a87c040a80553d935ab80070b293409b8bf78d01
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / canvas-view / canvas-view-impl.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include "canvas-view-impl.h"
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/scripting/scripting.h>
23 #include <dali/integration-api/adaptor-framework/adaptor.h>
24 #include <dali/public-api/object/type-registry-helper.h>
25 #include <dali/public-api/object/type-registry.h>
26
27 // INTERNAL INCLUDES
28 #include <dali-toolkit/devel-api/controls/control-devel.h>
29 #include <dali-toolkit/internal/controls/canvas-view/canvas-view-rasterize-thread.h>
30 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
31 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
32 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
33
34 namespace Dali
35 {
36 namespace Toolkit
37 {
38 namespace Internal
39 {
40 namespace
41 {
42 BaseHandle Create()
43 {
44   return BaseHandle();
45 }
46 // Setup properties, signals and actions using the type-registry.
47 DALI_TYPE_REGISTRATION_BEGIN(Toolkit::CanvasView, Toolkit::Control, Create);
48 DALI_PROPERTY_REGISTRATION(Toolkit, CanvasView, "viewBox", VECTOR2, VIEW_BOX)
49 DALI_TYPE_REGISTRATION_END()
50 } // anonymous namespace
51
52 using namespace Dali;
53
54 CanvasView::CanvasView(const Vector2& viewBox)
55 : Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
56   mCanvasRenderer(CanvasRenderer::New(viewBox)),
57   mTexture(),
58   mTextureSet(),
59   mSize(viewBox),
60   mCanvasViewRasterizeThread(nullptr)
61 {
62 }
63
64 CanvasView::~CanvasView()
65 {
66   if(mCanvasViewRasterizeThread)
67   {
68     mCanvasViewRasterizeThread->RemoveTask(this);
69
70     CanvasViewRasterizeThread::TerminateThread(mCanvasViewRasterizeThread);
71   }
72
73   if(Adaptor::IsAvailable())
74   {
75     Adaptor::Get().UnregisterProcessor(*this);
76   }
77 }
78
79 Toolkit::CanvasView CanvasView::New(const Vector2& viewBox)
80 {
81   CanvasView* impl = new CanvasView(viewBox);
82
83   Toolkit::CanvasView handle = Toolkit::CanvasView(*impl);
84
85   // Second-phase init of the implementation
86   // This can only be done after the CustomActor connection has been made...
87   impl->Initialize();
88
89   return handle;
90 }
91
92 /////////////////////////////////////////////////////////////
93
94 void CanvasView::OnInitialize()
95 {
96   // CanvasView can relayout in the OnImageReady, alternative to a signal would be to have a upcall from the Control to CanvasView
97   Dali::Toolkit::Control handle(GetOwner());
98
99   DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
100     return std::unique_ptr<Dali::Accessibility::Accessible>(
101       new DevelControl::AccessibleImpl(actor, Dali::Accessibility::Role::IMAGE));
102   });
103
104   Adaptor::Get().RegisterProcessor(*this);
105 }
106
107 void CanvasView::OnRelayout(const Vector2& size, RelayoutContainer& container)
108 {
109   if(!mCanvasRenderer ||
110      !mCanvasRenderer.SetSize(size))
111   {
112     return;
113   }
114   mSize = size;
115 }
116
117 void CanvasView::OnSizeSet(const Vector3& targetSize)
118 {
119   Control::OnSizeSet(targetSize);
120
121   if(!mCanvasRenderer ||
122      !mCanvasRenderer.SetSize(Vector2(targetSize)))
123   {
124     return;
125   }
126   mSize.width  = targetSize.width;
127   mSize.height = targetSize.height;
128 }
129
130 void CanvasView::SetProperty(BaseObject* object, Property::Index propertyIndex, const Property::Value& value)
131 {
132   Toolkit::CanvasView canvasView = Toolkit::CanvasView::DownCast(Dali::BaseHandle(object));
133   if(canvasView)
134   {
135     CanvasView& canvasViewImpl(GetImpl(canvasView));
136
137     switch(propertyIndex)
138     {
139       case Toolkit::CanvasView::Property::VIEW_BOX:
140       {
141         Vector2 valueVector2;
142         if(value.Get(valueVector2))
143         {
