1 #ifndef __DALI_TOOLKIT_CONTROL_RENDERER_H__
2 #define __DALI_TOOLKIT_CONTROL_RENDERER_H__
4 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
6 * Licensed under the Apache License, Version 2.0 (the "License");
7 * you may not use this file except in compliance with the License.
8 * You may obtain a copy of the License at
10 * http://www.apache.org/licenses/LICENSE-2.0
12 * Unless required by applicable law or agreed to in writing, software
13 * distributed under the License is distributed on an "AS IS" BASIS,
14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15 * See the License for the specific language governing permissions and
16 * limitations under the License.
21 #include <dali/public-api/object/base-handle.h>
22 #include <dali/public-api/actors/actor.h>
30 namespace Internal DALI_INTERNAL
32 class ControlRenderer;
36 * ControlRenderer provides renderer for rendering the controls. A control may have multiple ControlRenders.
37 * ControlRenderers reuses geometry, shader etc. across controls and manages the renderer and material to exist only when control is on-stage.
38 * It also responds to actor size and color change, and provides the clipping at the renderer level.
39 * Note: The control renderer responds to the the Actor::COLOR by blending it with the 'Multiply' operator.
41 class DALI_IMPORT_API ControlRenderer : public BaseHandle
46 ControlRenderer(Internal::ControlRenderer *impl);
50 * Set the size of the painting area.
52 * @param[in] size The size of the painting area.
54 void SetSize( const Vector2& size );
57 * Set the clip rectangular of this renderer.
58 * The contents of the renderer will not be visible outside this rectangular.
60 * @param [in] clipRect The clipping rectangular.
62 void SetClipRect( const Rect<int>& clipRect );
65 * Reposition this renderer with a 2D offset.
67 * @param[in] offset The offset to reposition the renderer.
69 void SetOffset( const Vector2& offset );
72 * Set the depth index of this renderer.
73 * Depth-index controls draw-order for overlapping renderers.
74 * Renderer with higher depth indices are rendered in front of other renderer with smaller values
76 * @param[in] depthIndex The depth index of this renderer.
78 void SetDepthIndex( float index );
81 * Renderer only exists when control is on stage.
82 * This function should be called when the control put on stage.
84 * @param[in] actor The actor applying this renderer.
86 void SetOnStage( Actor& actor );
89 * Renderer is destroyed when control is off stage.
90 * This function should be called when the control removes from stage
92 * @param[in] actor The actor applying this renderer.
94 void SetOffStage( Actor& actor );
98 } // namespace Toolkit
102 #endif /*__DALI_TOOLKIT_CONTROL_RENDERER_H__*/