fe9c32993cd956d9e37d6753343830bf8cec9536
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / dali-toolkit-test-utils / test-graphics-controller.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #include "test-graphics-controller.h"
18
19 #include "test-graphics-buffer.h"
20 #include "test-graphics-command-buffer.h"
21 #include "test-graphics-reflection.h"
22 #include "test-graphics-sampler.h"
23 #include "test-graphics-shader.h"
24 #include "test-graphics-texture.h"
25
26 #include <dali/integration-api/gl-defines.h>
27 #include <cstdio>
28 #include <iostream>
29 #include <sstream>
30
31 namespace Dali
32 {
33 template<typename T>
34 T* Uncast(const Graphics::CommandBuffer* object)
35 {
36   return const_cast<T*>(static_cast<const T*>(object));
37 }
38
39 template<typename T>
40 T* Uncast(const Graphics::Texture* object)
41 {
42   return const_cast<T*>(static_cast<const T*>(object));
43 }
44
45 template<typename T>
46 T* Uncast(const Graphics::Sampler* object)
47 {
48   return const_cast<T*>(static_cast<const T*>(object));
49 }
50
51 template<typename T>
52 T* Uncast(const Graphics::Buffer* object)
53 {
54   return const_cast<T*>(static_cast<const T*>(object));
55 }
56
57 template<typename T>
58 T* Uncast(const Graphics::Shader* object)
59 {
60   return const_cast<T*>(static_cast<const T*>(object));
61 }
62
63 std::ostream& operator<<(std::ostream& o, const Graphics::BufferCreateInfo& bufferCreateInfo)
64 {
65   return o << "usage:" << std::hex << bufferCreateInfo.usage << ", size:" << std::dec << bufferCreateInfo.size;
66 }
67
68 std::ostream& operator<<(std::ostream& o, const Graphics::CommandBufferCreateInfo& commandBufferCreateInfo)
69 {
70   return o << "level:" << (commandBufferCreateInfo.level == Graphics::CommandBufferLevel::PRIMARY ? "PRIMARY" : "SECONDARY")
71            << ", fixedCapacity:" << std::dec << commandBufferCreateInfo.fixedCapacity;
72 }
73
74 std::ostream& operator<<(std::ostream& o, const Graphics::TextureType& textureType)
75 {
76   switch(textureType)
77   {
78     case Graphics::TextureType::TEXTURE_2D:
79       o << "TEXTURE_2D";
80       break;
81     case Graphics::TextureType::TEXTURE_3D:
82       o << "TEXTURE_3D";
83       break;
84     case Graphics::TextureType::TEXTURE_CUBEMAP:
85       o << "TEXTURE_CUBEMAP";
86       break;
87   }
88   return o;
89 }
90
91 std::ostream& operator<<(std::ostream& o, const Graphics::Extent2D extent)
92 {
93   o << "width:" << extent.width << ", height:" << extent.height;
94   return o;
95 }
96
97 std::ostream& operator<<(std::ostream& o, const Graphics::TextureCreateInfo& createInfo)
98 {
99   o << "textureType:" << createInfo.textureType
100     << " size:" << createInfo.size
101     << " format:" << static_cast<uint32_t>(createInfo.format)
102     << " mipMapFlag:" << createInfo.mipMapFlag
103     << " layout:" << (createInfo.layout == Graphics::TextureLayout::LINEAR ? "LINEAR" : "OPTIMAL")
104     << " usageFlags:" << std::hex << createInfo.usageFlags
105     << " data:" << std::hex << createInfo.data
106     << " dataSize:" << std::dec << createInfo.dataSize
107     << " nativeImagePtr:" << std::hex << createInfo.nativeImagePtr;
108   return o;
109 }
110
111 std::ostream& operator<<(std::ostream& o, Graphics::SamplerAddressMode addressMode)
112 {
113   switch(addressMode)
114   {
115     case Graphics::SamplerAddressMode::REPEAT:
116       o << "REPEAT";
117       break;
118     case Graphics::SamplerAddressMode::MIRRORED_REPEAT:
