2 * Copyright (c) 2017 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit-test-suite-utils.h>
20 #include <toolkit-timer.h>
21 #include <toolkit-event-thread-callback.h>
22 #include <dali/devel-api/images/nine-patch-image.h>
23 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
24 #include <dali-toolkit/dali-toolkit.h>
25 #include "dummy-control.h"
28 using namespace Dali::Toolkit;
32 typedef NinePatchImage::StretchRanges StretchRanges;
34 const char* TEST_NPATCH_FILE_NAME = TEST_RESOURCE_DIR "/button-up-1.9.png";
35 const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg";
36 const char* TEST_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube.obj";
37 const char* TEST_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal.mtl";
38 const char* TEST_SIMPLE_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube-Points-Only.obj";
39 const char* TEST_SIMPLE_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal-Simple.mtl";
41 // resolution: 50*50, frame count: 4, frame delay: 0.2 second for each frame
42 const char* TEST_GIF_FILE_NAME = TEST_RESOURCE_DIR "/anim.gif";
44 // resolution: 34*34, pixel format: RGBA8888
45 static const char* gImage_34_RGBA = TEST_RESOURCE_DIR "/icon-edit.png";
48 Property::Map DefaultTransform()
50 Property::Map transformMap;
52 .Add( Toolkit::Visual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
53 .Add( Toolkit::Visual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
54 .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
55 .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
56 .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) )
57 .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) );
61 Integration::Bitmap* CreateBitmap( unsigned int imageWidth, unsigned int imageHeight, unsigned int initialColor, Pixel::Format pixelFormat )
63 Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_RETAIN );
64 Integration::PixelBuffer* pixbuffer = bitmap->GetPackedPixelsProfile()->ReserveBuffer( pixelFormat, imageWidth, imageHeight, imageWidth, imageHeight );
65 unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat );
67 memset( pixbuffer, initialColor, imageHeight * imageWidth * bytesPerPixel );
72 void InitialiseRegionsToZeroAlpha( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, Pixel::Format pixelFormat )
74 PixelBuffer* pixbuffer = image->GetBuffer();
75 unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat );
77 for( unsigned int row = 0; row < imageWidth; ++row )
79 unsigned int pixelOffset = row * bytesPerPixel;
80 pixbuffer[ pixelOffset + 3 ] = 0x00;
81 pixelOffset += ( imageHeight - 1 ) * imageWidth * bytesPerPixel;
82 pixbuffer[ pixelOffset + 3 ] = 0x00;
85 for ( unsigned int column = 0; column < imageHeight; ++column )
87 unsigned int pixelOffset = column * imageWidth * bytesPerPixel;
88 pixbuffer[ pixelOffset + 3 ] = 0x00;
89 pixelOffset += ( imageWidth -1 ) * bytesPerPixel;
90 pixbuffer[ pixelOffset + 3 ] = 0x00;
94 void AddStretchRegionsToImage( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, const StretchRanges& stretchRangesX, const StretchRanges& stretchRangesY, Pixel::Format pixelFormat )
96 PixelBuffer* pixbuffer = image->GetBuffer();
97 unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat );
99 for(StretchRanges::ConstIterator it = stretchRangesX.Begin(); it != stretchRangesX.End(); ++it)
101 const Uint16Pair& range = *it;
102 //since the stretch range is in the cropped image space, we need to offset by 1 to get it to the uncropped image space
103 for( unsigned int column = range.GetX() + 1u; column < range.GetY() + 1u; ++column )
105 unsigned int pixelOffset = column * bytesPerPixel;
106 pixbuffer[ pixelOffset ] = 0x00;
107 pixbuffer[ pixelOffset + 1 ] = 0x00;
108 pixbuffer[ pixelOffset + 2 ] = 0x00;
109 pixbuffer[ pixelOffset + 3 ] = 0xFF;
114 for(StretchRanges::ConstIterator it = stretchRangesY.Begin(); it != stretchRangesY.End(); ++it)
116 const Uint16Pair& range = *it;
117 //since the stretch range is in the cropped image space, we need to offset by 1 to get it to the uncropped image space
118 for( unsigned int row = range.GetX() + 1u; row < range.GetY() + 1u; ++row )
120 unsigned int pixelOffset = row * imageWidth * bytesPerPixel;
121 pixbuffer[ pixelOffset ] = 0x00;
122 pixbuffer[ pixelOffset + 1 ] = 0x00;
123 pixbuffer[ pixelOffset + 2 ] = 0x00;
124 pixbuffer[ pixelOffset + 3 ] = 0xFF;
129 void AddChildRegionsToImage( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, const Vector4& requiredChildRegion, Pixel::Format pixelFormat )
131 PixelBuffer* pixbuffer = image->GetBuffer();
132 unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat );
134 Integration::Bitmap::PackedPixelsProfile* srcProfile = image->GetPackedPixelsProfile();
135 unsigned int bufferStride = srcProfile->GetBufferStride();
137 // Add bottom child region
138 for( unsigned int column = requiredChildRegion.x; column < imageWidth - requiredChildRegion.z; ++column )
140 unsigned int pixelOffset = column * bytesPerPixel;
141 pixelOffset += ( imageHeight - 1 ) * bufferStride;
142 pixbuffer[ pixelOffset ] = 0x00;
143 pixbuffer[ pixelOffset + 1 ] = 0x00;
144 pixbuffer[ pixelOffset + 2 ] = 0x00;
145 pixbuffer[ pixelOffset + 3 ] = 0xFF;
148 // Add right child region
149 for ( unsigned int row = requiredChildRegion.y; row < imageHeight - requiredChildRegion.w; ++row )
151 unsigned int pixelOffset = row * bufferStride + ( imageWidth - 1 ) * bytesPerPixel;
152 pixbuffer[ pixelOffset ] = 0x00;
153 pixbuffer[ pixelOffset + 1 ] = 0x00;
154 pixbuffer[ pixelOffset + 2 ] = 0x00;
155 pixbuffer[ pixelOffset + 3 ] = 0xFF;
159 Integration::ResourcePointer CustomizeNinePatch( TestApplication& application,
160 unsigned int ninePatchImageWidth,
161 unsigned int ninePatchImageHeight,
162 const StretchRanges& stretchRangesX,
163 const StretchRanges& stretchRangesY,
164 bool addChildRegion = false,
165 Vector4 requiredChildRegion = Vector4::ZERO )
167 TestPlatformAbstraction& platform = application.GetPlatform();
169 Pixel::Format pixelFormat = Pixel::RGBA8888;
171 tet_infoline("Create Bitmap");
172 platform.SetClosestImageSize(Vector2( ninePatchImageWidth, ninePatchImageHeight));
173 Integration::Bitmap* bitmap = CreateBitmap( ninePatchImageWidth, ninePatchImageHeight, 0xFF, pixelFormat );
175 tet_infoline("Clear border regions");
176 InitialiseRegionsToZeroAlpha( bitmap, ninePatchImageWidth, ninePatchImageHeight, pixelFormat );
178 tet_infoline("Add Stretch regions to Bitmap");
179 AddStretchRegionsToImage( bitmap, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY, pixelFormat );
183 tet_infoline("Add Child regions to Bitmap");
184 AddChildRegionsToImage( bitmap, ninePatchImageWidth, ninePatchImageHeight, requiredChildRegion, pixelFormat );
187 tet_infoline("Getting resource");
188 Integration::ResourcePointer resourcePtr(bitmap);
189 //platform.SetResourceLoaded( 0, Dali::Integration::ResourceBitmap, resourcePtr );
190 platform.SetSynchronouslyLoadedResource( resourcePtr);
195 void TestVisualRender( ToolkitTestApplication& application,
197 Visual::Base& visual,
198 std::size_t expectedSamplers = 0,
199 ImageDimensions imageDimensions = ImageDimensions(),
200 Integration::ResourcePointer resourcePtr = Integration::ResourcePointer())
202 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
203 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
207 // set the image size, for test case, this needs to be set before loading started
208 application.GetPlatform().SetClosestImageSize( Vector2(imageDimensions.GetWidth(), imageDimensions.GetHeight()) );
211 actor.SetSize( 200.f, 200.f );
212 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
214 Stage::GetCurrent().Add( actor );
216 application.SendNotification();
217 application.Render();
219 application.Render();
220 application.SendNotification();
224 DALI_TEST_EQUALS( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceSynchronouslyFunc ), true, TEST_LOCATION);
227 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
234 void dali_visual_factory_startup(void)
236 test_return_value = TET_UNDEF;
