}
}
-bool TransitionApplication::OnVisualButtonClicked( Actor actor, const TouchData& touchData )
+bool TransitionApplication::OnVisualButtonClicked( Actor actor, const TouchEvent& touch )
{
- if( touchData.GetState(0) == PointState::FINISHED )
+ if( touch.GetState(0) == PointState::FINISHED )
{
int visual = actor.GetProperty<int>( mVisualIndex );
Property::Map map;