119       o << "MIRRORED_REPEAT";
120       break;
121     case Graphics::SamplerAddressMode::CLAMP_TO_EDGE:
122       o << "CLAMP_TO_EDGE";
123       break;
124     case Graphics::SamplerAddressMode::CLAMP_TO_BORDER:
125       o << "CLAMP_TO_BORDER";
126       break;
127     case Graphics::SamplerAddressMode::MIRROR_CLAMP_TO_EDGE:
128       o << "MIRROR_CLAMP_TO_EDGE";
129       break;
130   }
131   return o;
132 }
133
134 std::ostream& operator<<(std::ostream& o, Graphics::SamplerFilter filterMode)
135 {
136   switch(filterMode)
137   {
138     case Graphics::SamplerFilter::LINEAR:
139       o << "LINEAR";
140       break;
141     case Graphics::SamplerFilter::NEAREST:
142       o << "NEAREST";
143       break;
144   }
145   return o;
146 }
147
148 std::ostream& operator<<(std::ostream& o, Graphics::SamplerMipmapMode mipmapMode)
149 {
150   switch(mipmapMode)
151   {
152     case Graphics::SamplerMipmapMode::NONE:
153       o << "NONE";
154       break;
155     case Graphics::SamplerMipmapMode::LINEAR:
156       o << "LINEAR";
157       break;
158     case Graphics::SamplerMipmapMode::NEAREST:
159       o << "NEAREST";
160       break;
161   }
162   return o;
163 }
164
165 std::ostream& operator<<(std::ostream& o, const Graphics::SamplerCreateInfo& createInfo)
166 {
167   o << "minFilter:" << createInfo.minFilter
168     << " magFilter:" << createInfo.magFilter
169     << " wrapModeU:" << createInfo.addressModeU
170     << " wrapModeV:" << createInfo.addressModeV
171     << " wrapModeW:" << createInfo.addressModeW
172     << " mipMapMode:" << createInfo.mipMapMode;
173   return o;
174 }
175
176 class TestGraphicsMemory : public Graphics::Memory
177 {
178 public:
179   TestGraphicsMemory(TraceCallStack& callStack, TestGraphicsBuffer& buffer, uint32_t mappedOffset, uint32_t mappedSize)
180   : mCallStack(callStack),
181     mBuffer(buffer),
182     mMappedOffset(mappedOffset),
183     mMappedSize(mappedSize)
184   {
185   }
186
187   void* LockRegion(uint32_t offset, uint32_t size) override
188   {
189     std::ostringstream o;
190     o << offset << ", " << size;
191     mCallStack.PushCall("Memory::LockRegion", o.str());
192
193     if(offset > mMappedOffset + mMappedSize ||
194        size + offset > mMappedOffset + mMappedSize)
195     {
196       fprintf(stderr, "TestGraphics.Memory::LockRegion() Out of bounds");
197       mBuffer.memory.resize(mMappedOffset + offset + size); // Grow to prevent memcpy from crashing
198     }
199     mLockedOffset = offset;
200     mLockedSize   = size;
201     return &mBuffer.memory[mMappedOffset + offset];
202   }
203
204   void Unlock(bool flush) override
205   {
206     mCallStack.PushCall("Memory::Unlock", (flush ? "Flush" : "NoFlush"));
207     if(flush)
208     {
209       Flush();
210     }
211   }
212
213   void Flush() override
214   {
215     mCallStack.PushCall("Memory::Flush", "");
216     mBuffer.Bind();
217     mBuffer.Upload(mMappedOffset + mLockedOffset, mLockedSize);
218     mBuffer.Unbind();
219   }
220
221   TraceCallStack&     mCallStack;
222   TestGraphicsBuffer& mBuffer;
223   uint32_t            mMappedOffset;
224   uint32_t            mMappedSize;
225   uint32_t            mLockedOffset;
226   uint32_t            mLockedSize;
227 };
228
229 TestGraphicsController::TestGraphicsController()
230 : mCallStack(true, "TestGraphicsController."),
231   mCommandBufferCallStack(true, "TestCommandBuffer.")
