68ed472356f2f9ae69bd62fab2534e1388640555
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / dali-toolkit-test-utils / toolkit-window.h
1 #ifndef TOOLKIT_WINDOW_H
2 #define TOOLKIT_WINDOW_H
3
4 /*
5  * Copyright (c) 2020 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20
21 //EXTERNAL INCLUDES
22 #include <string>
23 #include <dali/public-api/math/rect.h>
24 #include <dali/public-api/object/base-handle.h>
25 #include <dali/public-api/signals/dali-signal.h>
26 #include <dali/integration-api/scene.h>
27
28 namespace Dali
29 {
30
31 class Actor;
32 class Layer;
33 class RenderSurfaceInterface;
34 struct KeyEvent;
35 class TouchData;
36 struct WheelEvent;
37
38 typedef Dali::Rect<int> PositionSize;
39
40 namespace Internal
41 {
42 namespace Adaptor
43 {
44 class Window;
45 }
46 }
47
48 class Window;
49 typedef Signal< void (Window,bool) > FocusChangeSignalType;
50
51 class Window : public BaseHandle
52 {
53 public:
54
55   static Window New(PositionSize windowPosition, const std::string& name, bool isTransparent = false);
56   static Window New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent = false);
57
58   Window();
59   ~Window();
60   Window(const Window& handle);
61   Window& operator=(const Window& rhs);
62
63   Integration::Scene GetScene();
64   Dali::RenderSurfaceInterface& GetRenderSurface();
65   void Add( Dali::Actor actor );
66   void Remove( Dali::Actor actor );
67   Dali::Layer GetRootLayer() const;
68   void SetBackgroundColor( const Vector4& color );
69   Vector4 GetBackgroundColor() const;
70   void Raise();
71   void Hide();
72   FocusChangeSignalType& FocusChangeSignal();
73
74 public:
75   explicit Window( Internal::Adaptor::Window* window );
76 };
77
78 Internal::Adaptor::Window& GetImplementation(Dali::Window& window);
79 const Internal::Adaptor::Window& GetImplementation(const Dali::Window& window);
80
81 namespace DevelWindow
82 {
83 typedef Signal< void () > EventProcessingFinishedSignalType;
84 typedef Signal< void (const KeyEvent&) > KeyEventSignalType;
85 typedef Signal< bool (const KeyEvent&) > KeyEventGeneratedSignalType;
86 typedef Signal< void (const TouchData&) > TouchSignalType;
87 typedef Signal< void (const WheelEvent&) > WheelEventSignalType;
88 typedef Signal< void ( Window, bool ) > VisibilityChangedSignalType;
89
90 Dali::Window Get( Actor actor );
91 Dali::Window DownCast(  BaseHandle handle );
92
93 EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window );
94 KeyEventSignalType& KeyEventSignal( Dali::Window window );
95 KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Dali::Window window );
96 TouchSignalType& TouchSignal( Dali::Window window );
97 WheelEventSignalType& WheelEventSignal( Window window );
98 VisibilityChangedSignalType& VisibilityChangedSignal( Window window );
99 }
100
101 } // namespace Dali
102
103 #endif // TOOLKIT_WINDOW_H