b374df5f0e6ccb8d8a2af48ae6f7e3a8abe61c9e
[platform/core/uifw/dali-toolkit.git] / base / dali-toolkit / internal / controls / scrollable / bouncing-effect-actor.h
1 #ifndef __DALI_TOOLKIT_INTERNAL_BOUNCING_EFFECT_ACTOR_H__
2 #define __DALI_TOOLKIT_INTERNAL_BOUNCING_EFFECT_ACTOR_H__
3
4 /*
5  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20
21 // INTERNAL INCLUDES
22 #include <dali/public-api/actors/actor.h>
23 #include <dali/public-api/object/property.h>
24
25 namespace Dali
26 {
27
28 namespace Toolkit
29 {
30
31 namespace Internal
32 {
33
34 /**
35  * @brief Creates a Dali::Actor to display the bouncing effect for overshoot
36  *
37  * Usage example:
38  * @code
39  *  // create the actor and get the property index for animation
40  *  Property::Index bouncePropertyIndex = Property::INVALID_INDEX;
41  *  Actor bounceActor = CreateBouncingEffectActor( bouncePropertyIndex );
42
43  *  // set size and color
44  *  bounceActor.SetSize(720.f, 42.f );
45  *  bounceActor.SetColor( Vector4( 0.0,0.64f,0.85f,0.25f ) );
46  *
47  *  // add to stage
48  *  bounceActor.SetParentOrigin(ParentOrigin::CENTER);
49  *  Stage::GetCurrent().Add(bounceActor);
50
51  *  // start the bouncing animation
52  *  Animation anim = Animation::New(2.0f);
53  *  anim.AnimateTo( Property( bounceActor, bouncePropertyIndex ), 1.f, AlphaFunctions::Sin );
54  *  anim.Play();
55  * @endcode
56  *
57  * @param[out] bouncePropertyIndex The property index which controls the bouncing
58  * @return The actor which displays the bouncing effect
59  */
60 Actor CreateBouncingEffectActor( Property::Index& bouncePropertyIndex);
61
62 } // namespace Internal
63
64 } // namespace Toolkit
65
66 } // namespace Dali
67
68
69 #endif /* __DALI_TOOLKIT_INTERNAL_BOUNCING_EFFECT_ACTOR_H__ */