232 {
233   mCallStack.Enable(true);
234   mCommandBufferCallStack.Enable(true);
235   auto& trace = mGl.GetTextureTrace();
236   trace.Enable(true);
237   trace.EnableLogging(true);
238 }
239
240 int GetNumComponents(Graphics::VertexInputFormat vertexFormat)
241 {
242   switch(vertexFormat)
243   {
244     case Graphics::VertexInputFormat::UNDEFINED:
245     case Graphics::VertexInputFormat::FLOAT:
246     case Graphics::VertexInputFormat::INTEGER:
247       return 1;
248     case Graphics::VertexInputFormat::IVECTOR2:
249     case Graphics::VertexInputFormat::FVECTOR2:
250       return 2;
251     case Graphics::VertexInputFormat::IVECTOR3:
252     case Graphics::VertexInputFormat::FVECTOR3:
253       return 3;
254     case Graphics::VertexInputFormat::FVECTOR4:
255     case Graphics::VertexInputFormat::IVECTOR4:
256       return 4;
257   }
258   return 1;
259 }
260
261 GLint GetSize(Graphics::VertexInputFormat vertexFormat)
262 {
263   switch(vertexFormat)
264   {
265     case Graphics::VertexInputFormat::UNDEFINED:
266       return 1u;
267     case Graphics::VertexInputFormat::INTEGER:
268     case Graphics::VertexInputFormat::IVECTOR2:
269     case Graphics::VertexInputFormat::IVECTOR3:
270     case Graphics::VertexInputFormat::IVECTOR4:
271       return 2u;
272     case Graphics::VertexInputFormat::FLOAT:
273     case Graphics::VertexInputFormat::FVECTOR2:
274     case Graphics::VertexInputFormat::FVECTOR3:
275     case Graphics::VertexInputFormat::FVECTOR4:
276       return 4u;
277   }
278   return 1u;
279 }
280
281 GLint GetGlType(Graphics::VertexInputFormat vertexFormat)
282 {
283   switch(vertexFormat)
284   {
285     case Graphics::VertexInputFormat::UNDEFINED:
286       return GL_BYTE;
287     case Graphics::VertexInputFormat::INTEGER:
288     case Graphics::VertexInputFormat::IVECTOR2:
289     case Graphics::VertexInputFormat::IVECTOR3:
290     case Graphics::VertexInputFormat::IVECTOR4:
291       return GL_SHORT;
292     case Graphics::VertexInputFormat::FLOAT:
293     case Graphics::VertexInputFormat::FVECTOR2:
294     case Graphics::VertexInputFormat::FVECTOR3:
295     case Graphics::VertexInputFormat::FVECTOR4:
296       return GL_FLOAT;
297   }
298   return GL_BYTE;
299 }
300
301 GLenum GetTopology(Graphics::PrimitiveTopology topology)
302 {
303   switch(topology)
304   {
305     case Graphics::PrimitiveTopology::POINT_LIST:
306       return GL_POINTS;
307
308     case Graphics::PrimitiveTopology::LINE_LIST:
309       return GL_LINES;
310
311     case Graphics::PrimitiveTopology::LINE_LOOP:
312       return GL_LINE_LOOP;
313
314     case Graphics::PrimitiveTopology::LINE_STRIP:
315       return GL_LINE_STRIP;
316
317     case Graphics::PrimitiveTopology::TRIANGLE_LIST:
318       return GL_TRIANGLES;
319
320     case Graphics::PrimitiveTopology::TRIANGLE_STRIP:
321       return GL_TRIANGLE_STRIP;
322
323     case Graphics::PrimitiveTopology::TRIANGLE_FAN:
324       return GL_TRIANGLE_FAN;
325   }
326   return GL_TRIANGLES;
327 }
328
329 GLenum GetCullFace(Graphics::CullMode cullMode)
330 {
331   switch(cullMode)
332   {
333     case Graphics::CullMode::NONE:
334       return GL_NONE;
335     case Graphics::CullMode::FRONT:
336       return GL_FRONT;
337     case Graphics::CullMode::BACK:
338       return GL_BACK;
339     case Graphics::CullMode::FRONT_AND_BACK:
340       return GL_FRONT_AND_BACK;
341   }
342   return GL_NONE;
343 }
344
345 GLenum GetFrontFace(Graphics::FrontFace frontFace)
346 {
347   if(frontFace == Graphics::FrontFace::CLOCKWISE)
348   {
349     return GL_CW;
350   }
351   return GL_CCW;
352 }
353
354 GLenum GetBlendFactor(Graphics::BlendFactor blendFactor)
