Facial animation support
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-scene-loader / utc-Dali-FacialAnimation.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 #include <dali-test-suite-utils.h>
19 #include <dali-scene-loader/public-api/animation-definition.h>
20 #include <dali-scene-loader/public-api/facial-animation-loader.h>
21
22 using namespace Dali;
23 using namespace Dali::SceneLoader;
24
25 int UtcDaliLoadFacialAnimation(void)
26 {
27   TestApplication app;
28
29   AnimationDefinition animDef = LoadFacialAnimation(TEST_RESOURCE_DIR "/facial-blendshape-animation.json");
30
31   DALI_TEST_EQUAL(animDef.mName, "Facial_Blendshape_Animation");
32   DALI_TEST_EQUAL(animDef.mDuration, 14.966001f);
33   DALI_TEST_EQUAL(animDef.mEndAction, Animation::BAKE);
34   DALI_TEST_EQUAL(animDef.mSpeedFactor, 1.0f);
35   DALI_TEST_EQUAL(animDef.mLoopCount, 1);
36   DALI_TEST_EQUAL(animDef.mProperties.size(), 122);
37
38   DALI_TEST_EQUAL(animDef.mProperties[0].mNodeName, "GEO_1");
39   DALI_TEST_EQUAL(animDef.mProperties[0].mPropertyName, "uBlendShapeWeight[0]");
40   DALI_TEST_EQUAL(animDef.mProperties[0].mKeyFrames.GetType(), Property::Type::FLOAT);
41   DALI_TEST_EQUAL(animDef.mProperties[0].mTimePeriod.delaySeconds, 0.0f);
42   DALI_TEST_EQUAL(animDef.mProperties[0].mTimePeriod.durationSeconds, 14.966001f);
43
44   DALI_TEST_EQUAL(animDef.mProperties[69].mNodeName, "GEO_2");
45   DALI_TEST_EQUAL(animDef.mProperties[69].mPropertyName, "uBlendShapeWeight[1]");
46   DALI_TEST_EQUAL(animDef.mProperties[69].mKeyFrames.GetType(), Property::Type::FLOAT);
47   DALI_TEST_EQUAL(animDef.mProperties[69].mTimePeriod.delaySeconds, 0.0f);
48   DALI_TEST_EQUAL(animDef.mProperties[69].mTimePeriod.durationSeconds, 14.966001f);
49
50   DALI_TEST_EQUAL(animDef.mProperties[86].mNodeName, "GEO_3");
51   DALI_TEST_EQUAL(animDef.mProperties[86].mPropertyName, "uBlendShapeWeight[2]");
52   DALI_TEST_EQUAL(animDef.mProperties[86].mKeyFrames.GetType(), Property::Type::FLOAT);
53   DALI_TEST_EQUAL(animDef.mProperties[86].mTimePeriod.delaySeconds, 0.0f);
54   DALI_TEST_EQUAL(animDef.mProperties[86].mTimePeriod.durationSeconds, 14.966001f);
55
56   DALI_TEST_EQUAL(animDef.mProperties[100].mNodeName, "GEO_4");
57   DALI_TEST_EQUAL(animDef.mProperties[100].mPropertyName, "uBlendShapeWeight[7]");
58   DALI_TEST_EQUAL(animDef.mProperties[100].mKeyFrames.GetType(), Property::Type::FLOAT);
59   DALI_TEST_EQUAL(animDef.mProperties[100].mTimePeriod.delaySeconds, 0.0f);
60   DALI_TEST_EQUAL(animDef.mProperties[100].mTimePeriod.durationSeconds, 14.966001f);
61
62   DALI_TEST_EQUAL(animDef.mProperties[121].mNodeName, "GEO_5");
63   DALI_TEST_EQUAL(animDef.mProperties[121].mPropertyName, "uBlendShapeWeight[19]");
64   DALI_TEST_EQUAL(animDef.mProperties[121].mKeyFrames.GetType(), Property::Type::FLOAT);
65   DALI_TEST_EQUAL(animDef.mProperties[121].mTimePeriod.delaySeconds, 0.0f);
66   DALI_TEST_EQUAL(animDef.mProperties[121].mTimePeriod.durationSeconds, 14.966001f);
67
68   auto actor = Actor::New();
69   actor.SetProperty(Actor::Property::NAME, "GEO_1");
70
71   char        weightNameBuffer[32];
72   char* const pWeightName = weightNameBuffer + snprintf(weightNameBuffer, sizeof(weightNameBuffer), "%s", "uBlendShapeWeight");
73   for(int i = 0; i < 122; i++)
74   {
75     snprintf(pWeightName, sizeof(weightNameBuffer) - (pWeightName - weightNameBuffer), "[%d]", i);
76     std::string weightName{weightNameBuffer};
77     actor.RegisterProperty(weightName, 0.0f);
78   }
79
80   auto getActor = [&actor](const std::string& name) {
81     return actor.FindChildByName(name);
82   };
83
84   auto anim = animDef.ReAnimate(getActor);
85   DALI_TEST_EQUAL(anim.GetDuration(), animDef.mDuration);
86   DALI_TEST_EQUAL(anim.GetEndAction(), animDef.mEndAction);
87   DALI_TEST_EQUAL(anim.GetSpeedFactor(), animDef.mSpeedFactor);
88   DALI_TEST_EQUAL(anim.GetLoopCount(), animDef.mLoopCount);
89
90   END_TEST;
91 }