e8fefbf474ddaedaa5148e231e925e0c0d474860
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / canvas-view / canvas-view-impl.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include "canvas-view-impl.h"
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/scripting/scripting.h>
23 #include <dali/integration-api/adaptor-framework/adaptor.h>
24 #include <dali/public-api/object/type-registry-helper.h>
25 #include <dali/public-api/object/type-registry.h>
26 #include <dali/devel-api/rendering/texture-devel.h>
27
28 // INTERNAL INCLUDES
29 #include <dali-toolkit/devel-api/controls/control-devel.h>
30 #include <dali-toolkit/internal/controls/canvas-view/canvas-view-rasterize-thread.h>
31 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
32 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
33 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
34
35 namespace Dali
36 {
37 namespace Toolkit
38 {
39 namespace Internal
40 {
41 namespace
42 {
43 BaseHandle Create()
44 {
45   return BaseHandle();
46 }
47 // Setup properties, signals and actions using the type-registry.
48 DALI_TYPE_REGISTRATION_BEGIN(Toolkit::CanvasView, Toolkit::Control, Create);
49 DALI_PROPERTY_REGISTRATION(Toolkit, CanvasView, "viewBox", VECTOR2, VIEW_BOX)
50 DALI_TYPE_REGISTRATION_END()
51 } // anonymous namespace
52
53 using namespace Dali;
54
55 CanvasView::CanvasView(const Vector2& viewBox)
56 : Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
57   mCanvasRenderer(CanvasRenderer::New(viewBox)),
58   mTexture(),
59   mTextureSet(),
60   mSize(viewBox),
61   mCanvasViewRasterizeThread(nullptr)
62 {
63 }
64
65 CanvasView::~CanvasView()
66 {
67   if(mCanvasViewRasterizeThread)
68   {
69     mCanvasViewRasterizeThread->RemoveTask(this);
70
71     CanvasViewRasterizeThread::TerminateThread(mCanvasViewRasterizeThread);
72   }
73
74   if(Adaptor::IsAvailable())
75   {
76     Adaptor::Get().UnregisterProcessor(*this);
77   }
78 }
79
80 Toolkit::CanvasView CanvasView::New(const Vector2& viewBox)
81 {
82   CanvasView* impl = new CanvasView(viewBox);
83
84   Toolkit::CanvasView handle = Toolkit::CanvasView(*impl);
85
86   // Second-phase init of the implementation
87   // This can only be done after the CustomActor connection has been made...
88   impl->Initialize();
89
90   return handle;
91 }
92
93 /////////////////////////////////////////////////////////////
94
95 void CanvasView::OnInitialize()
96 {
97   // CanvasView can relayout in the OnImageReady, alternative to a signal would be to have a upcall from the Control to CanvasView
98   Dali::Toolkit::Control handle(GetOwner());
99
100   DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
101     return std::unique_ptr<Dali::Accessibility::Accessible>(
102       new DevelControl::AccessibleImpl(actor, Dali::Accessibility::Role::IMAGE));
103   });
104
105   Adaptor::Get().RegisterProcessor(*this, true);
106 }
107
108 void CanvasView::OnRelayout(const Vector2& size, RelayoutContainer& container)
109 {
110   if(!mCanvasRenderer ||
111      !mCanvasRenderer.SetSize(size))
112   {
113     return;
114   }
115   mSize = size;
116 }
117
118 void CanvasView::OnSizeSet(const Vector3& targetSize)
119 {
120   Control::OnSizeSet(targetSize);
121
122   if(!mCanvasRenderer ||
123      !mCanvasRenderer.SetSize(Vector2(targetSize)))
124   {
125     return;
126   }
127   mSize.width  = targetSize.width;
128   mSize.height = targetSize.height;
129 }
130
131 void CanvasView::SetProperty(BaseObject* object, Property::Index propertyIndex, const Property::Value& value)
132 {
133   Toolkit::CanvasView canvasView = Toolkit::CanvasView::DownCast(Dali::BaseHandle(object));
134   if(canvasView)
135   {
136     CanvasView& canvasViewImpl(GetImpl(canvasView));
137
138     switch(propertyIndex)
139     {