239 void dali_visual_factory_cleanup(void)
241 test_return_value = TET_PASS;
244 int UtcDaliVisualFactoryGet(void)
246 ToolkitTestApplication application;
247 tet_infoline( "UtcDaliVisualFactory" );
251 type = TypeRegistry::Get().GetTypeInfo( "VisualFactory" );
252 DALI_TEST_CHECK( type );
253 BaseHandle handle = type.CreateInstance();
254 DALI_TEST_CHECK( handle );
256 VisualFactory factory;
257 factory = VisualFactory::Get();
258 DALI_TEST_CHECK( factory );
260 VisualFactory newFactory = VisualFactory::Get();
261 DALI_TEST_CHECK( newFactory );
263 // Check that visual factory is a singleton
264 DALI_TEST_CHECK(factory == newFactory);
269 int UtcDaliVisualFactoryCopyAndAssignment(void)
271 ToolkitTestApplication application;
272 tet_infoline( "UtcDaliVisualFactoryCopyAndAssignment" );
273 VisualFactory factory = VisualFactory::Get();
275 VisualFactory factoryCopy( factory );
276 DALI_TEST_CHECK(factory == factoryCopy);
278 VisualFactory emptyFactory;
279 VisualFactory emptyFactoryCopy( emptyFactory );
280 DALI_TEST_CHECK(emptyFactory == emptyFactoryCopy);
282 VisualFactory factoryEquals;
283 factoryEquals = factory;
284 DALI_TEST_CHECK(factory == factoryEquals);
286 VisualFactory emptyFactoryEquals;
287 emptyFactoryEquals = emptyFactory;
288 DALI_TEST_CHECK( emptyFactory == emptyFactoryEquals );
292 DALI_TEST_CHECK( factory = factoryCopy );
297 int UtcDaliVisualFactoryGetColorVisual1(void)
299 ToolkitTestApplication application;
300 tet_infoline( "UtcDaliVisualFactoryGetColorVisual1: Request color visual with a Property::Map" );
302 VisualFactory factory = VisualFactory::Get();
303 DALI_TEST_CHECK( factory );
305 Property::Map propertyMap;
306 Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
307 propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
308 propertyMap.Insert(ColorVisual::Property::MIX_COLOR, testColor);
310 Visual::Base visual = factory.CreateVisual(propertyMap);
311 DALI_TEST_CHECK( visual );
313 DummyControl actor = DummyControl::New(true);
314 TestVisualRender( application, actor, visual );
316 Vector3 actualValue(Vector4::ZERO);
318 TestGlAbstraction& gl = application.GetGlAbstraction();
319 DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
320 DALI_TEST_CHECK( gl.GetUniformValue<float>( "opacity", opacity ) );
321 DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
322 DALI_TEST_EQUALS( opacity, testColor.a, TEST_LOCATION );
327 int UtcDaliVisualFactoryGetColorVisual2(void)
329 ToolkitTestApplication application;
330 tet_infoline( "UtcDaliVisualFactoryGetColorVisual2: Request color visual with a Vector4" );
332 VisualFactory factory = VisualFactory::Get();
333 DALI_TEST_CHECK( factory );
335 Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
336 Dali::Property::Map map;
337 map[ Toolkit::Visual::Property::TYPE ] = Visual::COLOR;
338 map[ ColorVisual::Property::MIX_COLOR ] = testColor;
339 Visual::Base visual = factory.CreateVisual( map );
340 DALI_TEST_CHECK( visual );
342 DummyControl actor = DummyControl::New(true);
343 TestVisualRender( application, actor, visual );
347 TestGlAbstraction& gl = application.GetGlAbstraction();
348 DALI_TEST_CHECK( gl.GetUniformValue<Vector3>( "mixColor", actualValue ) );
349 DALI_TEST_CHECK( gl.GetUniformValue<float>( "opacity", opacity ) );
350 DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION );
351 DALI_TEST_EQUALS( opacity, testColor.a, TEST_LOCATION );
353 Stage::GetCurrent().Remove(actor);
354 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
359 int UtcDaliVisualFactoryGetBorderVisual1(void)
361 ToolkitTestApplication application;
362 tet_infoline( "UtcDaliVisualFactoryGetBorderVisual1: Request border visual with a Property::Map" );
364 VisualFactory factory = VisualFactory::Get();
365 DALI_TEST_CHECK( factory );
367 Property::Map propertyMap;
368 Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f );
369 float testSize = 5.f;
370 propertyMap.Insert(Visual::Property::TYPE, Visual::BORDER);
371 propertyMap.Insert(BorderVisual::Property::COLOR, testColor);
372 propertyMap.Insert(BorderVisual::Property::SIZE, testSize);
374 Visual::Base visual = factory.CreateVisual(propertyMap);
375 DALI_TEST_CHECK( visual );
377 DummyControl actor = DummyControl::New(true);
378 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
379 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
380 actor.SetSize(200.f, 200.f);
381 Stage::GetCurrent().Add( actor );
382 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f));
384 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
385 int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
386 DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::ON, TEST_LOCATION );
388 TestGlAbstraction& gl = application.GetGlAbstraction();
390 application.SendNotification();
391 application.Render(0);
393 Vector4 actualColor(Vector4::ZERO);
394 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
395 DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
397 float actualSize = 0.f;
398 DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
399 DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
402 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
407 int UtcDaliVisualFactoryGetBorderVisual2(void)
409 ToolkitTestApplication application;
410 tet_infoline( "UtcDaliVisualFactoryGetBorderVisual2: Request border visual with a borderSize and a borderColor" );
412 VisualFactory factory = VisualFactory::Get();
413 DALI_TEST_CHECK( factory );
415 Vector4 testColor( 1.f, 0.5f, 0.3f, 1.f );
416 float testSize = 5.f;
418 Dali::Property::Map propertyMap;
419 propertyMap[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER;
420 propertyMap[ BorderVisual::Property::COLOR ] = testColor;
421 propertyMap[ BorderVisual::Property::SIZE ] = testSize;
422 Visual::Base visual = factory.CreateVisual( propertyMap );
423 DALI_TEST_CHECK( visual );
425 DummyControl actor = DummyControl::New(true);
426 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
427 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
428 actor.SetSize(200.f, 200.f);
429 Stage::GetCurrent().Add( actor );
430 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f));
432 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
434 TestGlAbstraction& gl = application.GetGlAbstraction();
436 application.SendNotification();
437 application.Render(0);
439 int blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
440 DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::AUTO, TEST_LOCATION );
442 Vector4 actualColor(Vector4::ZERO);
443 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "borderColor", actualColor ) );
444 DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION );
446 float actualSize = 0.f;
447 DALI_TEST_CHECK( gl.GetUniformValue<float>( "borderSize", actualSize ) );
448 DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION );
452 // enable the anti-aliasing
453 Dali::Property::Map map;
454 map[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER;
455 map[ BorderVisual::Property::COLOR ] = testColor;
456 map[ BorderVisual::Property::SIZE ] = testSize;
457 map[ BorderVisual::Property::ANTI_ALIASING ] = true;
458 visual = factory.CreateVisual( map );
460 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
461 Stage::GetCurrent().Add( actor );
463 blendMode = actor.GetRendererAt(0u).GetProperty<int>( Renderer::Property::BLEND_MODE );
464 DALI_TEST_EQUALS( static_cast<BlendMode::Type>(blendMode), BlendMode::ON, TEST_LOCATION );
469 int UtcDaliVisualFactoryGetLinearGradientVisual(void)
471 ToolkitTestApplication application;
472 tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
474 VisualFactory factory = VisualFactory::Get();
475 DALI_TEST_CHECK( factory );
477 Property::Map propertyMap;
478 propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
480 Vector2 start(-1.f, -1.f);
481 Vector2 end(1.f, 1.f);
482 propertyMap.Insert(GradientVisual::Property::START_POSITION, start);
483 propertyMap.Insert(GradientVisual::Property::END_POSITION, end);
484 propertyMap.Insert(GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT);
