Implements CanvasView control
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / canvas-view / canvas-view-impl.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
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11  * distributed under the License is distributed on an "AS IS" BASIS,
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13  * See the License for the specific language governing permissions and
14  * limitations under the License.
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17
18 // CLASS HEADER
19 #include "canvas-view-impl.h"
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/scripting/scripting.h>
23 #include <dali/integration-api/adaptor-framework/adaptor.h>
24 #include <dali/public-api/object/type-registry-helper.h>
25 #include <dali/public-api/object/type-registry.h>
26
27 // INTERNAL INCLUDES
28 #include <dali-toolkit/devel-api/controls/canvas-view/canvas-view.h>
29 #include <dali-toolkit/devel-api/controls/control-devel.h>
30 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
31 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
32 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
33
34 namespace Dali
35 {
36 namespace Toolkit
37 {
38 namespace Internal
39 {
40 namespace
41 {
42 BaseHandle Create()
43 {
44   return BaseHandle();
45 }
46 // Setup properties, signals and actions using the type-registry.
47 DALI_TYPE_REGISTRATION_BEGIN(Toolkit::CanvasView, Toolkit::Control, Create);
48 DALI_TYPE_REGISTRATION_END()
49 } // anonymous namespace
50
51 using namespace Dali;
52
53 CanvasView::CanvasView(const Vector2& viewBox)
54 : Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
55   mCanvasRenderer(CanvasRenderer::New(viewBox)),
56   mTexture(),
57   mChanged(false)
58 {
59 }
60
61 CanvasView::~CanvasView()
62 {
63   if(Adaptor::IsAvailable())
64   {
65     Adaptor::Get().UnregisterProcessor(*this);
66   }
67 }
68
69 Toolkit::CanvasView CanvasView::New(const Vector2& viewBox)
70 {
71   CanvasView* impl = new CanvasView(viewBox);
72
73   Toolkit::CanvasView handle = Toolkit::CanvasView(*impl);
74
75   // Second-phase init of the implementation
76   // This can only be done after the CustomActor connection has been made...
77   impl->Initialize();
78
79   return handle;
80 }
81
82 /////////////////////////////////////////////////////////////
83
84 void CanvasView::OnInitialize()
85 {
86   // CanvasView can relayout in the OnImageReady, alternative to a signal would be to have a upcall from the Control to CanvasView
87   Dali::Toolkit::Control handle(GetOwner());
88
89   DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
90     return std::unique_ptr<Dali::Accessibility::Accessible>(
91       new DevelControl::AccessibleImpl(actor, Dali::Accessibility::Role::IMAGE));
92   });
93
94   Self().SetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE, true);
95
96   Adaptor::Get().RegisterProcessor(*this);
97 }
98
99 void CanvasView::OnRelayout(const Vector2& size, RelayoutContainer& container)
100 {
101   if(!mCanvasRenderer ||
102      mCanvasRenderer.GetSize() == size ||
103      !mCanvasRenderer.SetSize(size))
104   {
105     return;
106   }
107   mChanged = true;
108 }
109
110 void CanvasView::OnSizeSet(const Vector3& targetSize)
111 {
112   Control::OnSizeSet(targetSize);
113
114   if(!mCanvasRenderer ||
115      mCanvasRenderer.GetSize() == Vector2(targetSize) ||
116      !mCanvasRenderer.SetSize(Vector2(targetSize)))
117   {
118     return;
119   }
120   mChanged = true;
121 }
122
123 void CanvasView::Process()
124 {
125   if(!mCanvasRenderer)
126   {
127     return;
128   }
129   Commit();
130 }
131
132 void CanvasView::Commit()
133 {
134   if(mCanvasRenderer && mCanvasRenderer.Commit())
135   {
136     Devel::PixelBuffer pixbuf = mCanvasRenderer.GetPixelBuffer();
137     auto               width  = pixbuf.GetWidth();
138     auto               height = pixbuf.GetHeight();
139
140     Dali::PixelData pixelData = Devel::PixelBuffer::Convert(pixbuf);
141     if(!pixelData)
142     {
143       return;
144     }
145
146     if(!mTexture || mChanged)
147     {
148       mTexture = Texture::New(TextureType::TEXTURE_2D, Dali::Pixel::RGBA8888, width, height);
149       mTexture.Upload(pixelData);
150       TextureSet textureSet = TextureSet::New();
151       textureSet.SetTexture(0, mTexture);
152       Geometry geometry = VisualFactoryCache::CreateQuadGeometry();
153       Shader   shader   = Shader::New(SHADER_CANVAS_VIEW_VERT, SHADER_CANVAS_VIEW_FRAG);
154       Renderer renderer = Renderer::New(geometry, shader);
155       renderer.SetTextures(textureSet);
156       renderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, true);
157
158       Self().AddRenderer(renderer);
159       mChanged = false;
160     }
161     else
162     {
163       //Update texture
164       mTexture.Upload(pixelData);
165     }
166   }
167 }
168
169 bool CanvasView::AddDrawable(Dali::CanvasRenderer::Drawable& drawable)
170 {
171   if(mCanvasRenderer && mCanvasRenderer.AddDrawable(drawable))
172   {
173     return true;
174   }
175   return false;
176 }
177 } // namespace Internal
178 } // namespace Toolkit
179 } // namespace Dali