[AT-SPI] Require ControlAccessible for Control
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / canvas-view / canvas-view-impl.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include "canvas-view-impl.h"
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/scripting/scripting.h>
23 #include <dali/integration-api/adaptor-framework/adaptor.h>
24 #include <dali/public-api/object/type-registry-helper.h>
25 #include <dali/public-api/object/type-registry.h>
26 #include <dali/devel-api/rendering/texture-devel.h>
27
28 // INTERNAL INCLUDES
29 #include <dali-toolkit/devel-api/controls/control-devel.h>
30 #include <dali-toolkit/internal/controls/canvas-view/canvas-view-rasterize-thread.h>
31 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
32 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
33 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
34
35 namespace Dali
36 {
37 namespace Toolkit
38 {
39 namespace Internal
40 {
41 namespace
42 {
43 BaseHandle Create()
44 {
45   return BaseHandle();
46 }
47 // Setup properties, signals and actions using the type-registry.
48 DALI_TYPE_REGISTRATION_BEGIN(Toolkit::CanvasView, Toolkit::Control, Create);
49 DALI_PROPERTY_REGISTRATION(Toolkit, CanvasView, "viewBox", VECTOR2, VIEW_BOX)
50 DALI_TYPE_REGISTRATION_END()
51 } // anonymous namespace
52
53 using namespace Dali;
54
55 CanvasView::CanvasView(const Vector2& viewBox)
56 : Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
57   mCanvasRenderer(CanvasRenderer::New(viewBox)),
58   mTexture(),
59   mTextureSet(),
60   mSize(viewBox),
61   mCanvasViewRasterizeThread(nullptr)
62 {
63 }
64
65 CanvasView::~CanvasView()
66 {
67   if(mCanvasViewRasterizeThread)
68   {
69     mCanvasViewRasterizeThread->RemoveTask(this);
70
71     CanvasViewRasterizeThread::TerminateThread(mCanvasViewRasterizeThread);
72   }
73
74   if(Adaptor::IsAvailable())
75   {
76     Adaptor::Get().UnregisterProcessor(*this);
77   }
78 }
79
80 Toolkit::CanvasView CanvasView::New(const Vector2& viewBox)
81 {
82   CanvasView* impl = new CanvasView(viewBox);
83
84   Toolkit::CanvasView handle = Toolkit::CanvasView(*impl);
85
86   // Second-phase init of the implementation
87   // This can only be done after the CustomActor connection has been made...
88   impl->Initialize();
89
90   return handle;
91 }
92
93 /////////////////////////////////////////////////////////////
94
95 void CanvasView::OnInitialize()
96 {
97   // CanvasView can relayout in the OnImageReady, alternative to a signal would be to have a upcall from the Control to CanvasView
98   Dali::Toolkit::Control handle(GetOwner());
99
100   DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
101     return std::make_unique<DevelControl::ControlAccessible>(actor, Dali::Accessibility::Role::IMAGE);
102   });
103
104   Adaptor::Get().RegisterProcessor(*this, true);
105 }
106
107 void CanvasView::OnRelayout(const Vector2& size, RelayoutContainer& container)
108 {
109   if(!mCanvasRenderer ||
110      !mCanvasRenderer.SetSize(size))
111   {
112     return;
113   }
114   mSize = size;
115 }
116
117 void CanvasView::OnSizeSet(const Vector3& targetSize)
118 {
119   Control::OnSizeSet(targetSize);
120
121   if(!mCanvasRenderer ||
122      !mCanvasRenderer.SetSize(Vector2(targetSize)))
123   {
124     return;
125   }
126   mSize.width  = targetSize.width;
127   mSize.height = targetSize.height;
128 }
129
130 void CanvasView::SetProperty(BaseObject* object, Property::Index propertyIndex, const Property::Value& value)
131 {
132   Toolkit::CanvasView canvasView = Toolkit::CanvasView::DownCast(Dali::BaseHandle(object));
133   if(canvasView)
134   {
135     CanvasView& canvasViewImpl(GetImpl(canvasView));
136
137     switch(propertyIndex)
138     {
139       case Toolkit::CanvasView::Property::VIEW_BOX:
140       {
141         Vector2 valueVector2;
142         if(value.Get(valueVector2))
143         {
144           canvasViewImpl.SetViewBox(valueVector2);
145         }
146         break;
147       }
148     }
149   }
150 }
151
152 Property::Value CanvasView::GetProperty(BaseObject* object, Property::Index propertyIndex)
153 {
154   Property::Value value;
155
156   Toolkit::CanvasView canvasView = Toolkit::CanvasView::DownCast(Dali::BaseHandle(object));
157
158   if(canvasView)
159   {
160     CanvasView& canvasViewImpl(GetImpl(canvasView));
161
162     switch(propertyIndex)
163     {
164       case Toolkit::CanvasView::Property::VIEW_BOX:
165       {
166         value = canvasViewImpl.GetViewBox();
167         break;
168       }
169     }
170   }
171   return value;
172 }
173
174 void CanvasView::Process(bool postProcessor)
175 {
176   if(mCanvasRenderer && mCanvasRenderer.IsCanvasChanged() && mSize.width > 0 && mSize.height > 0)
177   {
178     AddRasterizationTask();
179   }
180 }
181
182 void CanvasView::AddRasterizationTask()
183 {
184   CanvasRendererRasterizingTaskPtr newTask = new CanvasRendererRasterizingTask(this, mCanvasRenderer);
185
186   if(!mCanvasViewRasterizeThread)
187   {
188     mCanvasViewRasterizeThread = new CanvasViewRasterizeThread();
189     mCanvasViewRasterizeThread->RasterizationCompletedSignal().Connect(this, &CanvasView::ApplyRasterizedImage);
190     mCanvasViewRasterizeThread->Start();
191   }
192
193   if(mCanvasRenderer.Commit())
194   {
195     mCanvasViewRasterizeThread->AddTask(newTask);
196   }
197 }
198
199 void CanvasView::ApplyRasterizedImage(Texture rasterizedTexture)
200 {
201   if (rasterizedTexture && rasterizedTexture.GetWidth() != 0 && rasterizedTexture.GetHeight() != 0)
202   {
203     if(!mTextureSet)
204     {
205       std::string fragmentShader = SHADER_CANVAS_VIEW_FRAG.data();
206       DevelTexture::ApplyNativeFragmentShader(rasterizedTexture, fragmentShader);
207
208       mTextureSet       = TextureSet::New();
209       Geometry geometry = VisualFactoryCache::CreateQuadGeometry();
210       Shader   shader   = Shader::New(SHADER_CANVAS_VIEW_VERT, fragmentShader);
211       Renderer renderer = Renderer::New(geometry, shader);
212
213       renderer.SetTextures(mTextureSet);
214       renderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, true);
215       Self().AddRenderer(renderer);
216     }
217     mTextureSet.SetTexture(0, rasterizedTexture);
218   }
219
220   //If there are accumulated changes to CanvasRenderer during Rasterize, Rasterize once again.
221   if(mCanvasRenderer && mCanvasRenderer.IsCanvasChanged())
222   {
223     AddRasterizationTask();
224   }
225 }
226
227 bool CanvasView::AddDrawable(Dali::CanvasRenderer::Drawable& drawable)
228 {
229   if(mCanvasRenderer && mCanvasRenderer.AddDrawable(drawable))
230   {
231     return true;
232   }
233   return false;
234 }
235
236 bool CanvasView::RemoveDrawable(Dali::CanvasRenderer::Drawable& drawable)
237 {
238   if(mCanvasRenderer && mCanvasRenderer.RemoveDrawable(drawable))
239   {
240     return true;
241   }
242   return false;
243 }
244
245 bool CanvasView::RemoveAllDrawables()
246 {
247   if(mCanvasRenderer && mCanvasRenderer.RemoveAllDrawables())
248   {
249     return true;
250   }
251   return false;
252 }
253
254 bool CanvasView::SetViewBox(const Vector2& viewBox)
255 {
256   if(mCanvasRenderer && mCanvasRenderer.SetViewBox(viewBox))
257   {
258     return true;
259   }
260   return false;
261 }
262
263 const Vector2& CanvasView::GetViewBox()
264 {
265   if(mCanvasRenderer)
266   {
267     return mCanvasRenderer.GetViewBox();
268   }
269   return Vector2::ZERO;
270 }
271 } // namespace Internal
272 } // namespace Toolkit
273 } // namespace Dali