486 Property::Array stopOffsets;
487 stopOffsets.PushBack( 0.2f );
488 stopOffsets.PushBack( 0.8f );
489 propertyMap.Insert(GradientVisual::Property::STOP_OFFSET, stopOffsets);
491 Property::Array stopColors;
492 stopColors.PushBack( Color::RED );
493 stopColors.PushBack( Color::GREEN );
494 propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
496 Visual::Base visual = factory.CreateVisual(propertyMap);
497 DALI_TEST_CHECK( visual );
499 // A lookup texture is generated and pass to shader as sampler
500 DummyControl actor = DummyControl::New(true);
501 TestVisualRender( application, actor, visual, 1u);
506 int UtcDaliVisualFactoryGetRadialGradientVisual(void)
508 ToolkitTestApplication application;
509 tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
511 VisualFactory factory = VisualFactory::Get();
512 DALI_TEST_CHECK( factory );
514 Property::Map propertyMap;
515 propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
517 Vector2 center(100.f, 100.f);
518 float radius = 100.f;
519 propertyMap.Insert(GradientVisual::Property::UNITS, GradientVisual::Units::USER_SPACE);
520 propertyMap.Insert(GradientVisual::Property::CENTER, center);
521 propertyMap.Insert(GradientVisual::Property::RADIUS, radius);
523 Property::Array stopOffsets;
524 stopOffsets.PushBack( 0.0f );
525 stopOffsets.PushBack( 1.f );
526 propertyMap.Insert(GradientVisual::Property::STOP_OFFSET, stopOffsets);
528 Property::Array stopColors;
529 stopColors.PushBack( Color::RED );
530 stopColors.PushBack( Color::GREEN );
531 propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
533 Visual::Base visual = factory.CreateVisual(propertyMap);
534 DALI_TEST_CHECK( visual );
536 // A lookup texture is generated and pass to shader as sampler
537 DummyControl actor = DummyControl::New(true);
538 TestVisualRender( application, actor, visual, 1u );
540 Matrix3 alignMatrix( radius, 0.f, 0.f, 0.f, radius, 0.f, center.x, center.y, 1.f );
541 alignMatrix.Invert();
543 Matrix3 actualValue( Matrix3::IDENTITY );
544 TestGlAbstraction& gl = application.GetGlAbstraction();
545 DALI_TEST_CHECK( gl.GetUniformValue<Matrix3>( "uAlignmentMatrix", actualValue ) );
546 DALI_TEST_EQUALS( actualValue, alignMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
551 int UtcDaliVisualFactoryDefaultOffsetsGradientVisual(void)
553 ToolkitTestApplication application;
554 tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual");
556 VisualFactory factory = VisualFactory::Get();
557 DALI_TEST_CHECK( factory );
559 Property::Map propertyMap;
560 propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT);
562 Vector2 start(-1.f, -1.f);
563 Vector2 end(1.f, 1.f);
564 propertyMap.Insert(GradientVisual::Property::START_POSITION, start);
565 propertyMap.Insert(GradientVisual::Property::END_POSITION, end);
566 propertyMap.Insert(GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT);
568 Property::Array stopColors;
569 stopColors.PushBack( Color::RED );
570 stopColors.PushBack( Color::GREEN );
571 propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
573 Visual::Base visual = factory.CreateVisual(propertyMap);
574 DALI_TEST_CHECK( visual );
576 // A lookup texture is generated and pass to shader as sampler
577 DummyControl actor = DummyControl::New(true);
578 TestVisualRender( application, actor, visual, 1u );
580 Stage::GetCurrent().Remove( actor );
581 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
590 int UtcDaliVisualFactoryGetNPatchVisual1(void)
592 ToolkitTestApplication application;
593 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual1: Request 9-patch visual with a Property::Map" );
595 VisualFactory factory = VisualFactory::Get();
596 DALI_TEST_CHECK( factory );
598 const unsigned int ninePatchImageHeight = 18;
599 const unsigned int ninePatchImageWidth = 28;
600 StretchRanges stretchRangesX;
601 stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
602 StretchRanges stretchRangesY;
603 stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
604 Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
606 Property::Map propertyMap;
607 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
608 propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME );
610 tet_infoline( "whole grid" );
611 Visual::Base visual = factory.CreateVisual( propertyMap );
612 DALI_TEST_CHECK( visual );
615 TestGlAbstraction& gl = application.GetGlAbstraction();
616 TraceCallStack& textureTrace = gl.GetTextureTrace();
617 textureTrace.Enable(true);
619 DummyControl actor = DummyControl::New(true);
620 TestVisualRender( application, actor, visual, 1u,
621 ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
624 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
627 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
629 tet_infoline( "border only" );
630 Visual::Base visual = factory.CreateVisual( propertyMap );
631 DALI_TEST_CHECK( visual );
633 TestGlAbstraction& gl = application.GetGlAbstraction();
634 TraceCallStack& textureTrace = gl.GetTextureTrace();
635 textureTrace.Enable(true);
637 DummyControl actor = DummyControl::New(true);
638 TestVisualRender( application, actor, visual, 1u,
639 ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
642 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
648 int UtcDaliVisualFactoryGetNPatchVisual2(void)
650 ToolkitTestApplication application;
651 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual1: Request 9-patch visual with a Property::Map including border" );
653 VisualFactory factory = VisualFactory::Get();
654 DALI_TEST_CHECK( factory );
656 Property::Map propertyMap;
657 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
658 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
659 propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 2, 2, 2, 2 ) );
661 tet_infoline( "whole grid" );
662 Visual::Base visual = factory.CreateVisual( propertyMap );
663 DALI_TEST_CHECK( visual );
665 TestGlAbstraction& gl = application.GetGlAbstraction();
666 TraceCallStack& textureTrace = gl.GetTextureTrace();
667 textureTrace.Enable(true);
669 DummyControl actor = DummyControl::New(true);
670 TestVisualRender( application, actor, visual, 1u );
672 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
675 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
677 tet_infoline( "border only" );
678 Visual::Base visual = factory.CreateVisual( propertyMap );
679 DALI_TEST_CHECK( visual );
681 TestGlAbstraction& gl = application.GetGlAbstraction();
682 TraceCallStack& textureTrace = gl.GetTextureTrace();
683 textureTrace.Enable(true);
685 DummyControl actor = DummyControl::New(true);
686 TestVisualRender( application, actor, visual, 1u );
688 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
692 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
693 propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA );
694 propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 1, 1, 1, 1 ) );
696 tet_infoline( "whole grid" );
697 Visual::Base visual = factory.CreateVisual( propertyMap );
698 DALI_TEST_CHECK( visual );
700 TestGlAbstraction& gl = application.GetGlAbstraction();
701 TraceCallStack& textureTrace = gl.GetTextureTrace();
702 textureTrace.Enable(true);
704 DummyControl actor = DummyControl::New(true);
705 TestVisualRender( application, actor, visual, 1u );
707 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
713 int UtcDaliVisualFactoryGetNPatchVisual3(void)
715 ToolkitTestApplication application;
716 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual2: Request n-patch visual with a Property::Map" );
718 VisualFactory factory = VisualFactory::Get();
719 DALI_TEST_CHECK( factory );
721 const unsigned int ninePatchImageWidth = 18;
722 const unsigned int ninePatchImageHeight = 28;
723 StretchRanges stretchRangesX;
724 stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
725 stretchRangesX.PushBack( Uint16Pair( 5, 7 ) );
726 stretchRangesX.PushBack( Uint16Pair( 12, 15 ) );
727 StretchRanges stretchRangesY;
728 stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