144           canvasViewImpl.SetViewBox(valueVector2);
145         }
146         break;
147       }
148     }
149   }
150 }
151
152 Property::Value CanvasView::GetProperty(BaseObject* object, Property::Index propertyIndex)
153 {
154   Property::Value value;
155
156   Toolkit::CanvasView canvasView = Toolkit::CanvasView::DownCast(Dali::BaseHandle(object));
157
158   if(canvasView)
159   {
160     CanvasView& canvasViewImpl(GetImpl(canvasView));
161
162     switch(propertyIndex)
163     {
164       case Toolkit::CanvasView::Property::VIEW_BOX:
165       {
166         value = canvasViewImpl.GetViewBox();
167         break;
168       }
169     }
170   }
171   return value;
172 }
173
174 void CanvasView::Process(bool postProcessor)
175 {
176   if(mCanvasRenderer && mCanvasRenderer.IsCanvasChanged() && mSize.width > 0 && mSize.height > 0)
177   {
178     AddRasterizationTask();
179   }
180 }
181
182 void CanvasView::AddRasterizationTask()
183 {
184   CanvasRendererRasterizingTaskPtr newTask = new CanvasRendererRasterizingTask(this, mCanvasRenderer);
185
186   if(!mCanvasViewRasterizeThread)
187   {
188     mCanvasViewRasterizeThread = new CanvasViewRasterizeThread();
189     mCanvasViewRasterizeThread->RasterizationCompletedSignal().Connect(this, &CanvasView::ApplyRasterizedImage);
190     mCanvasViewRasterizeThread->Start();
191   }
192
193   if(mCanvasRenderer.Commit())
194   {
195     mCanvasViewRasterizeThread->AddTask(newTask);
196   }
197 }
198
199 void CanvasView::ApplyRasterizedImage(PixelData rasterizedPixelData)
200 {
201   if(rasterizedPixelData)
202   {
203     auto rasterizedPixelDataWidth  = rasterizedPixelData.GetWidth();
204     auto rasterizedPixelDataHeight = rasterizedPixelData.GetHeight();
205
206     if(rasterizedPixelDataWidth > 0 && rasterizedPixelDataHeight > 0)
207     {
208       if(!mTexture || mTexture.GetWidth() != rasterizedPixelDataWidth || mTexture.GetHeight() != rasterizedPixelDataHeight)
209       {
210         mTexture = Texture::New(TextureType::TEXTURE_2D, Dali::Pixel::RGBA8888, rasterizedPixelDataWidth, rasterizedPixelDataHeight);
211         mTexture.Upload(rasterizedPixelData);
212
213         if(!mTextureSet)
214         {
215           mTextureSet       = TextureSet::New();
216           Geometry geometry = VisualFactoryCache::CreateQuadGeometry();
217           Shader   shader   = Shader::New(SHADER_CANVAS_VIEW_VERT, SHADER_CANVAS_VIEW_FRAG);
218           Renderer renderer = Renderer::New(geometry, shader);
219           renderer.SetTextures(mTextureSet);
220           renderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, true);
221
222           Actor actor = Self();
223           if(actor)
224           {
225             actor.AddRenderer(renderer);
226           }
227         }
228         mTextureSet.SetTexture(0, mTexture);
229       }
230       else
231       {
232         //Update texture
233         mTexture.Upload(rasterizedPixelData);
234       }
235     }
236   }
237
238   //If there are accumulated changes to CanvasRenderer during Rasterize, Rasterize once again.
239   if(mCanvasRenderer && mCanvasRenderer.IsCanvasChanged())
240   {
241     AddRasterizationTask();
242   }
243 }
244
245 bool CanvasView::AddDrawable(Dali::CanvasRenderer::Drawable& drawable)
246 {
247   if(mCanvasRenderer && mCanvasRenderer.AddDrawable(drawable))
248   {
249     return true;
250   }
251   return false;
252 }
253
254 bool CanvasView::SetViewBox(const Vector2& viewBox)
255 {
256   if(mCanvasRenderer && mCanvasRenderer.SetViewBox(viewBox))
257   {
258     return true;
259   }
260   return false;
261 }
262
263 const Vector2& CanvasView::GetViewBox()
264 {
265   if(mCanvasRenderer)
266   {
267     return mCanvasRenderer.GetViewBox();
268   }
269   return Vector2::ZERO;
270 }
271 } // namespace Internal
272 } // namespace Toolkit
273 } // namespace Dali