140       case Toolkit::CanvasView::Property::VIEW_BOX:
141       {
142         Vector2 valueVector2;
143         if(value.Get(valueVector2))
144         {
145           canvasViewImpl.SetViewBox(valueVector2);
146         }
147         break;
148       }
149     }
150   }
151 }
152
153 Property::Value CanvasView::GetProperty(BaseObject* object, Property::Index propertyIndex)
154 {
155   Property::Value value;
156
157   Toolkit::CanvasView canvasView = Toolkit::CanvasView::DownCast(Dali::BaseHandle(object));
158
159   if(canvasView)
160   {
161     CanvasView& canvasViewImpl(GetImpl(canvasView));
162
163     switch(propertyIndex)
164     {
165       case Toolkit::CanvasView::Property::VIEW_BOX:
166       {
167         value = canvasViewImpl.GetViewBox();
168         break;
169       }
170     }
171   }
172   return value;
173 }
174
175 void CanvasView::Process(bool postProcessor)
176 {
177   if(mCanvasRenderer && mCanvasRenderer.IsCanvasChanged() && mSize.width > 0 && mSize.height > 0)
178   {
179     AddRasterizationTask();
180   }
181 }
182
183 void CanvasView::AddRasterizationTask()
184 {
185   CanvasRendererRasterizingTaskPtr newTask = new CanvasRendererRasterizingTask(this, mCanvasRenderer);
186
187   if(!mCanvasViewRasterizeThread)
188   {
189     mCanvasViewRasterizeThread = new CanvasViewRasterizeThread();
190     mCanvasViewRasterizeThread->RasterizationCompletedSignal().Connect(this, &CanvasView::ApplyRasterizedImage);
191     mCanvasViewRasterizeThread->Start();
192   }
193
194   if(mCanvasRenderer.Commit())
195   {
196     mCanvasViewRasterizeThread->AddTask(newTask);
197   }
198 }
199
200 void CanvasView::ApplyRasterizedImage(Texture rasterizedTexture)
201 {
202   if (rasterizedTexture && rasterizedTexture.GetWidth() != 0 && rasterizedTexture.GetHeight() != 0)
203   {
204     if(!mTextureSet)
205     {
206       std::string fragmentShader = SHADER_CANVAS_VIEW_FRAG.data();
207       DevelTexture::ApplyNativeFragmentShader(rasterizedTexture, fragmentShader);
208
209       mTextureSet       = TextureSet::New();
210       Geometry geometry = VisualFactoryCache::CreateQuadGeometry();
211       Shader   shader   = Shader::New(SHADER_CANVAS_VIEW_VERT, fragmentShader);
212       Renderer renderer = Renderer::New(geometry, shader);
213
214       renderer.SetTextures(mTextureSet);
215       renderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, true);
216       Self().AddRenderer(renderer);
217     }
218     mTextureSet.SetTexture(0, rasterizedTexture);
219   }
220
221   //If there are accumulated changes to CanvasRenderer during Rasterize, Rasterize once again.
222   if(mCanvasRenderer && mCanvasRenderer.IsCanvasChanged())
223   {
224     AddRasterizationTask();
225   }
226 }
227
228 bool CanvasView::AddDrawable(Dali::CanvasRenderer::Drawable& drawable)
229 {
230   if(mCanvasRenderer && mCanvasRenderer.AddDrawable(drawable))
231   {
232     return true;
233   }
234   return false;
235 }
236
237 bool CanvasView::RemoveDrawable(Dali::CanvasRenderer::Drawable& drawable)
238 {
239   if(mCanvasRenderer && mCanvasRenderer.RemoveDrawable(drawable))
240   {
241     return true;
242   }
243   return false;
244 }
245
246 bool CanvasView::RemoveAllDrawables()
247 {
248   if(mCanvasRenderer && mCanvasRenderer.RemoveAllDrawables())
249   {
250     return true;
251   }
252   return false;
253 }
254
255 bool CanvasView::SetViewBox(const Vector2& viewBox)
256 {
257   if(mCanvasRenderer && mCanvasRenderer.SetViewBox(viewBox))
258   {
259     return true;
260   }
261   return false;
262 }
263
264 const Vector2& CanvasView::GetViewBox()
265 {
266   if(mCanvasRenderer)
267   {
268     return mCanvasRenderer.GetViewBox();
269   }
270   return Vector2::ZERO;
271 }
272 } // namespace Internal
273 } // namespace Toolkit
274 } // namespace Dali