729 stretchRangesY.PushBack( Uint16Pair( 8, 12 ) );
730 stretchRangesY.PushBack( Uint16Pair( 15, 16 ) );
731 stretchRangesY.PushBack( Uint16Pair( 25, 27 ) );
732 Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
734 Property::Map propertyMap;
735 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
736 propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME );
738 Visual::Base visual = factory.CreateVisual( propertyMap );
739 DALI_TEST_CHECK( visual );
741 TestGlAbstraction& gl = application.GetGlAbstraction();
742 TraceCallStack& textureTrace = gl.GetTextureTrace();
743 textureTrace.Enable(true);
745 DummyControl actor = DummyControl::New(true);
746 TestVisualRender( application, actor, visual, 1u,
747 ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
750 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
752 Stage::GetCurrent().Remove( actor );
753 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
756 propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true );
758 tet_infoline( "border only" );
759 Visual::Base visual = factory.CreateVisual( propertyMap );
760 DALI_TEST_CHECK( visual );
762 TestGlAbstraction& gl = application.GetGlAbstraction();
763 TraceCallStack& textureTrace = gl.GetTextureTrace();
764 textureTrace.Enable(true);
765 DummyControl actor = DummyControl::New(true);
766 TestVisualRender( application, actor, visual, 1u,
767 ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
771 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
773 Stage::GetCurrent().Remove( actor );
774 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
780 int UtcDaliVisualFactoryGetNPatchVisual4(void)
782 ToolkitTestApplication application;
783 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual3: Request 9-patch visual with an image url" );
785 VisualFactory factory = VisualFactory::Get();
786 DALI_TEST_CHECK( factory );
788 const unsigned int ninePatchImageHeight = 18;
789 const unsigned int ninePatchImageWidth = 28;
790 StretchRanges stretchRangesX;
791 stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
792 StretchRanges stretchRangesY;
793 stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
794 Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
796 Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() );
797 DALI_TEST_CHECK( visual );
799 TestGlAbstraction& gl = application.GetGlAbstraction();
800 TraceCallStack& textureTrace = gl.GetTextureTrace();
801 textureTrace.Enable(true);
803 DummyControl actor = DummyControl::New(true);
804 TestVisualRender( application, actor, visual, 1u,
805 ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
808 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
811 ResourceImage image = ResourceImage::New(TEST_NPATCH_FILE_NAME);
812 Visual::Base nPatchVisual = factory.CreateVisual( image );
813 Vector2 controlSize( 20.f, 30.f ), naturalSize(0,0);
814 nPatchVisual.SetTransformAndSize(DefaultTransform(), controlSize );
815 nPatchVisual.GetNaturalSize( naturalSize );
816 DALI_TEST_EQUALS( naturalSize, Vector2( ninePatchImageWidth-2, ninePatchImageHeight-2 ), TEST_LOCATION );
821 int UtcDaliVisualFactoryGetNPatchVisual5(void)
823 ToolkitTestApplication application;
824 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual4: Request n-patch visual with an image url" );
826 VisualFactory factory = VisualFactory::Get();
827 DALI_TEST_CHECK( factory );
829 const unsigned int ninePatchImageHeight = 18;
830 const unsigned int ninePatchImageWidth = 28;
831 StretchRanges stretchRangesX;
832 stretchRangesX.PushBack( Uint16Pair( 2, 3 ) );
833 stretchRangesX.PushBack( Uint16Pair( 5, 7 ) );
834 stretchRangesX.PushBack( Uint16Pair( 12, 15 ) );
835 StretchRanges stretchRangesY;
836 stretchRangesY.PushBack( Uint16Pair( 4, 5 ) );
837 stretchRangesY.PushBack( Uint16Pair( 8, 12 ) );
838 stretchRangesY.PushBack( Uint16Pair( 15, 16 ) );
839 stretchRangesY.PushBack( Uint16Pair( 25, 27 ) );
840 Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
842 Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() );
843 DALI_TEST_CHECK( visual );
845 TestGlAbstraction& gl = application.GetGlAbstraction();
846 TraceCallStack& textureTrace = gl.GetTextureTrace();
847 textureTrace.Enable(true);
849 DummyControl actor = DummyControl::New(true);
850 TestVisualRender( application, actor, visual, 1u,
851 ImageDimensions(ninePatchImageWidth, ninePatchImageHeight),
854 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
859 int UtcDaliVisualFactoryGetNPatchVisualN1(void)
861 //This should still load but display an error image
863 ToolkitTestApplication application;
864 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid image url" );
866 VisualFactory factory = VisualFactory::Get();
867 DALI_TEST_CHECK( factory );
869 Visual::Base visual = factory.CreateVisual( "ERROR.9.jpg", ImageDimensions() );
870 DALI_TEST_CHECK( visual );
872 //The testkit still has to load a bitmap for the broken renderer image
873 Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD);
874 bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 );
876 TestGlAbstraction& gl = application.GetGlAbstraction();
877 TraceCallStack& textureTrace = gl.GetTextureTrace();
878 textureTrace.Enable(true);
880 DummyControl actor = DummyControl::New(true);
881 TestVisualRender( application, actor, visual, 1u,
883 Integration::ResourcePointer(bitmap) );
885 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
890 int UtcDaliVisualFactoryGetNPatchVisualN2(void)
892 //This should still load but display an error image
894 ToolkitTestApplication application;
895 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid URL" );
897 VisualFactory factory = VisualFactory::Get();
898 DALI_TEST_CHECK( factory );
900 Property::Map propertyMap;
901 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH );
902 propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
904 Visual::Base visual = factory.CreateVisual( propertyMap );
905 DALI_TEST_CHECK( visual );
907 //The testkit still has to load a bitmap for the broken renderer image
908 Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD);
909 bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 );
911 TestGlAbstraction& gl = application.GetGlAbstraction();
912 TraceCallStack& textureTrace = gl.GetTextureTrace();
913 textureTrace.Enable(true);
914 TraceCallStack& drawTrace = gl.GetDrawTrace();
915 drawTrace.Enable(true);
917 DummyControl actor = DummyControl::New(true);
918 TestVisualRender( application, actor, visual, 1u,
920 Integration::ResourcePointer(bitmap) );
922 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
927 int UtcDaliVisualFactoryGetNPatchVisualN3(void)
929 // Passing in an invalid visual type so we should not get a visual
931 ToolkitTestApplication application;
932 tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid visual type" );
934 VisualFactory factory = VisualFactory::Get();
935 DALI_TEST_CHECK( factory );
937 Property::Map propertyMap;
938 propertyMap.Insert( Toolkit::Visual::Property::TYPE, 111 );
939 propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" );
941 Visual::Base visual = factory.CreateVisual( propertyMap );
942 DALI_TEST_CHECK( !visual );
947 int UtcDaliVisualFactoryGetSvgVisual(void)
949 ToolkitTestApplication application;
950 tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with a svg url" );
952 VisualFactory factory = VisualFactory::Get();
953 Visual::Base visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions() );
954 DALI_TEST_CHECK( visual );
956 TestGlAbstraction& gl = application.GetGlAbstraction();
957 TraceCallStack& textureTrace = gl.GetTextureTrace();
958 textureTrace.Enable(true);
960 DummyControl actor = DummyControl::New(true);
961 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
962 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
963 actor.SetSize( 200.f, 200.f );
964 Stage::GetCurrent().Add( actor );
965 visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) );
967 application.SendNotification();
968 application.Render();
970 // renderer is not added to actor until the rasterization is completed.
