2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "canvas-view-impl.h"
22 #include <dali/devel-api/scripting/scripting.h>
23 #include <dali/integration-api/adaptor-framework/adaptor.h>
24 #include <dali/public-api/object/type-registry-helper.h>
25 #include <dali/public-api/object/type-registry.h>
26 #include <dali/devel-api/rendering/texture-devel.h>
29 #include <dali-toolkit/devel-api/controls/control-devel.h>
30 #include <dali-toolkit/internal/controls/canvas-view/canvas-view-rasterize-thread.h>
31 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
32 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
33 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
47 // Setup properties, signals and actions using the type-registry.
48 DALI_TYPE_REGISTRATION_BEGIN(Toolkit::CanvasView, Toolkit::Control, Create);
49 DALI_PROPERTY_REGISTRATION(Toolkit, CanvasView, "viewBox", VECTOR2, VIEW_BOX)
50 DALI_TYPE_REGISTRATION_END()
51 } // anonymous namespace
55 CanvasView::CanvasView(const Vector2& viewBox)
56 : Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
57 mCanvasRenderer(CanvasRenderer::New(viewBox)),
61 mCanvasViewRasterizeThread(nullptr)
65 CanvasView::~CanvasView()
67 if(mCanvasViewRasterizeThread)
69 mCanvasViewRasterizeThread->RemoveTask(this);
71 CanvasViewRasterizeThread::TerminateThread(mCanvasViewRasterizeThread);
74 if(Adaptor::IsAvailable())
76 Adaptor::Get().UnregisterProcessor(*this);
80 Toolkit::CanvasView CanvasView::New(const Vector2& viewBox)
82 CanvasView* impl = new CanvasView(viewBox);
84 Toolkit::CanvasView handle = Toolkit::CanvasView(*impl);
86 // Second-phase init of the implementation
87 // This can only be done after the CustomActor connection has been made...
93 /////////////////////////////////////////////////////////////
95 void CanvasView::OnInitialize()
97 // CanvasView can relayout in the OnImageReady, alternative to a signal would be to have a upcall from the Control to CanvasView
98 Dali::Toolkit::Control handle(GetOwner());
100 DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) {
101 return std::make_unique<DevelControl::ControlAccessible>(actor, Dali::Accessibility::Role::IMAGE);
104 Adaptor::Get().RegisterProcessor(*this, true);
107 void CanvasView::OnRelayout(const Vector2& size, RelayoutContainer& container)
109 if(!mCanvasRenderer ||
110 !mCanvasRenderer.SetSize(size))
117 void CanvasView::OnSizeSet(const Vector3& targetSize)
119 Control::OnSizeSet(targetSize);
121 if(!mCanvasRenderer ||
122 !mCanvasRenderer.SetSize(Vector2(targetSize)))
126 mSize.width = targetSize.width;
127 mSize.height = targetSize.height;
130 void CanvasView::SetProperty(BaseObject* object, Property::Index propertyIndex, const Property::Value& value)
132 Toolkit::CanvasView canvasView = Toolkit::CanvasView::DownCast(Dali::BaseHandle(object));
135 CanvasView& canvasViewImpl(GetImpl(canvasView));
137 switch(propertyIndex)
139 case Toolkit::CanvasView::Property::VIEW_BOX:
141 Vector2 valueVector2;
142 if(value.Get(valueVector2))
144 canvasViewImpl.SetViewBox(valueVector2);
152 Property::Value CanvasView::GetProperty(BaseObject* object, Property::Index propertyIndex)
154 Property::Value value;
156 Toolkit::CanvasView canvasView = Toolkit::CanvasView::DownCast(Dali::BaseHandle(object));
160 CanvasView& canvasViewImpl(GetImpl(canvasView));
162 switch(propertyIndex)
164 case Toolkit::CanvasView::Property::VIEW_BOX:
166 value = canvasViewImpl.GetViewBox();
174 void CanvasView::Process(bool postProcessor)
176 if(mCanvasRenderer && mCanvasRenderer.IsCanvasChanged() && mSize.width > 0 && mSize.height > 0)
178 AddRasterizationTask();
182 void CanvasView::AddRasterizationTask()
184 CanvasRendererRasterizingTaskPtr newTask = new CanvasRendererRasterizingTask(this, mCanvasRenderer);
186 if(!mCanvasViewRasterizeThread)
188 mCanvasViewRasterizeThread = new CanvasViewRasterizeThread();
189 mCanvasViewRasterizeThread->RasterizationCompletedSignal().Connect(this, &CanvasView::ApplyRasterizedImage);
190 mCanvasViewRasterizeThread->Start();
193 if(mCanvasRenderer.Commit())
195 mCanvasViewRasterizeThread->AddTask(newTask);
199 void CanvasView::ApplyRasterizedImage(Texture rasterizedTexture)
201 if (rasterizedTexture && rasterizedTexture.GetWidth() != 0 && rasterizedTexture.GetHeight() != 0)
205 std::string fragmentShader = SHADER_CANVAS_VIEW_FRAG.data();
206 DevelTexture::ApplyNativeFragmentShader(rasterizedTexture, fragmentShader);
208 mTextureSet = TextureSet::New();
209 Geometry geometry = VisualFactoryCache::CreateQuadGeometry();
210 Shader shader = Shader::New(SHADER_CANVAS_VIEW_VERT, fragmentShader);
211 Renderer renderer = Renderer::New(geometry, shader);
213 renderer.SetTextures(mTextureSet);
214 renderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, true);
215 Self().AddRenderer(renderer);
217 mTextureSet.SetTexture(0, rasterizedTexture);
220 //If there are accumulated changes to CanvasRenderer during Rasterize, Rasterize once again.
221 if(mCanvasRenderer && mCanvasRenderer.IsCanvasChanged())
223 AddRasterizationTask();
227 bool CanvasView::AddDrawable(Dali::CanvasRenderer::Drawable& drawable)
229 if(mCanvasRenderer && mCanvasRenderer.AddDrawable(drawable))
236 bool CanvasView::RemoveDrawable(Dali::CanvasRenderer::Drawable& drawable)
238 if(mCanvasRenderer && mCanvasRenderer.RemoveDrawable(drawable))
245 bool CanvasView::RemoveAllDrawables()
247 if(mCanvasRenderer && mCanvasRenderer.RemoveAllDrawables())
254 bool CanvasView::SetViewBox(const Vector2& viewBox)
256 if(mCanvasRenderer && mCanvasRenderer.SetViewBox(viewBox))
263 const Vector2& CanvasView::GetViewBox()
267 return mCanvasRenderer.GetViewBox();
269 return Vector2::ZERO;
271 } // namespace Internal
272 } // namespace Toolkit