Add some APIs into web context.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / devel-api / controls / accessible-impl.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
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8  * http://www.apache.org/licenses/LICENSE-2.0
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11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include "accessible-impl.h"
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/actors/actor-devel.h>
23
24 // INTERNAL INCLUDES
25 #include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
26 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
27 #include <dali-toolkit/public-api/controls/control-impl.h>
28 #include <dali-toolkit/public-api/controls/control.h>
29 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
30 #include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
31
32 namespace Dali::Toolkit::DevelControl {
33
34 AccessibleImpl::AccessibleImpl(Dali::Actor self, Dali::Accessibility::Role role, bool modal)
35 : self(self),
36   modal(modal)
37 {
38   auto control = Dali::Toolkit::Control::DownCast(self);
39
40   Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(control);
41   Internal::Control::Impl& controlImpl     = Internal::Control::Impl::Get(internalControl);
42   if(controlImpl.mAccessibilityRole == Dali::Accessibility::Role::UNKNOWN)
43     controlImpl.mAccessibilityRole = role;
44
45   self.PropertySetSignal().Connect(&controlImpl, [this, &controlImpl](Dali::Handle& handle, Dali::Property::Index index, Dali::Property::Value value) {
46     if(this->self != Dali::Accessibility::Accessible::GetCurrentlyHighlightedActor())
47     {
48       return;
49     }
50
51     if(index == DevelControl::Property::ACCESSIBILITY_NAME || (index == GetNamePropertyIndex() && !controlImpl.mAccessibilityNameSet))
52     {
53       if(controlImpl.mAccessibilityGetNameSignal.Empty())
54       {
55         Emit(Dali::Accessibility::ObjectPropertyChangeEvent::NAME);
56       }
57     }
58
59     if(index == DevelControl::Property::ACCESSIBILITY_DESCRIPTION || (index == GetDescriptionPropertyIndex() && !controlImpl.mAccessibilityDescriptionSet))
60     {
61       if(controlImpl.mAccessibilityGetDescriptionSignal.Empty())
62       {
63         Emit(Dali::Accessibility::ObjectPropertyChangeEvent::DESCRIPTION);
64       }
65     }
66   });
67 }
68
69 std::string AccessibleImpl::GetName()
70 {
71   auto control = Dali::Toolkit::Control::DownCast(self);
72
73   Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(control);
74   Internal::Control::Impl& controlImpl     = Internal::Control::Impl::Get(internalControl);
75
76   if(!controlImpl.mAccessibilityGetNameSignal.Empty())
77   {
78     std::string ret;
79     controlImpl.mAccessibilityGetNameSignal.Emit(ret);
80     return ret;
81   }
82
83   if(controlImpl.mAccessibilityNameSet)
84     return controlImpl.mAccessibilityName;
85
86   if(auto raw = GetNameRaw(); !raw.empty())
87     return raw;
88
89   return self.GetProperty<std::string>(Actor::Property::NAME);
90 }
91
92 std::string AccessibleImpl::GetNameRaw()
93 {
94   return {};
95 }
96
97 std::string AccessibleImpl::GetDescription()
98 {
99   auto control = Dali::Toolkit::Control::DownCast(self);
100
101   Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(control);
102   Internal::Control::Impl& controlImpl     = Internal::Control::Impl::Get(internalControl);
103
104   if(!controlImpl.mAccessibilityGetDescriptionSignal.Empty())
105   {
106     std::string ret;
107     controlImpl.mAccessibilityGetDescriptionSignal.Emit(ret);
108     return ret;
109   }
110
111   if(controlImpl.mAccessibilityDescriptionSet)
112     return controlImpl.mAccessibilityDescription;
113
114   return GetDescriptionRaw();
115 }
116
117 std::string AccessibleImpl::GetDescriptionRaw()
118 {
119   return "";
120 }
121
122 Dali::Accessibility::Accessible* AccessibleImpl::GetParent()
123 {
124   return Dali::Accessibility::Accessible::Get(self.GetParent());
125 }
126
127 size_t AccessibleImpl::GetChildCount()
128 {
129   return self.GetChildCount();
130 }
131
132 Dali::Accessibility::Accessible* AccessibleImpl::GetChildAtIndex(size_t index)
133 {
134   return Dali::Accessibility::Accessible::Get(self.GetChildAt(static_cast<unsigned int>(index)));
135 }
136
137 size_t AccessibleImpl::GetIndexInParent()
138 {
139   auto s      = self;
140   auto parent = s.GetParent();
141   DALI_ASSERT_ALWAYS(parent && "can't call GetIndexInParent on object without parent");
142   auto count = parent.GetChildCount();
143   for(auto i = 0u; i < count; ++i)
144   {
145     auto c = parent.GetChildAt(i);
146     if(c == s)
147       return i;
148   }
149   DALI_ASSERT_ALWAYS(false && "object isn't child of it's parent");
150   return static_cast<size_t>(-1);
151 }
152
153 Dali::Accessibility::Role AccessibleImpl::GetRole()
154 {
155   return self.GetProperty<Dali::Accessibility::Role>(Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE);
156 }
157
158 Dali::Accessibility::States AccessibleImpl::CalculateStates()
159 {
160   Dali::Accessibility::States s;
161   s[Dali::Accessibility::State::FOCUSABLE] = self.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE);
162   s[Dali::Accessibility::State::FOCUSED]   = Toolkit::KeyboardFocusManager::Get().GetCurrentFocusActor() == self;