971 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
973 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
975 // renderer is added to actor
976 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
978 // waiting for the resource uploading
979 application.SendNotification();
980 application.Render();
982 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
987 int UtcDaliVisualFactoryGetSvgVisualLarge(void)
989 ToolkitTestApplication application;
990 tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with a svg url" );
992 VisualFactory factory = VisualFactory::Get();
993 Visual::Base visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions( 2000, 2000 ) );
994 DALI_TEST_CHECK( visual );
996 TestGlAbstraction& gl = application.GetGlAbstraction();
997 TraceCallStack& textureTrace = gl.GetTextureTrace();
998 textureTrace.Enable(true);
1000 DummyControl actor = DummyControl::New(true);
1001 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1002 actor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); // Only rasterizes when it knows control size.
1003 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1004 Stage::GetCurrent().Add( actor );
1006 application.SendNotification();
1007 application.Render();
1009 // renderer is not added to actor until the rasterization is completed.
1010 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1012 DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
1014 // renderer is added to actor
1015 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1017 // waiting for the resource uploading
1018 application.SendNotification();
1019 application.Render();
1021 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1026 //Creates a mesh visual from the given propertyMap and tries to load it on stage in the given application.
1027 //This is expected to succeed, which will then pass the test.
1028 void MeshVisualLoadsCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplication& application )
1030 VisualFactory factory = VisualFactory::Get();
1031 DALI_TEST_CHECK( factory );
1033 //Create a mesh visual.
1034 Visual::Base visual = factory.CreateVisual( propertyMap );
1035 DALI_TEST_CHECK( visual );
1037 //Create an actor on stage to house the visual.
1038 DummyControl actor = DummyControl::New(true);
1039 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1040 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1041 actor.SetSize( 200.f, 200.f );
1042 Stage::GetCurrent().Add( actor );
1043 visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
1045 //Ensure set on stage.
1046 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1048 //Attempt to render to queue resource load requests.
1049 application.SendNotification();
1050 application.Render( 0 );
1052 //Render again to upload the now-loaded textures.
1053 application.SendNotification();
1054 application.Render( 0 );
1056 Matrix testScaleMatrix;
1057 testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
1058 Matrix actualScaleMatrix;
1060 //Test to see if the object has been successfully loaded.
1061 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
1062 DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
1064 //Finish by setting off stage, and ensuring this was successful.
1066 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1069 //Creates a mesh visual from the given propertyMap and tries to load it on stage in the given application.
1070 //This is expected to fail, which will then pass the test.
1071 void MeshVisualDoesNotLoadCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplication& application )
1073 VisualFactory factory = VisualFactory::Get();
1074 DALI_TEST_CHECK( factory );
1076 //Create a mesh visual.
1077 Visual::Base visual = factory.CreateVisual( propertyMap );
1078 DALI_TEST_CHECK( visual );
1080 //Create an actor on stage to house the visual.
1081 DummyControl actor = DummyControl::New(true);
1082 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1083 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1084 actor.SetSize( 200.f, 200.f );
1085 Stage::GetCurrent().Add( actor );
1086 visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
1088 //Ensure set on stage.
1089 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1091 //Attempt to render to queue resource load requests.
1092 application.SendNotification();
1093 application.Render( 0 );
1095 //Render again to upload the now-loaded textures.
1096 application.SendNotification();
1097 application.Render( 0 );
1099 //Test to see if the object has not been loaded, as expected.
1101 DALI_TEST_CHECK( !application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", scaleMatrix ) );
1103 //Finish by setting off stage, and ensuring this was successful.
1105 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1108 //Test if mesh loads correctly when supplied with only the bare minimum requirements, an object file.
1109 int UtcDaliVisualFactoryGetMeshVisual1(void)
1111 //Set up test application first, so everything else can be handled.
1112 ToolkitTestApplication application;
1114 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual1: Request mesh visual with a valid object file only" );
1117 //Set up visual properties.
1118 Property::Map propertyMap;
1119 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1120 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1122 //Test to see if mesh loads correctly.
1123 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1129 //Test if mesh loads correctly when supplied with an object file as well as a blank material file and images directory.
1130 int UtcDaliVisualFactoryGetMeshVisual2(void)
1132 //Set up test application first, so everything else can be handled.
1133 ToolkitTestApplication application;
1135 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual2: Request mesh visual with blank material file and images directory" );
1137 //Set up visual properties.
1138 Property::Map propertyMap;
1139 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1140 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1141 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "" );
1142 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "" );
1144 //Test to see if mesh loads correctly.
1145 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1150 //Test if mesh loads correctly when supplied with all main parameters, an object file, a material file and a directory location, but duff optional parameters
1151 int UtcDaliVisualFactoryGetMeshVisual3b(void)
1153 //Set up test application first, so everything else can be handled.
1154 ToolkitTestApplication application;
1156 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" );
1158 //Set up visual properties.
1159 Property::Map propertyMap;
1160 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1161 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1162 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1163 propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, Color::GREEN ); // Test that wrong property types don't prevent the object load
1164 propertyMap.Insert( MeshVisual::Property::USE_SOFT_NORMALS, 1.0f );
1165 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, 1.0f );
1166 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1168 //Test to see if mesh loads correctly.
1169 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1174 //Test if mesh loads correctly when supplied with all main parameters, an object file, a material file and a directory location.
1175 int UtcDaliVisualFactoryGetMeshVisual3(void)
1177 //Set up test application first, so everything else can be handled.
1178 ToolkitTestApplication application;
1180 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" );
1182 //Set up visual properties.
