[AT-SPI] Remove SetAccessibilityConstructor()
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / canvas-view / canvas-view-impl.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include "canvas-view-impl.h"
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/scripting/scripting.h>
23 #include <dali/integration-api/adaptor-framework/adaptor.h>
24 #include <dali/public-api/object/type-registry-helper.h>
25 #include <dali/public-api/object/type-registry.h>
26 #include <dali/devel-api/rendering/texture-devel.h>
27
28 // INTERNAL INCLUDES
29 #include <dali-toolkit/devel-api/controls/control-devel.h>
30 #include <dali-toolkit/internal/controls/canvas-view/canvas-view-rasterize-thread.h>
31 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
32 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
33 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
34
35 namespace Dali
36 {
37 namespace Toolkit
38 {
39 namespace Internal
40 {
41 namespace
42 {
43 BaseHandle Create()
44 {
45   return BaseHandle();
46 }
47 // Setup properties, signals and actions using the type-registry.
48 DALI_TYPE_REGISTRATION_BEGIN(Toolkit::CanvasView, Toolkit::Control, Create);
49 DALI_PROPERTY_REGISTRATION(Toolkit, CanvasView, "viewBox", VECTOR2, VIEW_BOX)
50 DALI_TYPE_REGISTRATION_END()
51 } // anonymous namespace
52
53 using namespace Dali;
54
55 CanvasView::CanvasView(const Vector2& viewBox)
56 : Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
57   mCanvasRenderer(CanvasRenderer::New(viewBox)),
58   mTexture(),
59   mTextureSet(),
60   mSize(viewBox),
61   mCanvasViewRasterizeThread(nullptr)
62 {
63 }
64
65 CanvasView::~CanvasView()
66 {
67   if(mCanvasViewRasterizeThread)
68   {
69     mCanvasViewRasterizeThread->RemoveTask(this);
70
71     CanvasViewRasterizeThread::TerminateThread(mCanvasViewRasterizeThread);
72   }
73
74   if(Adaptor::IsAvailable())
75   {
76     Adaptor::Get().UnregisterProcessor(*this);
77   }
78 }
79
80 Toolkit::CanvasView CanvasView::New(const Vector2& viewBox)
81 {
82   CanvasView* impl = new CanvasView(viewBox);
83
84   Toolkit::CanvasView handle = Toolkit::CanvasView(*impl);
85
86   // Second-phase init of the implementation
87   // This can only be done after the CustomActor connection has been made...
88   impl->Initialize();
89
90   return handle;
91 }
92
93 /////////////////////////////////////////////////////////////
94
95 void CanvasView::OnInitialize()
96 {
97   // CanvasView can relayout in the OnImageReady, alternative to a signal would be to have a upcall from the Control to CanvasView
98   Dali::Toolkit::Control handle(GetOwner());
99
100   Self().SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::IMAGE);
101
102   Adaptor::Get().RegisterProcessor(*this, true);
103 }
104
105 void CanvasView::OnRelayout(const Vector2& size, RelayoutContainer& container)
106 {
107   if(!mCanvasRenderer ||
108      !mCanvasRenderer.SetSize(size))
109   {
110     return;
111   }
112   mSize = size;
113 }
114
115 void CanvasView::OnSizeSet(const Vector3& targetSize)
116 {
117   Control::OnSizeSet(targetSize);
118
119   if(!mCanvasRenderer ||
120      !mCanvasRenderer.SetSize(Vector2(targetSize)))
121   {
122     return;
123   }
124   mSize.width  = targetSize.width;
125   mSize.height = targetSize.height;
126 }
127
128 void CanvasView::SetProperty(BaseObject* object, Property::Index propertyIndex, const Property::Value& value)
129 {
130   Toolkit::CanvasView canvasView = Toolkit::CanvasView::DownCast(Dali::BaseHandle(object));
131   if(canvasView)
132   {
133     CanvasView& canvasViewImpl(GetImpl(canvasView));
134
135     switch(propertyIndex)
136     {
137       case Toolkit::CanvasView::Property::VIEW_BOX:
138       {
