New point and line demos 35/38035/5
authorDavid Steele <david.steele@partner.samsung.com>
Thu, 9 Apr 2015 18:12:28 +0000 (19:12 +0100)
committerDavid Steele <david.steele@partner.samsung.com>
Tue, 14 Apr 2015 13:41:58 +0000 (14:41 +0100)
commit5d4db52cfe19e40ff8eb748c09764d7237556781
tree2f526aa05006c7b47ddfc77156b9962817d27be2
parente1bf40ab8acb88564499ab287c7275602e62e7fd
New point and line demos

The point demo shows off multiple points each using a morph from one
sampler to another, and applying a hue to each point based on it's
angle.

The line demo shows off morphing between two position buffers.

The textured demo shows a single geometry being used by 2 different
renderers each with a different material, and also shows off uniform
mapping by animating a "fade-color" property which is mapped to a
"uFadeColor" uniform.

Change-Id: I53c0ed2f3849dffd4b9461f07bbce75308811d9b
Signed-off-by: David Steele <david.steele@partner.samsung.com>
examples/line-mesh/line-mesh-example.cpp [new file with mode: 0644]
examples/point-mesh/point-mesh-example.cpp [new file with mode: 0644]
examples/textured-mesh/textured-mesh-example.cpp [moved from examples/mesh/mesh-example.cpp with 89% similarity]