2 Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans https://bulletphysics.org
4 This software is provided 'as-is', without any express or implied warranty.
5 In no event will the authors be held liable for any damages arising from the use of this software.
6 Permission is granted to anyone to use this software for any purpose,
7 including commercial applications, and to alter it and redistribute it freely,
8 subject to the following restrictions:
10 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
11 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
12 3. This notice may not be removed or altered from any source distribution.
15 #include "btGeometryUtil.h"
18 Make sure this dummy function never changes so that it
19 can be used by probes that are checking whether the
20 library is actually installed.
24 void btBulletMathProbe();
26 void btBulletMathProbe() {}
29 bool btGeometryUtil::isPointInsidePlanes(const btAlignedObjectArray<btVector3>& planeEquations, const btVector3& point, btScalar margin)
31 int numbrushes = planeEquations.size();
32 for (int i = 0; i < numbrushes; i++)
34 const btVector3& N1 = planeEquations[i];
35 btScalar dist = btScalar(N1.dot(point)) + btScalar(N1[3]) - margin;
36 if (dist > btScalar(0.))
44 bool btGeometryUtil::areVerticesBehindPlane(const btVector3& planeNormal, const btAlignedObjectArray<btVector3>& vertices, btScalar margin)
46 int numvertices = vertices.size();
47 for (int i = 0; i < numvertices; i++)
49 const btVector3& N1 = vertices[i];
50 btScalar dist = btScalar(planeNormal.dot(N1)) + btScalar(planeNormal[3]) - margin;
51 if (dist > btScalar(0.))
59 bool notExist(const btVector3& planeEquation, const btAlignedObjectArray<btVector3>& planeEquations);
61 bool notExist(const btVector3& planeEquation, const btAlignedObjectArray<btVector3>& planeEquations)
63 int numbrushes = planeEquations.size();
64 for (int i = 0; i < numbrushes; i++)
66 const btVector3& N1 = planeEquations[i];
67 if (planeEquation.dot(N1) > btScalar(0.999))
75 void btGeometryUtil::getPlaneEquationsFromVertices(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& planeEquationsOut)
77 const int numvertices = vertices.size();
79 for (int i = 0; i < numvertices; i++)
81 const btVector3& N1 = vertices[i];
83 for (int j = i + 1; j < numvertices; j++)
85 const btVector3& N2 = vertices[j];
87 for (int k = j + 1; k < numvertices; k++)
89 const btVector3& N3 = vertices[k];
91 btVector3 planeEquation, edge0, edge1;
94 btScalar normalSign = btScalar(1.);
95 for (int ww = 0; ww < 2; ww++)
97 planeEquation = normalSign * edge0.cross(edge1);
98 if (planeEquation.length2() > btScalar(0.0001))
100 planeEquation.normalize();
101 if (notExist(planeEquation, planeEquationsOut))
103 planeEquation[3] = -planeEquation.dot(N1);
105 //check if inside, and replace supportingVertexOut if needed
106 if (areVerticesBehindPlane(planeEquation, vertices, btScalar(0.01)))
108 planeEquationsOut.push_back(planeEquation);
112 normalSign = btScalar(-1.);
119 void btGeometryUtil::getVerticesFromPlaneEquations(const btAlignedObjectArray<btVector3>& planeEquations, btAlignedObjectArray<btVector3>& verticesOut)
121 const int numbrushes = planeEquations.size();
123 for (int i = 0; i < numbrushes; i++)
125 const btVector3& N1 = planeEquations[i];
127 for (int j = i + 1; j < numbrushes; j++)
129 const btVector3& N2 = planeEquations[j];
131 for (int k = j + 1; k < numbrushes; k++)
133 const btVector3& N3 = planeEquations[k];
142 if ((n2n3.length2() > btScalar(0.0001)) &&
143 (n3n1.length2() > btScalar(0.0001)) &&
144 (n1n2.length2() > btScalar(0.0001)))
146 //point P out of 3 plane equations:
148 // d1 ( N2 * N3 ) + d2 ( N3 * N1 ) + d3 ( N1 * N2 )
149 //P = -------------------------------------------------------------------------
152 btScalar quotient = (N1.dot(n2n3));
153 if (btFabs(quotient) > btScalar(0.000001))
155 quotient = btScalar(-1.) / quotient;
159 btVector3 potentialVertex = n2n3;
160 potentialVertex += n3n1;
161 potentialVertex += n1n2;
162 potentialVertex *= quotient;
164 //check if inside, and replace supportingVertexOut if needed
165 if (isPointInsidePlanes(planeEquations, potentialVertex, btScalar(0.01)))
167 verticesOut.push_back(potentialVertex);