X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-demo.git;a=blobdiff_plain;f=examples%2Ffpp-game%2Fgame-texture.cpp;h=d60c5d2819a4ca15081365c3580bcc5c21e1aa94;hp=630c28f1089d1ba0d538ddf30d3a1d01f606734e;hb=1b19fd140ff139b5854a1a62447faf31b175d8f6;hpb=b26d446b0cb6a316abc3a79d4fc70d0ae1b7994c diff --git a/examples/fpp-game/game-texture.cpp b/examples/fpp-game/game-texture.cpp index 630c28f..d60c5d2 100644 --- a/examples/fpp-game/game-texture.cpp +++ b/examples/fpp-game/game-texture.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -23,8 +23,8 @@ #include GameTexture::GameTexture() -: mUniqueId( 0 ), - mIsReady( false ) +: mUniqueId(0), + mIsReady(false) { } @@ -32,40 +32,40 @@ GameTexture::~GameTexture() { } -GameTexture::GameTexture( const char* filename ) -: mUniqueId( 0 ), - mIsReady( false ) +GameTexture::GameTexture(const char* filename) +: mUniqueId(0), + mIsReady(false) { - Load( filename ); + Load(filename); } -bool GameTexture::Load( const char* filename ) +bool GameTexture::Load(const char* filename) { - Dali::PixelData pixelData = Dali::Toolkit::SyncImageLoader::Load( filename ); + Dali::PixelData pixelData = Dali::Toolkit::SyncImageLoader::Load(filename); - if( !pixelData ) + if(!pixelData) { return false; } - Dali::Texture texture = Dali::Texture::New( Dali::TextureType::TEXTURE_2D, - pixelData.GetPixelFormat(), - pixelData.GetWidth(), - pixelData.GetHeight() ); - texture.Upload( pixelData ); + Dali::Texture texture = Dali::Texture::New(Dali::TextureType::TEXTURE_2D, + pixelData.GetPixelFormat(), + pixelData.GetWidth(), + pixelData.GetHeight()); + texture.Upload(pixelData); texture.GenerateMipmaps(); Dali::TextureSet textureSet = Dali::TextureSet::New(); - textureSet.SetTexture( 0, texture ); + textureSet.SetTexture(0, texture); Dali::Sampler sampler = Dali::Sampler::New(); - sampler.SetWrapMode( Dali::WrapMode::REPEAT, Dali::WrapMode::REPEAT, Dali::WrapMode::REPEAT ); - sampler.SetFilterMode( Dali::FilterMode::LINEAR_MIPMAP_LINEAR, Dali::FilterMode::LINEAR ); - textureSet.SetSampler( 0, sampler ); + sampler.SetWrapMode(Dali::WrapMode::REPEAT, Dali::WrapMode::REPEAT, Dali::WrapMode::REPEAT); + sampler.SetFilterMode(Dali::FilterMode::LINEAR_MIPMAP_LINEAR, Dali::FilterMode::LINEAR); + textureSet.SetSampler(0, sampler); - mTexture = texture; - mSampler = sampler; + mTexture = texture; + mSampler = sampler; mTextureSet = textureSet; - mUniqueId = GameUtils::HashString( filename ); + mUniqueId = GameUtils::HashString(filename); mIsReady = true;