355 {
356   GLenum glFactor = GL_ZERO;
357
358   switch(blendFactor)
359   {
360     case Graphics::BlendFactor::ZERO:
361       glFactor = GL_ZERO;
362       break;
363     case Graphics::BlendFactor::ONE:
364       glFactor = GL_ONE;
365       break;
366     case Graphics::BlendFactor::SRC_COLOR:
367       glFactor = GL_SRC_COLOR;
368       break;
369     case Graphics::BlendFactor::ONE_MINUS_SRC_COLOR:
370       glFactor = GL_ONE_MINUS_SRC_COLOR;
371       break;
372     case Graphics::BlendFactor::DST_COLOR:
373       glFactor = GL_DST_COLOR;
374       break;
375     case Graphics::BlendFactor::ONE_MINUS_DST_COLOR:
376       glFactor = GL_ONE_MINUS_DST_COLOR;
377       break;
378     case Graphics::BlendFactor::SRC_ALPHA:
379       glFactor = GL_SRC_ALPHA;
380       break;
381     case Graphics::BlendFactor::ONE_MINUS_SRC_ALPHA:
382       glFactor = GL_ONE_MINUS_SRC_ALPHA;
383       break;
384     case Graphics::BlendFactor::DST_ALPHA:
385       glFactor = GL_DST_ALPHA;
386       break;
387     case Graphics::BlendFactor::ONE_MINUS_DST_ALPHA:
388       glFactor = GL_ONE_MINUS_DST_ALPHA;
389       break;
390     case Graphics::BlendFactor::CONSTANT_COLOR:
391       glFactor = GL_CONSTANT_COLOR;
392       break;
393     case Graphics::BlendFactor::ONE_MINUS_CONSTANT_COLOR:
394       glFactor = GL_ONE_MINUS_CONSTANT_COLOR;
395       break;
396     case Graphics::BlendFactor::CONSTANT_ALPHA:
397       glFactor = GL_CONSTANT_ALPHA;
398       break;
399     case Graphics::BlendFactor::ONE_MINUS_CONSTANT_ALPHA:
400       glFactor = GL_ONE_MINUS_CONSTANT_ALPHA;
401       break;
402     case Graphics::BlendFactor::SRC_ALPHA_SATURATE:
403       glFactor = GL_SRC_ALPHA_SATURATE;
404       break;
405       // GLES doesn't appear to have dual source blending.
406     case Graphics::BlendFactor::SRC1_COLOR:
407       glFactor = GL_SRC_COLOR;
408       break;
409     case Graphics::BlendFactor::ONE_MINUS_SRC1_COLOR:
410       glFactor = GL_ONE_MINUS_SRC_COLOR;
411       break;
412     case Graphics::BlendFactor::SRC1_ALPHA:
413       glFactor = GL_SRC_ALPHA;
414       break;
415     case Graphics::BlendFactor::ONE_MINUS_SRC1_ALPHA:
416       glFactor = GL_ONE_MINUS_SRC_ALPHA;
417       break;
418   }
419   return glFactor;
420 }
421
422 GLenum GetBlendOp(Graphics::BlendOp blendOp)
423 {
424   GLenum op = GL_FUNC_ADD;
425   switch(blendOp)
426   {
427     case Graphics::BlendOp::ADD:
428       op = GL_FUNC_ADD;
429       break;
430     case Graphics::BlendOp::SUBTRACT:
431       op = GL_FUNC_SUBTRACT;
432       break;
433     case Graphics::BlendOp::REVERSE_SUBTRACT:
434       op = GL_FUNC_REVERSE_SUBTRACT;
435       break;
436     case Graphics::BlendOp::MIN:
437       op = GL_MIN;
438       break;
439     case Graphics::BlendOp::MAX:
440       op = GL_MAX;
441       break;
442
443       // @todo Add advanced blend equations
444   }
445   return op;
446 }
447
448 void TestGraphicsController::SubmitCommandBuffers(const Graphics::SubmitInfo& submitInfo)
449 {
450   TraceCallStack::NamedParams namedParams;
451   namedParams["submitInfo"] << "cmdBuffer[" << submitInfo.cmdBuffer.size()
452                             << "], flags:" << std::hex << submitInfo.flags;
453
454   mCallStack.PushCall("SubmitCommandBuffers", "", namedParams);
455
456   mSubmitStack.emplace_back(submitInfo);
457
458   for(auto& graphicsCommandBuffer : submitInfo.cmdBuffer)
459   {
460     auto commandBuffer = Uncast<TestGraphicsCommandBuffer>(graphicsCommandBuffer);
461     for(auto& binding : commandBuffer->mTextureBindings)
462     {
463       if(binding.texture)
464       {
465         auto texture = Uncast<TestGraphicsTexture>(binding.texture);
