Bug fixes for 2d physics Ensure that empty function queue doesn't cause crash Fix the actor / physics world rotation translation (due to mirroring the Y coords) Changed the order of the inclusion files to ensure that a clean build picks up the version of headers in the dali-physics/third-party folder. Change-Id: I8aad01f7b9292e2c29642e61966daa33117d1efb Signed-off-by: David Steele <david.steele@samsung.com>
Adding chipmunk implementation for physics adaptor Splitting out common implementation for PhysicsWorld and Physicsadaptor to base classes. Split out test cases into dali-physics2d & dali-physics3d sets Change-Id: I776588c1d4845cda450f0c95ad455097400d9a17 Signed-off-by: David Steele <david.steele@samsung.com>
Adding bullet physics files Created DALi version of bullet-physics-demo from github.sec.samsung.net/dalihub/dali-physics-demo Hidden details of ScopedAccessor Changed how transform works Updated debug renderer Added test cases for PhysicsAdaptor Added test cases for PhysicsActor Fixed quaternion handling to work with mirrored x/y/z coord system Change-Id: I7292a2fbf73ef82a8b5e43701489b460ea36b27d
Add dali-scene3d.h for increase app developer convenience Follow dali/dali.h, dali-toolkit/dali-toolkit.h, Let we make dali-scene3d/dali-scene3d.h which contain all kind of public-api of dali-scene3d. So even if we refactorize dali-scene3d directory system, let other application didn't got effort. Change-Id: I22b8bca67177280d04f6d5c2db7ecdec6b0b9484 Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Doxygen check version and block low version Some option did not allow to be used some low version. This patch make dali.doxy.in block them if version is low. Change-Id: I5ca620113e7080a261cf84976d2619e231b04bab Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Change dali-scene-loader to dali-scene3d Change-Id: Iffdf883fafc2b272326265e0a4b4b121fde7a9cb Signed-off-by: seungho <sbsh.baek@samsung.com>
DrawableViewNativeRenderer for Direct Rendering The DirectViewNativeRenderer has been introduced in order to provide: 1) parallel rendering compatible with the current GlView behaviour 2) provide a switch between 'injected' direct rendering and parallel. Change-Id: I9e2acd19247c5232c995e520111100644d027aee