1183 Property::Map propertyMap;
1184 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1185 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1186 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1187 propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, false );
1188 propertyMap.Insert( MeshVisual::Property::USE_SOFT_NORMALS, false );
1189 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3::XAXIS );
1190 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1192 //Test to see if mesh loads correctly.
1193 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1198 //Test if mesh visual can load a correctly supplied mesh without a normal map or gloss map in the material file.
1199 int UtcDaliVisualFactoryGetMeshVisual4(void)
1201 //Set up test application first, so everything else can be handled.
1202 ToolkitTestApplication application;
1204 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual4: Request mesh visual with diffuse texture but not normal or gloss." );
1207 //Set up visual properties.
1208 Property::Map propertyMap;
1209 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1210 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1211 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_SIMPLE_MTL_FILE_NAME );
1212 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1214 //Test to see if mesh loads correctly.
1215 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1220 //Test if mesh visual can load when made to use diffuse textures only.
1221 int UtcDaliVisualFactoryGetMeshVisual5(void)
1223 //Set up test application first, so everything else can be handled.
1224 ToolkitTestApplication application;
1226 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual5: Request mesh visual and make it only use diffuse textures." );
1228 //Set up visual properties.
1229 Property::Map propertyMap;
1230 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1231 propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
1232 propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
1233 propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
1234 propertyMap.Insert( "useMipmapping", false );
1235 propertyMap.Insert( "useSoftNormals", false );
1236 propertyMap.Insert( "lightPosition", Vector3::ZAXIS );
1237 propertyMap.Insert( "shadingMode", MeshVisual::ShadingMode::TEXTURED_WITH_SPECULAR_LIGHTING );
1239 //Test to see if mesh loads correctly.
1240 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1246 //Test if mesh visual can load when made to not use the supplied textures.
1247 int UtcDaliVisualFactoryGetMeshVisual6(void)
1249 //Set up test application first, so everything else can be handled.
1250 ToolkitTestApplication application;
1252 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual6: Request mesh visual and make it not use any textures." );
1254 //Set up visual properties.
1255 Property::Map propertyMap;
1256 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1257 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1258 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1259 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1260 propertyMap.Insert( MeshVisual::Property::SHADING_MODE, MeshVisual::ShadingMode::TEXTURELESS_WITH_DIFFUSE_LIGHTING );
1262 //Test to see if mesh loads correctly.
1263 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1267 //Test if mesh visual loads correctly when light position is manually set.
1268 int UtcDaliVisualFactoryGetMeshVisual7(void)
1270 //Set up test application first, so everything else can be handled.
1271 ToolkitTestApplication application;
1274 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual7: Request mesh visual with custom light position." );
1276 //Set up visual properties.
1277 Property::Map propertyMap;
1278 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1279 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1280 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1281 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1282 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) );
1284 //Test to see if mesh loads correctly.
1285 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1290 //Test if mesh visual loads correctly when supplied an object file without face normals or texture points.
1291 //Note that this notably tests object loader functionality.
1292 int UtcDaliVisualFactoryGetMeshVisual8(void)
1294 //Set up test application first, so everything else can be handled.
1295 ToolkitTestApplication application;
1297 tet_infoline( "UtcDaliVisualFactoryGetMeshVisual5: Request mesh visual with normal-less object file." );
1299 //Set up visual properties.
1300 Property::Map propertyMap;
1301 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1302 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_SIMPLE_OBJ_FILE_NAME );
1303 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1304 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1306 //Test to see if mesh loads correctly.
1307 MeshVisualLoadsCorrectlyTest( propertyMap, application );
1312 //Test if mesh visual handles the case of lacking an object file.
1313 int UtcDaliVisualFactoryGetMeshVisualN1(void)
1315 //Set up test application first, so everything else can be handled.
1316 ToolkitTestApplication application;
1318 tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN1: Request mesh visual without object file" );
1320 //Set up visual properties.
1321 Property::Map propertyMap;
1322 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1323 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1324 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1326 //Test to see if mesh doesn't load with these properties, as expected.
1327 MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
1333 //Test if mesh visual handles the case of being passed invalid material and images urls.
1334 int UtcDaliVisualFactoryGetMeshVisualN2(void)
1336 //Set up test application first, so everything else can be handled.
1337 ToolkitTestApplication application;
1339 tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN2: Request mesh visual with invalid material and images urls" );
1341 //Set up visual properties.
1342 Property::Map propertyMap;
1343 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1344 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME );
1345 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "invalid" );
1346 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "also invalid" );
1348 //Test to see if mesh doesn't load with these properties, as expected.
1349 MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
1355 //Test if mesh visual handles the case of being passed an invalid object url
1356 int UtcDaliVisualFactoryGetMeshVisualN3(void)
1358 //Set up test application first, so everything else can be handled.
1359 ToolkitTestApplication application;
1360 tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN3: Request mesh visual with invalid object url" );
1363 //Set up visual properties.
1364 Property::Map propertyMap;
1365 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH );
1366 propertyMap.Insert( MeshVisual::Property::OBJECT_URL, "invalid" );
1367 propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME );
1368 propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" );
1370 //Test to see if mesh doesn't load with these properties, as expected.
1371 MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application );
1376 //Creates a primitive visual with the given property map and tests to see if it correctly loads in the given application.
1377 void TestPrimitiveVisualWithProperties( Property::Map& propertyMap, ToolkitTestApplication& application )
1379 VisualFactory factory = VisualFactory::Get();
1380 DALI_TEST_CHECK( factory );
1382 //Create a primitive visual.
1383 Visual::Base visual = factory.CreateVisual( propertyMap );
1384 DALI_TEST_CHECK( visual );
1386 //Create an actor on stage to house the visual.
1387 DummyControl actor = DummyControl::New(true);
1388 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1389 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1391 actor.SetSize( 200.f, 200.f );
1392 Stage::GetCurrent().Add( actor );
1393 visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) );
1395 //Ensure set on stage.
1396 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
1398 //Tell test application to load the visual.
1399 application.SendNotification();
1400 application.Render(0);
1402 Matrix testScaleMatrix;
1403 testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) );
1404 Matrix actualScaleMatrix;
1406 //Test to see if the object has been successfully loaded.
1407 DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue<Matrix>( "uObjectMatrix", actualScaleMatrix ) );
1408 DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION );
1410 //Finish by setting off stage, and ensuring this was successful.
1412 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
1415 //Test if primitive shape loads correctly when supplied with only the bare minimum requirements, the shape to use.
1416 int UtcDaliVisualFactoryGetPrimitiveVisual1(void)
1418 //Set up test application first, so everything else can be handled.
1419 ToolkitTestApplication application;
1421 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual1: Request primitive visual with a shape only" );
1423 //Set up visual properties.
1424 Property::Map propertyMap;
1425 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1426 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
1428 //Test to see if shape loads correctly.
1429 TestPrimitiveVisualWithProperties( propertyMap, application );
1434 //Test if primitive shape loads correctly when supplied with all possible parameters
1435 int UtcDaliVisualFactoryGetPrimitiveVisual2(void)
1437 //Set up test application first, so everything else can be handled.
1438 ToolkitTestApplication application;
1440 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual2: Request primitive visual with everything" );
1442 //Set up visual properties.