466
467         texture->Bind(binding.binding);
468
469         if(binding.sampler)
470         {
471           auto sampler = Uncast<TestGraphicsSampler>(binding.sampler);
472           if(sampler)
473           {
474             sampler->Apply(texture->GetTarget());
475           }
476         }
477
478         texture->Prepare(); // Ensure native texture is ready
479       }
480     }
481
482     // IndexBuffer binding,
483     auto& indexBufferBinding = commandBuffer->mIndexBufferBinding;
484     if(indexBufferBinding.buffer)
485     {
486       auto buffer = Uncast<TestGraphicsBuffer>(indexBufferBinding.buffer);
487       buffer->Bind();
488     }
489
490     // VertexBuffer binding,
491     for(auto graphicsBuffer : commandBuffer->mVertexBufferBindings.buffers)
492     {
493       auto vertexBuffer = Uncast<TestGraphicsBuffer>(graphicsBuffer);
494       vertexBuffer->Bind();
495     }
496
497     // Pipeline attribute setup
498     auto& vi = commandBuffer->mPipeline->vertexInputState;
499     for(auto& attribute : vi.attributes)
500     {
501       mGl.EnableVertexAttribArray(attribute.location);
502       uint32_t attributeOffset = attribute.offset;
503       GLsizei  stride          = vi.bufferBindings[attribute.binding].stride;
504
505       mGl.VertexAttribPointer(attribute.location,
506                               GetNumComponents(attribute.format),
507                               GetGlType(attribute.format),
508                               GL_FALSE, // Not normalized
509                               stride,
510                               reinterpret_cast<void*>(attributeOffset));
511     }
512
513     // Cull face setup
514     auto& rasterizationState = commandBuffer->mPipeline->rasterizationState;
515     if(rasterizationState.cullMode == Graphics::CullMode::NONE)
516     {
517       mGl.Disable(GL_CULL_FACE);
518     }
519     else
520     {
521       mGl.Enable(GL_CULL_FACE);
522       mGl.CullFace(GetCullFace(rasterizationState.cullMode));
523     }
524
525     mGl.FrontFace(GetFrontFace(rasterizationState.frontFace));
526     // We don't modify glPolygonMode in our context/abstraction from GL_FILL (the GL default),
527     // so it isn't present in the API (and won't have any tests!)
528
529     // Blending setup
530     auto& colorBlendState = commandBuffer->mPipeline->colorBlendState;
531     if(colorBlendState.blendEnable)
532     {
533       mGl.Enable(GL_BLEND);
534
535       mGl.BlendFuncSeparate(GetBlendFactor(colorBlendState.srcColorBlendFactor),
536                             GetBlendFactor(colorBlendState.dstColorBlendFactor),
537                             GetBlendFactor(colorBlendState.srcAlphaBlendFactor),
538                             GetBlendFactor(colorBlendState.dstAlphaBlendFactor));
539       if(colorBlendState.colorBlendOp != colorBlendState.alphaBlendOp)
540       {
541         mGl.BlendEquationSeparate(GetBlendOp(colorBlendState.colorBlendOp), GetBlendOp(colorBlendState.alphaBlendOp));
542       }
543       else
544       {
545         mGl.BlendEquation(GetBlendOp(colorBlendState.colorBlendOp));
546       }
547       mGl.BlendColor(colorBlendState.blendConstants[0],
548                      colorBlendState.blendConstants[1],
549                      colorBlendState.blendConstants[2],
550                      colorBlendState.blendConstants[3]);
551     }
552     else
553     {
554       mGl.Disable(GL_BLEND);
555     }
556
557     // draw call
558     auto topology = commandBuffer->mPipeline->inputAssemblyState.topology;
559
560     if(commandBuffer->drawCommand.drawType == TestGraphicsCommandBuffer::Draw::DrawType::Indexed)
