2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "mesh-builder.h"
22 #include <dali/devel-api/images/texture-set-image.h>
29 return Shader::New( "vertexSrc", "fragmentSrc" );
32 TextureSet CreateTextureSet()
34 return TextureSet::New();
37 TextureSet CreateTextureSet( Image image )
39 TextureSet textureSet = TextureSet::New();
40 TextureSetImage( textureSet, 0u, image );
44 TextureSet CreateTextureSet( Texture texture )
46 TextureSet textureSet = TextureSet::New();
47 textureSet.SetTexture(0u, texture);
51 PropertyBuffer CreatePropertyBuffer()
53 Property::Map texturedQuadVertexFormat;
54 texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
55 texturedQuadVertexFormat["aVertexCoord"] = Property::VECTOR2;
57 PropertyBuffer vertexData = PropertyBuffer::New( texturedQuadVertexFormat );
61 Geometry CreateQuadGeometry(void)
63 PropertyBuffer vertexData = CreatePropertyBuffer();
64 const float halfQuadSize = .5f;
65 struct TexturedQuadVertex { Vector2 position; Vector2 textureCoordinates; };
66 TexturedQuadVertex texturedQuadVertexData[4] = {
67 { Vector2(-halfQuadSize, -halfQuadSize), Vector2(0.f, 0.f) },
68 { Vector2( halfQuadSize, -halfQuadSize), Vector2(1.f, 0.f) },
69 { Vector2(-halfQuadSize, halfQuadSize), Vector2(0.f, 1.f) },
70 { Vector2( halfQuadSize, halfQuadSize), Vector2(1.f, 1.f) } };
71 vertexData.SetData(texturedQuadVertexData, 4);
73 unsigned short indexData[6] = { 0, 3, 1, 0, 2, 3 };
75 Geometry geometry = Geometry::New();
76 geometry.AddVertexBuffer( vertexData );
77 geometry.SetIndexBuffer( indexData, sizeof(indexData)/sizeof(indexData[0]) );