[dali_2.3.19] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-SlideTransition.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 #include <dali-toolkit-test-suite-utils.h>
19 #include <dali-toolkit/dali-toolkit.h>
20 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
21 #include <dali-toolkit/public-api/transition/slide-transition.h>
22 #include <dali-toolkit/public-api/transition/transition-base.h>
23 #include <dali-toolkit/public-api/transition/transition-set.h>
24 #include <dali/devel-api/actors/actor-devel.h>
25 #include <stdlib.h>
26 #include <iostream>
27
28 using namespace Dali;
29 using namespace Dali::Toolkit;
30
31 // Functor to test whether a Finish signal is emitted
32 struct TransitionFinishCheck
33 {
34   TransitionFinishCheck(bool& signalReceived)
35   : mSignalReceived(signalReceived)
36   {
37   }
38
39   void operator()(TransitionSet& transitionSet)
40   {
41     mSignalReceived = true;
42   }
43
44   void Reset()
45   {
46     mSignalReceived = false;
47   }
48
49   void CheckSignalReceived()
50   {
51     if(!mSignalReceived)
52     {
53       tet_printf("Expected Finish signal was not received\n");
54       tet_result(TET_FAIL);
55     }
56     else
57     {
58       tet_result(TET_PASS);
59     }
60   }
61
62   void CheckSignalNotReceived()
63   {
64     if(mSignalReceived)
65     {
66       tet_printf("Unexpected Finish signal was received\n");
67       tet_result(TET_FAIL);
68     }
69     else
70     {
71       tet_result(TET_PASS);
72     }
73   }
74
75   bool& mSignalReceived; // owned by individual tests
76 };
77
78 int UtcDaliSlideTransitionSetGetProperty(void)
79 {
80   ToolkitTestApplication application;
81   tet_infoline("UtcDaliSlideTransitionSetGetProperty");
82
83   Control control = Control::New();
84
85   SlideTransition slide = SlideTransition::New(control, Dali::Toolkit::SlideTransitionDirection::TOP, TimePeriod(-0.5f, -0.5f));
86
87   TimePeriod timePeriod = slide.GetTimePeriod();
88   DALI_TEST_EQUALS(0.0f, timePeriod.delaySeconds, TEST_LOCATION);
89   DALI_TEST_EQUALS(0.0f, timePeriod.durationSeconds, TEST_LOCATION);
90
91   DALI_TEST_EQUALS(Dali::Toolkit::SlideTransitionDirection::TOP, slide.GetDirection(), TEST_LOCATION);
92
93   slide.SetDirection(Dali::Toolkit::SlideTransitionDirection::BOTTOM);
94   DALI_TEST_EQUALS(Dali::Toolkit::SlideTransitionDirection::BOTTOM, slide.GetDirection(), TEST_LOCATION);
95
96   END_TEST;
97 }
98
99 int UtcDaliSlideTransitionWithOffScene(void)
100 {
101   ToolkitTestApplication application;
102   tet_infoline("UtcDaliSlideTransitionWithOffScene");
103
104   Control control = Control::New();
105   control.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
106   control.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
107   control.SetProperty(Actor::Property::SIZE, Vector3(150, 150, 0));
108   Property::Map controlProperty;
109   controlProperty.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
110   controlProperty.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
111   control.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty);
112
113   application.SendNotification();
114   application.Render(20);
115
116   DALI_TEST_EQUALS(Vector2(0, 0), control.GetCurrentProperty<Vector2>(Actor::Property::POSITION), TEST_LOCATION);
117
118   SlideTransition slide = SlideTransition::New(control, Dali::Toolkit::SlideTransitionDirection::BOTTOM, TimePeriod(0.5f));
119   slide.SetAppearingTransition(false);
120   TransitionSet transitionSet = TransitionSet::New();
121   transitionSet.AddTransition(slide);
122   transitionSet.Play();
123
124   bool                  signalReceived(false);
125   TransitionFinishCheck finishCheck(signalReceived);
126   transitionSet.FinishedSignal().Connect(&application, finishCheck);
127
128   application.SendNotification();
129   application.Render(400);
130
131   // We didn't expect the animation to finish yet
132   application.SendNotification();
133   finishCheck.CheckSignalNotReceived();
134
135   DALI_TEST_EQUALS(Vector2(0, 0), control.GetCurrentProperty<Vector2>(Actor::Property::POSITION), TEST_LOCATION);
136
137   application.SendNotification();
138   application.Render(200);
139
140   // We did expect the animation to finish
141   application.SendNotification();
142   finishCheck.CheckSignalReceived();
143
144   application.SendNotification();
145   application.Render(20);
146
147   DALI_TEST_EQUALS(Vector2(0, 0), control.GetCurrentProperty<Vector2>(Actor::Property::POSITION), TEST_LOCATION);
148
149   END_TEST;
150 }
151
152 int UtcDaliSlideTransitionOut(void)
153 {
154   ToolkitTestApplication application;
155   tet_infoline("UtcDaliSlideTransitionOut");
156
157   Control control = Control::New();