561     {
562       mGl.DrawElements(GetTopology(topology),
563                        static_cast<GLsizei>(commandBuffer->drawCommand.u.indexedDraw.indexCount),
564                        GL_UNSIGNED_SHORT,
565                        reinterpret_cast<void*>(commandBuffer->drawCommand.u.indexedDraw.firstIndex));
566     }
567     else
568     {
569       mGl.DrawArrays(GetTopology(topology), 0, commandBuffer->drawCommand.u.unindexedDraw.vertexCount);
570     }
571
572     // attribute clear
573     for(auto& attribute : vi.attributes)
574     {
575       mGl.DisableVertexAttribArray(attribute.location);
576     }
577   }
578 }
579
580 /**
581  * @brief Presents render target
582  * @param renderTarget render target to present
583  */
584 void TestGraphicsController::PresentRenderTarget(Graphics::RenderTarget* renderTarget)
585 {
586   TraceCallStack::NamedParams namedParams;
587   namedParams["renderTarget"] << std::hex << renderTarget;
588   mCallStack.PushCall("PresentRenderTarget", "", namedParams);
589 }
590
591 /**
592  * @brief Waits until the GPU is idle
593  */
594 void TestGraphicsController::WaitIdle()
595 {
596   mCallStack.PushCall("WaitIdle", "");
597 }
598
599 /**
600  * @brief Lifecycle pause event
601  */
602 void TestGraphicsController::Pause()
603 {
604   mCallStack.PushCall("Pause", "");
605 }
606
607 /**
608  * @brief Lifecycle resume event
609  */
610 void TestGraphicsController::Resume()
611 {
612   mCallStack.PushCall("Resume", "");
613 }
614
615 void TestGraphicsController::UpdateTextures(const std::vector<Graphics::TextureUpdateInfo>&       updateInfoList,
616                                             const std::vector<Graphics::TextureUpdateSourceInfo>& sourceList)
617 {
618   TraceCallStack::NamedParams namedParams;
619   namedParams["updateInfoList"] << "[" << updateInfoList.size() << "]:";
620   namedParams["sourceList"] << "[" << sourceList.size() << "]:";
621
622   mCallStack.PushCall("UpdateTextures", "", namedParams);
623
624   // Call either TexImage2D or TexSubImage2D
625   for(unsigned int i = 0; i < updateInfoList.size(); ++i)
626   {
627     auto& updateInfo = updateInfoList[i];
628     auto& source     = sourceList[i];
629
630     auto texture = static_cast<TestGraphicsTexture*>(updateInfo.dstTexture);
631     texture->Bind(0); // Use first texture unit during resource update
632     texture->Update(updateInfo, source);
633   }
634 }
635
636 bool TestGraphicsController::EnableDepthStencilBuffer(bool enableDepth, bool enableStencil)
637 {
638   TraceCallStack::NamedParams namedParams;
639   namedParams["enableDepth"] << (enableDepth ? "T" : "F");
640   namedParams["enableStencil"] << (enableStencil ? "T" : "F");
641   mCallStack.PushCall("EnableDepthStencilBuffer", "", namedParams);
642   return false;
643 }
644
645 void TestGraphicsController::RunGarbageCollector(size_t numberOfDiscardedRenderers)
646 {
647   TraceCallStack::NamedParams namedParams;
648   namedParams["numberOfDiscardedRenderers"] << numberOfDiscardedRenderers;
649   mCallStack.PushCall("RunGarbageCollector", "", namedParams);
650 }
651
652 void TestGraphicsController::DiscardUnusedResources()
653 {
654   mCallStack.PushCall("DiscardUnusedResources", "");
655 }
656
657 bool TestGraphicsController::IsDiscardQueueEmpty()
658 {
659   mCallStack.PushCall("IsDiscardQueueEmpty", "");
660   return isDiscardQueueEmptyResult;
661 }
662
663 /**
664  * @brief Test if the graphics subsystem has resumed & should force a draw
665  *
666  * @return true if the graphics subsystem requires a re-draw
667  */
668 bool TestGraphicsController::IsDrawOnResumeRequired()
669 {
