{ Dali::Vector2( -0.5f, 0.5f ), Dali::Vector2( 0.0f, 1.0f ) },
{ Dali::Vector2( 0.5f, 0.5f ), Dali::Vector2( 1.0f, 1.0f ) }};
- Dali::VertexBuffer vertexBuffer;
+ Dali::PropertyBuffer vertexBuffer;
Dali::Property::Map vertexFormat;
vertexFormat["aPosition"] = Dali::Property::VECTOR2;
vertexFormat["aTexCoord"] = Dali::Property::VECTOR2;
//Create a vertex buffer for vertex positions and texture coordinates
- vertexBuffer = Dali::VertexBuffer::New( vertexFormat );
+ vertexBuffer = Dali::PropertyBuffer::New( vertexFormat );
vertexBuffer.SetData( data, 4u );
//Create the geometry