Merge "Changes following "Remove Geometry scene object"" into devel/master
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / dali-toolkit-test-utils / mesh-builder.cpp
1 /*
2  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 #include "mesh-builder.h"
18
19 namespace Dali
20 {
21
22 Shader CreateShader()
23 {
24   return Shader::New( "vertexSrc", "fragmentSrc" );
25 }
26
27 TextureSet CreateTextureSet()
28 {
29   return TextureSet::New();
30 }
31 TextureSet CreateTextureSet( Image image )
32 {
33   TextureSet textureSet = TextureSet::New();
34   textureSet.SetImage( 0u, image );
35   return textureSet;
36 }
37
38 PropertyBuffer CreatePropertyBuffer()
39 {
40   Property::Map texturedQuadVertexFormat;
41   texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
42   texturedQuadVertexFormat["aVertexCoord"] = Property::VECTOR2;
43
44   PropertyBuffer vertexData = PropertyBuffer::New( texturedQuadVertexFormat );
45   return vertexData;
46 }
47
48 Geometry CreateQuadGeometry(void)
49 {
50   PropertyBuffer vertexData = CreatePropertyBuffer();
51   return CreateQuadGeometryFromBuffer( vertexData );
52 }
53
54 Geometry CreateQuadGeometryFromBuffer( PropertyBuffer vertexData )
55 {
56   const float halfQuadSize = .5f;
57   struct TexturedQuadVertex { Vector2 position; Vector2 textureCoordinates; };
58   TexturedQuadVertex texturedQuadVertexData[4] = {
59     { Vector2(-halfQuadSize, -halfQuadSize), Vector2(0.f, 0.f) },
60     { Vector2( halfQuadSize, -halfQuadSize), Vector2(1.f, 0.f) },
61     { Vector2(-halfQuadSize,  halfQuadSize), Vector2(0.f, 1.f) },
62     { Vector2( halfQuadSize,  halfQuadSize), Vector2(1.f, 1.f) } };
63   vertexData.SetData(texturedQuadVertexData, 4);
64
65   unsigned short indexData[6] = { 0, 3, 1, 0, 2, 3 };
66
67   Geometry geometry = Geometry::New();
68   geometry.AddVertexBuffer( vertexData );
69   geometry.SetIndexBuffer( indexData, sizeof(indexData)/sizeof(indexData[0]) );
70
71   return geometry;
72 }
73
74
75
76 } // namespace Dali