Stop rendering during idle state
[platform/core/uifw/dali-toolkit.git] / base / dali-toolkit / internal / controls / scrollable / scroll-view / scroll-view-cube-effect-impl.h
1 #ifndef __DALI_TOOLKIT_INTERNAL_SCROLL_VIEW_CUBE_EFFECT_H__
2 #define __DALI_TOOLKIT_INTERNAL_SCROLL_VIEW_CUBE_EFFECT_H__
3
4 /*
5  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20
21 // INTERNAL INCLUDES
22 #include <dali/public-api/animation/animation.h>
23 #include <dali/public-api/animation/alpha-functions.h>
24 #include <dali/public-api/animation/time-period.h>
25 #include <dali/public-api/object/ref-object.h>
26 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.h>
27 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-effect.h>
28 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-cube-effect.h>
29
30 namespace Dali
31 {
32
33 class Animation;
34
35 namespace Toolkit
36 {
37
38 class ScrollView;
39
40 namespace Internal
41 {
42
43 class ScrollViewEffect;
44
45 /**
46  * @copydoc Toolkit::ScrollViewCubeEffect
47  */
48 class ScrollViewCubeEffect : public ScrollViewEffect
49 {
50
51 public:
52
53   /**
54    * Constructor
55    */
56   ScrollViewCubeEffect();
57
58 public:
59
60   /**
61    * @copydoc ScrollViewEffect::ApplyToActor
62    */
63   void ApplyToActor(Actor child,
64                     const Vector3& anchor,
65                     const Vector2& angleSwing,
66                     const Vector2& positionSwing);
67
68   /**
69    * @copydoc ScrollViewEffect::ApplyToActor
70    */
71   void ApplyToActor(Actor child,
72                     Actor parentPage,
73                     const Vector3& anchor,
74                     const Vector2& angleSwing,
75                     const Vector2& positionSwing);
76
77 public:
78
79   /**
80    * @copydoc ScrollViewEffect::OnAttach
81    */
82   virtual void OnAttach(Toolkit::ScrollView& scrollView);
83
84   /**
85    * @copydoc ScrollViewEffect::OnDetach
86    */
87   virtual void OnDetach(Toolkit::ScrollView& scrollView);
88
89 protected:
90
91   /**
92    * A reference counted object may only be deleted by calling Unreference()
93    */
94   virtual ~ScrollViewCubeEffect();
95
96 private:
97
98   Vector3 mPageSize;                  ///< The logical page size for the 3D effect.
99
100 };
101
102 } // namespace Internal
103
104 // Helpers for public-api forwarding methods
105
106 inline Internal::ScrollViewCubeEffect& GetImpl(Dali::Toolkit::ScrollViewCubeEffect& obj)
107 {
108   DALI_ASSERT_ALWAYS(obj);
109
110   Dali::RefObject& handle = obj.GetBaseObject();
111
112   return static_cast<Internal::ScrollViewCubeEffect&>(handle);
113 }
114
115 inline const Internal::ScrollViewCubeEffect& GetImpl(const Dali::Toolkit::ScrollViewCubeEffect& obj)
116 {
117   DALI_ASSERT_ALWAYS(obj);
118
119   const Dali::RefObject& handle = obj.GetBaseObject();
120
121   return static_cast<const Internal::ScrollViewCubeEffect&>(handle);
122 }
123
124 } // namespace Toolkit
125
126 } // namespace Dali
127
128 #endif // __DALI_TOOLKIT_INTERNAL_SCROLL_VIEW_CUBE_EFFECT_H__