158   control.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
159   control.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
160   control.SetProperty(Actor::Property::SIZE, Vector3(100, 100, 0));
161   control.SetProperty(Actor::Property::OPACITY, 1.0f);
162   Property::Map controlProperty;
163   controlProperty.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
164   controlProperty.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
165   control.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty);
166
167   application.GetScene().Add(control);
168
169   application.SendNotification();
170   application.Render(20);
171
172   DALI_TEST_EQUALS(Vector2(0, 0), control.GetCurrentProperty<Vector2>(Actor::Property::POSITION), TEST_LOCATION);
173
174   Vector2         windowSize = application.GetScene().GetSize();
175   SlideTransition slide      = SlideTransition::New(control, Dali::Toolkit::SlideTransitionDirection::BOTTOM, TimePeriod(0.5f));
176   slide.SetAppearingTransition(false);
177
178   TransitionSet transitionSet = TransitionSet::New();
179   transitionSet.AddTransition(slide);
180   transitionSet.Play();
181
182   bool                  signalReceived(false);
183   TransitionFinishCheck finishCheck(signalReceived);
184   transitionSet.FinishedSignal().Connect(&application, finishCheck);
185
186   application.SendNotification();
187   application.Render(400);
188
189   // We didn't expect the animation to finish yet
190   application.SendNotification();
191   finishCheck.CheckSignalNotReceived();
192
193   Vector2 currentPosition = control.GetCurrentProperty<Vector2>(Actor::Property::POSITION);
194   currentPosition += (windowSize / 2.0f) - Vector2(50, 50);
195   DALI_TEST_CHECK(currentPosition.y >= 0.7 * windowSize.y && currentPosition.y <= 0.9 * windowSize.y);
196
197   application.SendNotification();
198   application.Render(200);
199
200   // We did expect the animation to finish
201   application.SendNotification();
202   finishCheck.CheckSignalReceived();
203
204   application.SendNotification();
205   application.Render(20);
206
207   // Property is reset after animation.
208   DALI_TEST_EQUALS(Vector2(0, 0), control.GetCurrentProperty<Vector2>(Actor::Property::POSITION), TEST_LOCATION);
209
210   END_TEST;
211 }
212
213 int UtcDaliSlideTransitionIn(void)
214 {
215   ToolkitTestApplication application;
216   tet_infoline("UtcDaliSlideTransitionIn");
217
218   Control control = Control::New();
219   control.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
220   control.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
221   control.SetProperty(Actor::Property::SIZE, Vector3(100, 100, 0));
222   control.SetProperty(Actor::Property::OPACITY, 1.0f);
223   Property::Map controlProperty;
224   controlProperty.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
225   controlProperty.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
226   control.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty);
227
228   application.GetScene().Add(control);
229
230   application.SendNotification();
231   application.Render(20);
232
233   DALI_TEST_EQUALS(Vector2(0, 0), control.GetCurrentProperty<Vector2>(Actor::Property::POSITION), TEST_LOCATION);
234
235   Vector2 windowSize = application.GetScene().GetSize();
236
237   SlideTransition slide = SlideTransition::New(control, Dali::Toolkit::SlideTransitionDirection::RIGHT, TimePeriod(0.5f));
238   slide.SetAppearingTransition(true);
239   TransitionSet transitionSet = TransitionSet::New();
240   transitionSet.AddTransition(slide);
241   transitionSet.Play();
242
243   bool                  signalReceived(false);
244   TransitionFinishCheck finishCheck(signalReceived);
245   transitionSet.FinishedSignal().Connect(&application, finishCheck);
246
247   application.SendNotification();
248   application.Render(400);
249
250   // We didn't expect the animation to finish yet
251   application.SendNotification();
252   finishCheck.CheckSignalNotReceived();
253
254   Vector2 currentPosition = control.GetCurrentProperty<Vector2>(Actor::Property::POSITION);
255   currentPosition += (windowSize / 2.0f) - Vector2(50, 50);
256   DALI_TEST_CHECK(currentPosition.x >= 0.1 * windowSize.x && currentPosition.x <= 0.3 * windowSize.x);
257
258   application.SendNotification();
259   application.Render(200);
260
261   // We did expect the animation to finish
262   application.SendNotification();
263   finishCheck.CheckSignalReceived();
264
265   application.SendNotification();
266   application.Render(20);
267
268   DALI_TEST_EQUALS(Vector2(0, 0), control.GetCurrentProperty<Vector2>(Actor::Property::POSITION), TEST_LOCATION);
269
270   END_TEST;
271 }