Merge "Reduce the number of conversion between std::string <-> VisaulUrl at interal...
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / canvas-view / canvas-view-impl.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include "canvas-view-impl.h"
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/scripting/scripting.h>
23 #include <dali/integration-api/adaptor-framework/adaptor.h>
24 #include <dali/public-api/object/type-registry-helper.h>
25 #include <dali/public-api/object/type-registry.h>
26
27 // INTERNAL INCLUDES
28 #include <dali-toolkit/devel-api/controls/canvas-view/canvas-view.h>
29 #include <dali-toolkit/devel-api/controls/control-devel.h>
30 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
31 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
32 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
33
34 namespace Dali
35 {
36 namespace Toolkit
37 {
38 namespace Internal
39 {
40 namespace
41 {
42 BaseHandle Create()
43 {
44   return BaseHandle();
45 }
46 // Setup properties, signals and actions using the type-registry.
47 DALI_TYPE_REGISTRATION_BEGIN(Toolkit::CanvasView, Toolkit::Control, Create);
48 DALI_TYPE_REGISTRATION_END()
49 } // anonymous namespace
50
51 using namespace Dali;
52
53 CanvasView::CanvasView(const Vector2& viewBox)
54 : Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
55   mCanvasRenderer(CanvasRenderer::New(viewBox)),
56   mTexture(),
57   mChanged(false)
58 {
59 }
60
61 CanvasView::~CanvasView()
62 {
63   if(Adaptor::IsAvailable())
64   {
65     Adaptor::Get().UnregisterProcessor(*this);
66   }
67 }
68
69 Toolkit::CanvasView CanvasView::New(const Vector2& viewBox)
70 {
71   CanvasView* impl = new CanvasView(viewBox);
72
73   Toolkit::CanvasView handle = Toolkit::CanvasView(*impl);
74
75   // Second-phase init of the implementation
76   // This can only be done after the CustomActor connection has been made...
77   impl->Initialize();
78
79   return handle;
80 }
81
82 /////////////////////////////////////////////////////////////
83
84 void CanvasView::OnInitialize()
85 {
86   // CanvasView can relayout in the OnImageReady, alternative to a signal would be to have a upcall from the Control to CanvasView
87   Dali::Toolkit::Control handle(GetOwner());
88
89   DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
90     return std::unique_ptr<Dali::Accessibility::Accessible>(
91       new DevelControl::AccessibleImpl(actor, Dali::Accessibility::Role::IMAGE));
92   });
93
94   Adaptor::Get().RegisterProcessor(*this);
95 }
96
97 void CanvasView::OnRelayout(const Vector2& size, RelayoutContainer& container)
98 {
99   if(!mCanvasRenderer ||
100      mCanvasRenderer.GetSize() == size ||
101      !mCanvasRenderer.SetSize(size))
102   {
103     return;
104   }
105   mChanged = true;
106 }
107
108 void CanvasView::OnSizeSet(const Vector3& targetSize)
109 {
110   Control::OnSizeSet(targetSize);
111
112   if(!mCanvasRenderer ||
113      mCanvasRenderer.GetSize() == Vector2(targetSize) ||
114      !mCanvasRenderer.SetSize(Vector2(targetSize)))
115   {
116     return;
117   }
118   mChanged = true;
119 }
120
121 void CanvasView::Process(bool postProcessor)
122 {
123   if(!mCanvasRenderer)
124   {
125     return;
126   }
127   Commit();
128 }
129
130 void CanvasView::Commit()
131 {
132   if(mCanvasRenderer && mCanvasRenderer.Commit())
133   {
134     Devel::PixelBuffer pixbuf = mCanvasRenderer.GetPixelBuffer();
135     auto               width  = pixbuf.GetWidth();
136     auto               height = pixbuf.GetHeight();
137
138     Dali::PixelData pixelData = Devel::PixelBuffer::Convert(pixbuf);
139     if(!pixelData)
140     {
141       return;
142     }
143
144     if(!mTexture || mChanged)
145     {
146       mTexture = Texture::New(TextureType::TEXTURE_2D, Dali::Pixel::RGBA8888, width, height);
147       mTexture.Upload(pixelData);
148       TextureSet textureSet = TextureSet::New();
149       textureSet.SetTexture(0, mTexture);
150       Geometry geometry = VisualFactoryCache::CreateQuadGeometry();
151       Shader   shader   = Shader::New(SHADER_CANVAS_VIEW_VERT, SHADER_CANVAS_VIEW_FRAG);
152       Renderer renderer = Renderer::New(geometry, shader);
153       renderer.SetTextures(textureSet);
154       renderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, true);
155
156       Self().AddRenderer(renderer);
157       mChanged = false;
158     }
159     else
160     {
161       //Update texture
162       mTexture.Upload(pixelData);
163     }
164   }
165 }
166
167 bool CanvasView::AddDrawable(Dali::CanvasRenderer::Drawable& drawable)
168 {
169   if(mCanvasRenderer && mCanvasRenderer.AddDrawable(drawable))
170   {
171     return true;
172   }
173   return false;
174 }
175 } // namespace Internal
176 } // namespace Toolkit
177 } // namespace Dali