139         Vector2 valueVector2;
140         if(value.Get(valueVector2))
141         {
142           canvasViewImpl.SetViewBox(valueVector2);
143         }
144         break;
145       }
146     }
147   }
148 }
149
150 Property::Value CanvasView::GetProperty(BaseObject* object, Property::Index propertyIndex)
151 {
152   Property::Value value;
153
154   Toolkit::CanvasView canvasView = Toolkit::CanvasView::DownCast(Dali::BaseHandle(object));
155
156   if(canvasView)
157   {
158     CanvasView& canvasViewImpl(GetImpl(canvasView));
159
160     switch(propertyIndex)
161     {
162       case Toolkit::CanvasView::Property::VIEW_BOX:
163       {
164         value = canvasViewImpl.GetViewBox();
165         break;
166       }
167     }
168   }
169   return value;
170 }
171
172 void CanvasView::Process(bool postProcessor)
173 {
174   if(mCanvasRenderer && mCanvasRenderer.IsCanvasChanged() && mSize.width > 0 && mSize.height > 0)
175   {
176     AddRasterizationTask();
177   }
178 }
179
180 void CanvasView::AddRasterizationTask()
181 {
182   CanvasRendererRasterizingTaskPtr newTask = new CanvasRendererRasterizingTask(this, mCanvasRenderer);
183
184   if(!mCanvasViewRasterizeThread)
185   {
186     mCanvasViewRasterizeThread = new CanvasViewRasterizeThread();
187     mCanvasViewRasterizeThread->RasterizationCompletedSignal().Connect(this, &CanvasView::ApplyRasterizedImage);
188     mCanvasViewRasterizeThread->Start();
189   }
190
191   if(mCanvasRenderer.Commit())
192   {
193     mCanvasViewRasterizeThread->AddTask(newTask);
194   }
195 }
196
197 void CanvasView::ApplyRasterizedImage(Texture rasterizedTexture)
198 {
199   if (rasterizedTexture && rasterizedTexture.GetWidth() != 0 && rasterizedTexture.GetHeight() != 0)
200   {
201     if(!mTextureSet)
202     {
203       std::string fragmentShader = SHADER_CANVAS_VIEW_FRAG.data();
204       DevelTexture::ApplyNativeFragmentShader(rasterizedTexture, fragmentShader);
205
206       mTextureSet       = TextureSet::New();
207       Geometry geometry = VisualFactoryCache::CreateQuadGeometry();
208       Shader   shader   = Shader::New(SHADER_CANVAS_VIEW_VERT, fragmentShader);
209       Renderer renderer = Renderer::New(geometry, shader);
210
211       renderer.SetTextures(mTextureSet);
212       renderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, true);
213       Self().AddRenderer(renderer);
214     }
215     mTextureSet.SetTexture(0, rasterizedTexture);
216   }
217
218   //If there are accumulated changes to CanvasRenderer during Rasterize, Rasterize once again.
219   if(mCanvasRenderer && mCanvasRenderer.IsCanvasChanged())
220   {
221     AddRasterizationTask();
222   }
223 }
224
225 bool CanvasView::AddDrawable(Dali::CanvasRenderer::Drawable& drawable)
226 {
227   if(mCanvasRenderer && mCanvasRenderer.AddDrawable(drawable))
228   {
229     return true;
230   }
231   return false;
232 }
233
234 bool CanvasView::RemoveDrawable(Dali::CanvasRenderer::Drawable& drawable)
235 {
236   if(mCanvasRenderer && mCanvasRenderer.RemoveDrawable(drawable))
237   {
238     return true;
239   }
240   return false;
241 }
242
243 bool CanvasView::RemoveAllDrawables()
244 {
245   if(mCanvasRenderer && mCanvasRenderer.RemoveAllDrawables())
246   {
247     return true;
248   }
249   return false;
250 }
251
252 bool CanvasView::SetViewBox(const Vector2& viewBox)
253 {
254   if(mCanvasRenderer && mCanvasRenderer.SetViewBox(viewBox))
255   {
256     return true;
257   }
258   return false;
259 }
260
261 const Vector2& CanvasView::GetViewBox()
262 {
263   if(mCanvasRenderer)
264   {
265     return mCanvasRenderer.GetViewBox();
266   }
267   return Vector2::ZERO;
268 }
269 } // namespace Internal
270 } // namespace Toolkit
271 } // namespace Dali