163   if(self.GetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE).GetType() == Dali::Property::NONE)
164     s[Dali::Accessibility::State::HIGHLIGHTABLE] = false;
165   else
166     s[Dali::Accessibility::State::HIGHLIGHTABLE] = self.GetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE).Get<bool>();
167   s[Dali::Accessibility::State::HIGHLIGHTED] = GetCurrentlyHighlightedActor() == self;
168   s[Dali::Accessibility::State::ENABLED]     = true;
169   s[Dali::Accessibility::State::SENSITIVE]   = true;
170   s[Dali::Accessibility::State::ANIMATED]    = self.GetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_ANIMATED).Get<bool>();
171   s[Dali::Accessibility::State::VISIBLE]     = true;
172   if(modal)
173   {
174     s[Dali::Accessibility::State::MODAL] = true;
175   }
176   s[Dali::Accessibility::State::SHOWING] = !self.GetProperty(Dali::DevelActor::Property::CULLED).Get<bool>() && self.GetCurrentProperty<bool>(Actor::Property::VISIBLE);
177
178   s[Dali::Accessibility::State::DEFUNCT] = !self.GetProperty(Dali::DevelActor::Property::CONNECTED_TO_SCENE).Get<bool>();
179   return s;
180 }
181
182 Dali::Accessibility::States AccessibleImpl::GetStates()
183 {
184   return CalculateStates();
185 }
186
187 Dali::Accessibility::Attributes AccessibleImpl::GetAttributes()
188 {
189   std::unordered_map<std::string, std::string> attribute_map;
190   auto                                         q = Dali::Toolkit::Control::DownCast(self);
191   auto                                         w =
192     q.GetProperty(Dali::Toolkit::DevelControl::Property::ACCESSIBILITY_ATTRIBUTES);
193   auto z = w.GetMap();
194
195   if(z)
196   {
197     auto map_size = z->Count();
198
199     for(unsigned int i = 0; i < map_size; i++)
200     {
201       auto map_key = z->GetKeyAt(i);
202       if(map_key.type == Dali::Property::Key::STRING)
203       {
204         std::string map_value;
205         if(z->GetValue(i).Get(map_value))
206         {
207           attribute_map.emplace(std::move(map_key.stringKey),
208                                 std::move(map_value));
209         }
210       }
211     }
212   }
213
214   return attribute_map;
215 }
216
217 Dali::Accessibility::ComponentLayer AccessibleImpl::GetLayer()
218 {
219   return Dali::Accessibility::ComponentLayer::WINDOW;
220 }
221
222 Dali::Rect<> AccessibleImpl::GetExtents(Dali::Accessibility::CoordType ctype)
223 {
224   Vector2 screenPosition =
225     self.GetProperty(Dali::DevelActor::Property::SCREEN_POSITION)
226       .Get<Vector2>();
227   auto size = self.GetCurrentProperty<Vector3>(Actor::Property::SIZE) * self.GetCurrentProperty<Vector3>(Actor::Property::WORLD_SCALE);
228   bool positionUsesAnchorPoint =
229     self.GetProperty(Dali::DevelActor::Property::POSITION_USES_ANCHOR_POINT)
230       .Get<bool>();
231   Vector3 anchorPointOffSet =
232     size * (positionUsesAnchorPoint ? self.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT)
233                                     : AnchorPoint::TOP_LEFT);
234   Vector2 position = Vector2(screenPosition.x - anchorPointOffSet.x,
235                              screenPosition.y - anchorPointOffSet.y);
236
237   return {position.x, position.y, size.x, size.y};
238 }
239
240 int16_t AccessibleImpl::GetMdiZOrder()
241 {
242   return 0;
243 }
244 double AccessibleImpl::GetAlpha()
245 {
246   return 0;
247 }
248
249 bool AccessibleImpl::GrabFocus()
250 {
251   return Toolkit::KeyboardFocusManager::Get().SetCurrentFocusActor(self);
252 }
253
254 static Dali::Actor CreateHighlightIndicatorActor()
255 {
256   std::string focusBorderImagePath(AssetManager::GetDaliImagePath());
257   focusBorderImagePath += "/keyboard_focus.9.png";
258   // Create the default if it hasn't been set and one that's shared by all the
259   // keyboard focusable actors
260   auto actor = Toolkit::ImageView::New(focusBorderImagePath);
261   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
262   DevelControl::AppendAccessibilityAttribute(actor, "highlight", "");
263   actor.SetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_ANIMATED, true);
264   actor.SetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE, false);
265
266   return actor;
267 }
268
269 bool AccessibleImpl::GrabHighlight()
270 {
271   auto old = GetCurrentlyHighlightedActor();
272
273   if(!Dali::Accessibility::IsUp())
274     return false;
275   if(self == old)
276     return true;
277   if(old)
278   {
279     auto c = dynamic_cast<Dali::Accessibility::Component*>(Internal::Control::Impl::GetAccessibilityObject(old));
280     if(c)
281       c->ClearHighlight();
282   }
283   auto highlight = GetHighlightActor();
284   if(!highlight)
285   {
286     highlight = CreateHighlightIndicatorActor();
287     SetHighlightActor(highlight);
288   }
289   highlight.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
290   highlight.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
291   highlight.SetProperty(Actor::Property::POSITION_Z, 1.0f);
292   highlight.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f));
293
294   // Remember the highlight actor, so that when the default is changed with
295   // SetHighlightActor(), the currently displayed highlight can still be cleared.