670   mCallStack.PushCall("IsDrawOnResumeRequired", "");
671   return isDrawOnResumeRequiredResult;
672 }
673
674 Graphics::UniquePtr<Graphics::Buffer> TestGraphicsController::CreateBuffer(const Graphics::BufferCreateInfo& createInfo, Graphics::UniquePtr<Graphics::Buffer>&& oldBuffer)
675 {
676   std::ostringstream oss;
677   oss << "bufferCreateInfo:" << createInfo;
678   mCallStack.PushCall("CreateBuffer", oss.str());
679   return Graphics::MakeUnique<TestGraphicsBuffer>(mCallStack, mGl, createInfo.size, createInfo.usage);
680 }
681
682 Graphics::UniquePtr<Graphics::CommandBuffer> TestGraphicsController::CreateCommandBuffer(const Graphics::CommandBufferCreateInfo& commandBufferCreateInfo, Graphics::UniquePtr<Graphics::CommandBuffer>&& oldCommandBuffer)
683 {
684   std::ostringstream oss;
685   oss << "commandBufferCreateInfo:" << commandBufferCreateInfo;
686   mCallStack.PushCall("CreateCommandBuffer", oss.str());
687   return Graphics::MakeUnique<TestGraphicsCommandBuffer>(mCommandBufferCallStack, mGl);
688 }
689
690 Graphics::UniquePtr<Graphics::RenderPass> TestGraphicsController::CreateRenderPass(const Graphics::RenderPassCreateInfo& renderPassCreateInfo, Graphics::UniquePtr<Graphics::RenderPass>&& oldRenderPass)
691 {
692   mCallStack.PushCall("CreateRenderPass", "");
693   return nullptr;
694 }
695
696 Graphics::UniquePtr<Graphics::Texture> TestGraphicsController::CreateTexture(const Graphics::TextureCreateInfo& textureCreateInfo, Graphics::UniquePtr<Graphics::Texture>&& oldTexture)
697 {
698   TraceCallStack::NamedParams namedParams;
699   namedParams["textureCreateInfo"] << textureCreateInfo;
700   mCallStack.PushCall("CreateTexture", namedParams.str(), namedParams);
701
702   return Graphics::MakeUnique<TestGraphicsTexture>(mGl, textureCreateInfo);
703 }
704
705 Graphics::UniquePtr<Graphics::Framebuffer> TestGraphicsController::CreateFramebuffer(const Graphics::FramebufferCreateInfo& framebufferCreateInfo, Graphics::UniquePtr<Graphics::Framebuffer>&& oldFramebuffer)
706 {
707   mCallStack.PushCall("CreateFramebuffer", "");
708   return nullptr;
709 }
710
711 Graphics::UniquePtr<Graphics::Pipeline> TestGraphicsController::CreatePipeline(const Graphics::PipelineCreateInfo& pipelineCreateInfo, Graphics::UniquePtr<Graphics::Pipeline>&& oldPipeline)
712 {
713   mCallStack.PushCall("CreatePipeline", "");
714   return std::make_unique<TestGraphicsPipeline>(mGl, pipelineCreateInfo);
715 }
716
717 Graphics::UniquePtr<Graphics::Program> TestGraphicsController::CreateProgram(const Graphics::ProgramCreateInfo& programCreateInfo, Graphics::UniquePtr<Graphics::Program>&& oldProgram)
718 {
719   mCallStack.PushCall("CreateProgram", "");
720
721   for(auto cacheEntry : mProgramCache)
722   {
723     bool found = true;
724     for(auto& shader : *(programCreateInfo.shaderState))
725     {
726       auto graphicsShader = Uncast<TestGraphicsShader>(shader.shader);
727       if(memcmp(cacheEntry.shaders[shader.pipelineStage], graphicsShader->mCreateInfo.sourceData, graphicsShader->mCreateInfo.sourceSize))
728       {
729         found = false;
730         break;
731       }
732     }
733     if(found)
734     {
735       return Graphics::MakeUnique<TestGraphicsProgram>(cacheEntry.programImpl);
736     }
737   }
738
739   mProgramCache.emplace_back();
740   mProgramCache.back().programImpl = new TestGraphicsProgramImpl(mGl, programCreateInfo, mVertexFormats);
741   for(auto& shader : *(programCreateInfo.shaderState))
742   {
743     auto graphicsShader                                = Uncast<TestGraphicsShader>(shader.shader);
744     mProgramCache.back().shaders[shader.pipelineStage] = graphicsShader->mCreateInfo.sourceData;
