Replaced Shader Generator script with an executable for cross-platform support
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-shader-generator / shader / fragment-shader.frag
1 varying mediump vec2 vTexCoord;
2
3 uniform sampler2D sTexture;
4 uniform lowp vec4 uColor;
5
6 void main()
7 {
8   mediump vec4 color = texture2D( sTexture, vTexCoord );
9   if(color.a <= 0.0001)
10   {
11     discard;
12   }
13   gl_FragColor = color * uColor;
14 }