296   currentHighlightActor = highlight;
297   EnsureSelfVisible();
298   self.Add(highlight);
299   SetCurrentlyHighlightedActor(self);
300   EmitHighlighted(true);
301
302   return true;
303 }
304
305 bool AccessibleImpl::ClearHighlight()
306 {
307   if(!Dali::Accessibility::IsUp())
308     return false;
309   if(GetCurrentlyHighlightedActor() == self)
310   {
311     self.Remove(currentHighlightActor.GetHandle());
312     currentHighlightActor = {};
313     SetCurrentlyHighlightedActor({});
314     EmitHighlighted(false);
315     return true;
316   }
317   return false;
318 }
319
320 std::string AccessibleImpl::GetActionName(size_t index)
321 {
322   if(index >= GetActionCount()) return "";
323   Dali::TypeInfo type;
324   self.GetTypeInfo(type);
325   DALI_ASSERT_ALWAYS(type && "no TypeInfo object");
326   return type.GetActionName(index);
327 }
328
329 std::string AccessibleImpl::GetLocalizedActionName(size_t index)
330 {
331   // TODO: add localization
332   return GetActionName(index);
333 }
334
335 std::string AccessibleImpl::GetActionDescription(size_t index)
336 {
337   return "";
338 }
339
340 size_t AccessibleImpl::GetActionCount()
341 {
342   Dali::TypeInfo type;
343   self.GetTypeInfo(type);
344   DALI_ASSERT_ALWAYS(type && "no TypeInfo object");
345   return type.GetActionCount();
346 }
347
348 std::string AccessibleImpl::GetActionKeyBinding(size_t index)
349 {
350   return "";
351 }
352
353 bool AccessibleImpl::DoAction(size_t index)
354 {
355   std::string actionName = GetActionName(index);
356   return self.DoAction(actionName, {});
357 }
358
359 bool AccessibleImpl::DoAction(const std::string& name)
360 {
361   return self.DoAction(name, {});
362 }
363
364 bool AccessibleImpl::DoGesture(const Dali::Accessibility::GestureInfo& gestureInfo)
365 {
366   auto control = Dali::Toolkit::Control::DownCast(self);
367
368   Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(control);
369   Internal::Control::Impl& controlImpl     = Internal::Control::Impl::Get(internalControl);
370
371   if(!controlImpl.mAccessibilityDoGestureSignal.Empty())
372   {
373     auto ret = std::make_pair(gestureInfo, false);
374     controlImpl.mAccessibilityDoGestureSignal.Emit(ret);
375     return ret.second;
376   }
377
378   return false;
379 }
380
381 std::vector<Dali::Accessibility::Relation> AccessibleImpl::GetRelationSet()
382 {
383   auto control = Dali::Toolkit::Control::DownCast(self);
384
385   Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(control);
386   Internal::Control::Impl& controlImpl     = Internal::Control::Impl::Get(internalControl);
387
388   std::vector<Dali::Accessibility::Relation> ret;
389
390   auto& v = controlImpl.mAccessibilityRelations;
391   for(auto i = 0u; i < v.size(); ++i)
392   {
393     if(v[i].empty())
394       continue;
395
396     ret.emplace_back(Accessibility::Relation{static_cast<Accessibility::RelationType>(i), v[i]});
397   }
398
399   return ret;
400 }
401
402 void AccessibleImpl::EnsureChildVisible(Actor child)
403 {
404 }
405
406 void AccessibleImpl::EnsureSelfVisible()
407 {
408   auto parent = dynamic_cast<AccessibleImpl*>(GetParent());
409   if(parent)
410   {
411     parent->EnsureChildVisible(self);
412   }
413 }
414
415 Dali::Property::Index AccessibleImpl::GetNamePropertyIndex()
416 {
417   return Actor::Property::NAME;
418 }
419
420 Dali::Property::Index AccessibleImpl::GetDescriptionPropertyIndex()
421 {
422   return Dali::Property::INVALID_INDEX;
423 }
424
425 } // namespace Dali::Toolkit::DevelControl