745   }
746   return Graphics::MakeUnique<TestGraphicsProgram>(mProgramCache.back().programImpl);
747 }
748
749 Graphics::UniquePtr<Graphics::Shader> TestGraphicsController::CreateShader(const Graphics::ShaderCreateInfo& shaderCreateInfo, Graphics::UniquePtr<Graphics::Shader>&& oldShader)
750 {
751   mCallStack.PushCall("CreateShader", "");
752   return Graphics::MakeUnique<TestGraphicsShader>(mGl, shaderCreateInfo);
753 }
754
755 Graphics::UniquePtr<Graphics::Sampler> TestGraphicsController::CreateSampler(const Graphics::SamplerCreateInfo& samplerCreateInfo, Graphics::UniquePtr<Graphics::Sampler>&& oldSampler)
756 {
757   TraceCallStack::NamedParams namedParams;
758   namedParams["samplerCreateInfo"] << samplerCreateInfo;
759   mCallStack.PushCall("CreateSampler", namedParams.str(), namedParams);
760
761   return Graphics::MakeUnique<TestGraphicsSampler>(mGl, samplerCreateInfo);
762 }
763
764 Graphics::UniquePtr<Graphics::RenderTarget> TestGraphicsController::CreateRenderTarget(const Graphics::RenderTargetCreateInfo& renderTargetCreateInfo, Graphics::UniquePtr<Graphics::RenderTarget>&& oldRenderTarget)
765 {
766   mCallStack.PushCall("CreateRenderTarget", "");
767   return nullptr;
768 }
769
770 Graphics::UniquePtr<Graphics::Memory> TestGraphicsController::MapBufferRange(const Graphics::MapBufferInfo& mapInfo)
771 {
772   mCallStack.PushCall("MapBufferRange", "");
773
774   auto buffer = static_cast<TestGraphicsBuffer*>(mapInfo.buffer);
775   buffer->memory.resize(mapInfo.offset + mapInfo.size); // For initial testing, allow writes past capacity
776
777   return std::make_unique<TestGraphicsMemory>(mCallStack, *buffer, mapInfo.offset, mapInfo.size);
778 }
779
780 Graphics::UniquePtr<Graphics::Memory> TestGraphicsController::MapTextureRange(const Graphics::MapTextureInfo& mapInfo)
781 {
782   mCallStack.PushCall("MapTextureRange", "");
783   return nullptr;
784 }
785
786 void TestGraphicsController::UnmapMemory(Graphics::UniquePtr<Graphics::Memory> memory)
787 {
788   mCallStack.PushCall("UnmapMemory", "");
789 }
790
791 Graphics::MemoryRequirements TestGraphicsController::GetTextureMemoryRequirements(Graphics::Texture& texture) const
792 {
793   mCallStack.PushCall("GetTextureMemoryRequirements", "");
794   return Graphics::MemoryRequirements{};
795 }
796
797 Graphics::MemoryRequirements TestGraphicsController::GetBufferMemoryRequirements(Graphics::Buffer& buffer) const
798 {
799   mCallStack.PushCall("GetBufferMemoryRequirements", "");
800   return Graphics::MemoryRequirements{};
801 }
802
803 const Graphics::TextureProperties& TestGraphicsController::GetTextureProperties(const Graphics::Texture& texture)
804 {
805   static Graphics::TextureProperties textureProperties{};
806   mCallStack.PushCall("GetTextureProperties", "");
807
808   return textureProperties;
809 }
810
811 const Graphics::Reflection& TestGraphicsController::GetProgramReflection(const Graphics::Program& program)
812 {
813   mCallStack.PushCall("GetProgramReflection", "");
814
815   return static_cast<const TestGraphicsProgram*>(&program)->GetReflection();
816 }
817
818 bool TestGraphicsController::PipelineEquals(const Graphics::Pipeline& pipeline0, const Graphics::Pipeline& pipeline1) const
819 {
820   mCallStack.PushCall("PipelineEquals", "");
821   return false;
822 }
823
824 bool TestGraphicsController::GetProgramParameter(Graphics::Program& program, uint32_t parameterId, void* outData)
825 {
826   mCallStack.PushCall("GetProgramParameter", "");
827   auto graphicsProgram = Uncast<TestGraphicsProgram>(&program);
828   return graphicsProgram->GetParameter(parameterId, outData);
829 }
830
831 } // namespace Dali