinishedSignal().Connect( this, &PageTurnPortraitView::OnTurnedOver );
164   }
165 }
166
167 void PageTurnPortraitView::OnTurnedOver( Animation& animation )
168 {
169   ImageActor::DownCast(mAnimationActorPair[animation]).SetCullFace( CullNone );
170   TurnedOver( animation );
171 }
172
173 } // namespace Internal
174
175 } // namespace Toolkit
176
177 } // namespace Dali