1443 Property::Map propertyMap;
1444 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1445 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE );
1446 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1447 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1448 propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 );
1449 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1450 propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
1451 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1452 propertyMap.Insert( PrimitiveVisual::Property::SCALE_RADIUS, 60.0f );
1453 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f );
1454 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, 0.8f );
1455 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.9, 1.0, 1.1 ) );
1457 //Test to see if shape loads correctly.
1458 TestPrimitiveVisualWithProperties( propertyMap, application );
1463 //Test if primitive shape loads a sphere correctly.
1464 int UtcDaliVisualFactoryGetPrimitiveVisual3(void)
1466 //Set up test application first, so everything else can be handled.
1467 ToolkitTestApplication application;
1469 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual3: Request primitive visual to display a sphere" );
1471 //Set up visual properties.
1472 Property::Map propertyMap;
1473 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1474 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1475 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1476 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1477 propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 );
1479 //Test to see if shape loads correctly.
1480 TestPrimitiveVisualWithProperties( propertyMap, application );
1485 //Test if primitive shape loads a conic section correctly.
1486 int UtcDaliVisualFactoryGetPrimitiveVisual4(void)
1488 //Set up test application first, so everything else can be handled.
1489 ToolkitTestApplication application;
1491 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual4: Request primitive visual to display a conic section" );
1493 //Set up visual properties.
1494 Property::Map propertyMap;
1495 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1496 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTRUM );
1497 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1498 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1499 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1500 propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f );
1501 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1503 //Test to see if shape loads correctly.
1504 TestPrimitiveVisualWithProperties( propertyMap, application );
1509 //Test if primitive shape loads a bevelled cube correctly.
1510 int UtcDaliVisualFactoryGetPrimitiveVisual5(void)
1512 //Set up test application first, so everything else can be handled.
1513 ToolkitTestApplication application;
1515 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual5: Request primitive visual to display a bevelled cube" );
1517 //Set up visual properties.
1518 Property::Map propertyMap;
1519 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1520 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::BEVELLED_CUBE );
1521 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1522 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f );
1524 //Test to see if shape loads correctly.
1525 TestPrimitiveVisualWithProperties( propertyMap, application );
1530 //Test if primitive shape loads an octahedron correctly.
1531 int UtcDaliVisualFactoryGetPrimitiveVisual6(void)
1533 //Set up test application first, so everything else can be handled.
1534 ToolkitTestApplication application;
1536 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual6: Request primitive visual to display an octahedron" );
1538 //Set up visual properties.
1539 Property::Map propertyMap;
1540 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1541 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::OCTAHEDRON );
1542 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1544 //Test to see if shape loads correctly.
1545 TestPrimitiveVisualWithProperties( propertyMap, application );
1550 //Test if primitive shape loads a cone correctly.
1551 int UtcDaliVisualFactoryGetPrimitiveVisual7(void)
1553 //Set up test application first, so everything else can be handled.
1554 ToolkitTestApplication application;
1556 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual7: Request primitive visual to display a cone" );
1558 //Set up visual properties.
1559 Property::Map propertyMap;
1560 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1561 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONE );
1562 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1563 propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 );
1564 propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f );
1565 propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f );
1567 //Test to see if shape loads correctly.
1568 TestPrimitiveVisualWithProperties( propertyMap, application );
1573 //Test if primitive shape loads correctly when light position is manually set.
1574 int UtcDaliVisualFactoryGetPrimitiveVisual8(void)
1576 //Set up test application first, so everything else can be handled.
1577 ToolkitTestApplication application;
1579 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual8: Request primitive visual with set light position" );
1581 //Set up visual properties.
1582 Property::Map propertyMap;
1583 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1584 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1585 propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) );
1586 propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) );
1588 //Test to see if shape loads correctly.
1589 TestPrimitiveVisualWithProperties( propertyMap, application );
1594 //Test if primitive shape loads correctly when told to use too many slices.
1595 int UtcDaliVisualFactoryGetPrimitiveVisual9(void)
1597 //Set up test application first, so everything else can be handled.
1598 ToolkitTestApplication application;
1600 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual9: Request primitive visual with above-cap slices." );
1602 //Set up visual properties.
1603 Property::Map propertyMap;
1604 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1605 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1606 propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 1000000 ) );
1608 //Test to see if shape loads correctly.
1609 TestPrimitiveVisualWithProperties( propertyMap, application );
1614 //Test if primitive shape loads correctly when told to use too few slices. (2 slices or less.)
1615 int UtcDaliVisualFactoryGetPrimitiveVisual10(void)
1617 //Set up test application first, so everything else can be handled.
1618 ToolkitTestApplication application;
1620 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual10: Request primitive visual with too few slices." );
1622 //Set up visual properties.
1623 Property::Map propertyMap;
1624 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1625 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1626 propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 2 ) );
1628 //Test to see if shape loads correctly.
1629 TestPrimitiveVisualWithProperties( propertyMap, application );
1634 //Test if primitive shape loads correctly when told to use too many stacks.
1635 int UtcDaliVisualFactoryGetPrimitiveVisual11(void)
1637 //Set up test application first, so everything else can be handled.
1638 ToolkitTestApplication application;
1640 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual11: Request primitive visual with too many stacks." );
1642 //Set up visual properties.
1643 Property::Map propertyMap;
1644 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1645 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1646 propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1000000 ) );
1648 //Test to see if shape loads correctly.
1649 TestPrimitiveVisualWithProperties( propertyMap, application );
1654 //Test if primitive shape loads correctly when told to use too few stacks. (1 stack or less.)
1655 int UtcDaliVisualFactoryGetPrimitiveVisual12(void)
1657 //Set up test application first, so everything else can be handled.
1658 ToolkitTestApplication application;
1660 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual12: Request primitive visual with too few stacks." );
1662 //Set up visual properties.
1663 Property::Map propertyMap;
1664 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1665 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1666 propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1 ) );
1668 //Test to see if shape loads correctly.
1669 TestPrimitiveVisualWithProperties( propertyMap, application );
1674 //Test if primitive shape loads correctly when told to use invalid (zero or negative) dimensions.
1675 int UtcDaliVisualFactoryGetPrimitiveVisual13(void)
1677 //Set up test application first, so everything else can be handled.
1678 ToolkitTestApplication application;
1680 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual13: Request primitive visual with invalid scale dimensions." );
1682 //Set up visual properties.
1683 Property::Map propertyMap;
1684 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1685 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1686 propertyMap.Insert( PrimitiveVisual::Property::SCALE_DIMENSIONS, Vector3::ZERO );
1688 //Test to see if shape loads correctly.
1689 TestPrimitiveVisualWithProperties( propertyMap, application );
1694 //Test if primitive shape loads correctly when told to use too low a bevel percentage.
1695 int UtcDaliVisualFactoryGetPrimitiveVisual14(void)
1697 //Set up test application first, so everything else can be handled.
1698 ToolkitTestApplication application;
1700 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual14: Request primitive visual with too low a bevel percentage." );
1702 //Set up visual properties.
1703 Property::Map propertyMap;
1704 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1705 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1706 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( -1.0f ) );
1708 //Test to see if shape loads correctly.
1709 TestPrimitiveVisualWithProperties( propertyMap, application );
1714 //Test if primitive shape loads correctly when told to use too high a bevel percentage.
1715 int UtcDaliVisualFactoryGetPrimitiveVisual15(void)
1717 //Set up test application first, so everything else can be handled.
