X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-demo.git;a=blobdiff_plain;f=examples%2Frendering-skybox%2Flook-camera.h;h=5d632876ad68c03751b92c9f02764fe029ad1ac4;hp=4ab6fee77c398009322891782a42dc8b3e768e68;hb=1b19fd140ff139b5854a1a62447faf31b175d8f6;hpb=b26d446b0cb6a316abc3a79d4fc70d0ae1b7994c diff --git a/examples/rendering-skybox/look-camera.h b/examples/rendering-skybox/look-camera.h index 4ab6fee..5d63287 100644 --- a/examples/rendering-skybox/look-camera.h +++ b/examples/rendering-skybox/look-camera.h @@ -31,7 +31,6 @@ class LookCamera : public Dali::ConnectionTracker { public: - /** * Creates an instance of LookCamera */ @@ -50,7 +49,7 @@ public: * @param[in] near Near plane * @param[in] far Far Plane */ - void Initialise( Dali::Window window, const Dali::Vector3& position, float fov, float near, float far ); + void Initialise(Dali::Window window, const Dali::Vector3& position, float fov, float near, float far); /** * Retrieves actor associated with camera object @@ -59,7 +58,6 @@ public: Dali::CameraActor GetCameraActor(); private: - /** * Sets up a perspective camera using Dali default camera */ @@ -77,7 +75,7 @@ private: * @param[in] actor Actor receiving signal * @param[in] touch Touch data */ - bool OnTouch( Dali::Actor actor, const Dali::TouchEvent& touch ); + bool OnTouch(Dali::Actor actor, const Dali::TouchEvent& touch); /** * Handles camera tick() update @@ -86,22 +84,21 @@ private: bool OnTick(); private: - Dali::Window mWindow; /// The window the camera belongs to - Dali::CameraActor mCameraActor; /// Camera actor - Dali::Actor mInterceptorActor; /// Actor intercepting user input + Dali::CameraActor mCameraActor; /// Camera actor + Dali::Actor mInterceptorActor; /// Actor intercepting user input Dali::Timer mTimer; /// Per-frame timer - Dali::Vector2 mScreenLookDelta; /// Look delta vector in screen space + Dali::Vector2 mScreenLookDelta; /// Look delta vector in screen space Dali::Vector2 mOldTouchLookPosition; /// Previous look vector in screen space Dali::Vector2 mCameraYawPitch; /// Camera yaw-pitch angles float mFovY; /// Camera field-of-view float mNear; /// Near plane - float mFar; /// Far plane + float mFar; /// Far plane Dali::Vector3 mCameraPosition; /// Current camera position ( shadowing the actor position ) };