1718 ToolkitTestApplication application;
1720 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual15: Request primitive visual with too high a bevel percentage." );
1722 //Set up visual properties.
1723 Property::Map propertyMap;
1724 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1725 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1726 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( 2.0f ) );
1728 //Test to see if shape loads correctly.
1729 TestPrimitiveVisualWithProperties( propertyMap, application );
1734 //Test if primitive shape loads correctly when told to use too low a bevel smoothness.
1735 int UtcDaliVisualFactoryGetPrimitiveVisual16(void)
1737 //Set up test application first, so everything else can be handled.
1738 ToolkitTestApplication application;
1740 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual16: Request primitive visual with too low a bevel smoothness." );
1742 //Set up visual properties.
1743 Property::Map propertyMap;
1744 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1745 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1746 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( -1.0f ) );
1748 //Test to see if shape loads correctly.
1749 TestPrimitiveVisualWithProperties( propertyMap, application );
1754 //Test if primitive shape loads correctly when told to use too high a bevel smoothness.
1755 int UtcDaliVisualFactoryGetPrimitiveVisual17(void)
1757 //Set up test application first, so everything else can be handled.
1758 ToolkitTestApplication application;
1760 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual17: Request primitive visual with too high a bevel smoothness." );
1762 //Set up visual properties.
1763 Property::Map propertyMap;
1764 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1765 propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE );
1766 propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( 2.0f ) );
1768 //Test to see if shape loads correctly.
1769 TestPrimitiveVisualWithProperties( propertyMap, application );
1774 //Test if primitive shape visual handles the case of not being passed a specific shape to use.
1775 int UtcDaliVisualFactoryGetPrimitiveVisualN1(void)
1777 //Set up test application first, so everything else can be handled.
1778 ToolkitTestApplication application;
1780 tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisualN1: Request primitive visual without shape" );
1782 //Set up visual properties, without supplying shape.
1783 Property::Map propertyMap;
1784 propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE );
1786 //Test to see if shape loads regardless of missing input.
1787 TestPrimitiveVisualWithProperties( propertyMap, application );
1792 int UtcDaliVisualFactoryGetAnimatedImageVisual1(void)
1794 ToolkitTestApplication application;
1795 tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual1: Request animated image visual with a gif url" );
1797 VisualFactory factory = VisualFactory::Get();
1798 Visual::Base visual = factory.CreateVisual( TEST_GIF_FILE_NAME, ImageDimensions() );
1799 DALI_TEST_CHECK( visual );
1801 TestGlAbstraction& gl = application.GetGlAbstraction();
1802 TraceCallStack& textureTrace = gl.GetTextureTrace();
1803 textureTrace.Enable(true);
1805 DummyControl actor = DummyControl::New(true);
1806 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1807 dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
1808 actor.SetSize( 200.0f, 200.0f );
1809 Stage::GetCurrent().Add( actor );
1811 application.SendNotification();
1812 application.Render();
1814 // renderer is added to actor
1815 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1817 // test the uniforms which used to handle the atlas rect
1818 // the four frames should be located inside atlas as follows: atlas size 100*100
1827 Renderer renderer = actor.GetRendererAt( 0u );
1828 DALI_TEST_CHECK( renderer );
1830 Property::Value atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) );
1831 // take into consideration the half pixel correction
1832 DALI_TEST_EQUALS( atlasRectValue.Get<Vector4>(), Vector4(0.5f, 0.5f, 49.5f, 49.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION );
1834 // waiting for the resource uploading
1835 application.SendNotification();
1836 application.Render();
1838 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1840 // Force the timer used by the animatedImageVisual to tick,
1841 Dali::Timer timer = Timer::New( 0 );
1842 timer.MockEmitSignal();
1843 application.SendNotification();
1844 application.Render();
1845 atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) );
1846 // take into consideration the half pixel correction
1847 DALI_TEST_EQUALS( atlasRectValue.Get<Vector4>(), Vector4(50.5f, 0.5f, 99.5f, 49.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION );
1849 // Force the timer used by the animatedImageVisual to tick,
1850 timer.MockEmitSignal();
1851 application.SendNotification();
1852 application.Render();
1853 atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) );
1854 // take into consideration the half pixel correction
1855 DALI_TEST_EQUALS( atlasRectValue.Get<Vector4>(), Vector4(0.5f, 50.5f, 49.5f, 99.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION );
1857 // Force the timer used by the animatedImageVisual to tick,
1858 timer.MockEmitSignal();
1859 application.SendNotification();
1860 application.Render();
1861 atlasRectValue = renderer.GetProperty( renderer.GetPropertyIndex( "uAtlasRect" ) );
1862 // take into consideration the half pixel correction
1863 DALI_TEST_EQUALS( atlasRectValue.Get<Vector4>(), Vector4(50.5f, 50.5f, 99.5f, 99.5f)/100.f, Math::MACHINE_EPSILON_100, TEST_LOCATION );
1865 // Test SetOffStage().
1867 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
1872 int UtcDaliVisualFactoryGetAnimatedImageVisual2(void)
1874 ToolkitTestApplication application;
1875 tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual2: Request animated image visual with a Property::Map, test custom wrap mode and pixel area" );
1877 const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
1878 Property::Map propertyMap;
1879 propertyMap.Add( Toolkit::Visual::Property::TYPE, Visual::IMAGE )
1880 .Add( ImageVisual::Property::URL, TEST_GIF_FILE_NAME )
1881 .Add( ImageVisual::Property::PIXEL_AREA, pixelArea )
1882 .Add( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT )
1883 .Add( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
1885 Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
1886 DALI_TEST_CHECK( visual );
1888 TestGlAbstraction& gl = application.GetGlAbstraction();
1889 TraceCallStack& textureTrace = gl.GetTextureTrace();
1890 textureTrace.Enable(true);
1891 TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
1892 texParameterTrace.Enable( true );
1894 DummyControl actor = DummyControl::New(true);
1895 DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
1896 dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
1897 actor.SetSize( 200.0f, 200.0f );
1898 Stage::GetCurrent().Add( actor );
1900 application.SendNotification();
1901 application.Render();
1903 DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
1905 DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
1907 // For animated image visual, the wrapping is handled manually in shader, so the following gl function should not be called
1908 std::stringstream out;
1909 out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
1910 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
1912 out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
1913 DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
1915 // test the uniforms which used to handle the wrap mode
1916 Renderer renderer = actor.GetRendererAt( 0u );
1917 DALI_TEST_CHECK( renderer );
1919 Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) );
1920 DALI_TEST_EQUALS( pixelAreaValue.Get<Vector4>(), pixelArea, TEST_LOCATION );
1921 Vector4 pixelAreaUniform;
1922 DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "pixelArea", pixelAreaUniform ) );
1923 DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
1925 Property::Value wrapModeValue = renderer.GetProperty( renderer.GetPropertyIndex( "wrapMode" ) );
1926 Vector2 wrapMode( WrapMode::MIRRORED_REPEAT-1, WrapMode::REPEAT-1 );
1927 DALI_TEST_EQUALS( wrapModeValue.Get<Vector2>(), wrapMode, TEST_LOCATION );
1928 Vector2 wrapModeUniform;
1929 DALI_TEST_CHECK( gl.GetUniformValue<Vector2>( "wrapMode", wrapModeUniform ) );
1930 DALI_TEST_EQUALS( wrapMode, wrapModeUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION );
1933 DALI_TEST_CHECK( actor.GetRendererCount() == 0u );