// External includes
#include <dali-toolkit/dali-toolkit.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
-#include <dali-toolkit/devel-api/visuals/text-visual-properties.h>
#include "beat-control.h"
#include <cstdio>
#include <sstream>
// Content panes:
TableView contentLayout = TableView::New( 4, 1 );
- contentLayout.SetName("ContentLayout");
+ contentLayout.SetProperty( Dali::Actor::Property::NAME,"ContentLayout");
contentLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
- contentLayout.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- contentLayout.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ contentLayout.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ contentLayout.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
contentLayout.SetCellPadding( Vector2( 0.0f, 5.0f ) );
// Assign all rows the size negotiation property of fitting to children
stage.Add( contentLayout );
mTitle = TextLabel::New( "Custom Control Transition Example" );
- mTitle.SetName( "Title" );
+ mTitle.SetProperty( Dali::Actor::Property::NAME, "Title" );
mTitle.SetStyleName("Title");
mTitle.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
mTitle.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
contentLayout.SetFitHeight(0); // Fill width
mBeatControl = BeatControl::New();
- mBeatControl.SetName("BeatControl");
+ mBeatControl.SetProperty( Dali::Actor::Property::NAME,"BeatControl");
mBeatControl.SetProperty( BeatControl::Property::BEAT_VISUAL, Property::Map()
- .Add( DevelVisual::Property::TRANSFORM, Property::Map()
- .Add( DevelVisual::Transform::Property::SIZE, Vector2(0.5f, 0.5f) ) ) );
+ .Add( Visual::Property::TRANSFORM, Property::Map()
+ .Add( Visual::Transform::Property::SIZE, Vector2(0.5f, 0.5f) ) ) );
- mBeatControl.SetAnchorPoint( AnchorPoint::CENTER );
- mBeatControl.SetParentOrigin( ParentOrigin::CENTER );
+ mBeatControl.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+ mBeatControl.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
mBeatControl.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
contentLayout.Add( mBeatControl );
// beat control should fill the tableview cell, so no change to default parameters
TableView visualTypeLayout = TableView::New( 1, NUMBER_OF_VISUAL_BUTTONS );
- visualTypeLayout.SetName("VisualTypeLayout");
+ visualTypeLayout.SetProperty( Dali::Actor::Property::NAME,"VisualTypeLayout");
visualTypeLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
visualTypeLayout.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
visualTypeLayout.SetFitHeight( 0 );
{
Property::Map map;
CreateVisualMap( i, map );
- map.Add( DevelVisual::Property::TRANSFORM, Property::Map()
- .Add( DevelVisual::Transform::Property::SIZE, Vector2(0.8f, 0.8f) ) );
+ map.Add( Visual::Property::TRANSFORM, Property::Map()
+ .Add( Visual::Transform::Property::SIZE, Vector2(0.8f, 0.8f) ) );
mVisualButtons[i] = BeatControl::New();
mVisualButtons[i].SetProperty( BeatControl::Property::BEAT_VISUAL, map );
- mVisualButtons[i].SetName("VisualButton");
+ mVisualButtons[i].SetProperty( Dali::Actor::Property::NAME,"VisualButton");
mVisualButtons[i].SetStyleName("VisualButton");
- mVisualButtons[i].SetSize(0, 50);
+ mVisualButtons[i].SetProperty( Actor::Property::SIZE, Vector2(0, 50) );
mVisualButtons[i].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
mVisualButtons[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::HEIGHT );
mVisualIndex = mVisualButtons[i].RegisterProperty( "visualId", i, Property::READ_WRITE );
}
TableView actionButtonLayout = TableView::New( 1, NUMBER_OF_ACTION_BUTTONS+1 );
- actionButtonLayout.SetName("ThemeButtonsLayout");
+ actionButtonLayout.SetProperty( Dali::Actor::Property::NAME,"ThemeButtonsLayout");
actionButtonLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
actionButtonLayout.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
actionButtonLayout.SetFitHeight( 0 );
for( int i=0; i<NUMBER_OF_ACTION_BUTTONS; ++i )
{
mActionButtons[i] = PushButton::New();
- mActionButtons[i].SetName("ActionButton");
+ mActionButtons[i].SetProperty( Dali::Actor::Property::NAME,"ActionButton");
mActionButtons[i].SetStyleName("ActionButton");
mActionButtons[i].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
mActionButtons[i].SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
{
case 0:
{
- map[ Visual::Property::TYPE ] = Visual::COLOR;
+ map[ Toolkit::Visual::Property::TYPE ] = Visual::COLOR;
map[ ColorVisual::Property::MIX_COLOR ] = Color::YELLOW;
break;
}
case 1:
{
- map[ Visual::Property::TYPE ] = Visual::BORDER;
+ map[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER;
map[ BorderVisual::Property::COLOR ] = Color::GREEN;
map[ BorderVisual::Property::SIZE ] = 5;
break;
}
case 2:
{
- map[ Visual::Property::TYPE ] = Visual::GRADIENT;
+ map[ Toolkit::Visual::Property::TYPE ] = Visual::GRADIENT;
Property::Array stopOffsets;
stopOffsets.PushBack( 0.0f );
}
case 3:
{
- map[ Visual::Property::TYPE ] = Visual::IMAGE;
+ map[ Toolkit::Visual::Property::TYPE ] = Visual::IMAGE;
map[ ImageVisual::Property::URL ] = DALI_LOGO_PATH;
break;
}
case 4:
{
- map[ Visual::Property::TYPE ] = Visual::IMAGE;
+ map[ Toolkit::Visual::Property::TYPE ] = Visual::IMAGE;
map[ ImageVisual::Property::URL ] = DEMO_IMAGE_DIR "preMultAlpha.png";
- map[ DevelVisual::Property::PREMULTIPLIED_ALPHA ] = true;
+ map[ Visual::Property::PREMULTIPLIED_ALPHA ] = true;
break;
}
case 5:
{
- map[ Visual::Property::TYPE ] = Visual::MESH;
+ map[ Toolkit::Visual::Property::TYPE ] = Visual::MESH;
map[ MeshVisual::Property::OBJECT_URL ] = DALI_ROBOT_MODEL_PATH;
map[ MeshVisual::Property::MATERIAL_URL ] = DALI_ROBOT_MATERIAL_PATH;
map[ MeshVisual::Property::TEXTURES_PATH ] = DEMO_IMAGE_DIR;
case 6:
{
- map[ Visual::Property::TYPE ] = Visual::PRIMITIVE;
+ map[ Toolkit::Visual::Property::TYPE ] = Visual::PRIMITIVE;
map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::BEVELLED_CUBE;
map[ PrimitiveVisual::Property::BEVEL_PERCENTAGE ] = 0.3f;
case 7:
{
// NPatch
- map[ Visual::Property::TYPE ] = Visual::IMAGE;
+ map[ Toolkit::Visual::Property::TYPE ] = Visual::IMAGE;
map[ ImageVisual::Property::URL ] = DEMO_IMAGE_DIR "button-up-16.9.png";
break;
}
case 8:
{
// SVG
- map[ Visual::Property::TYPE ] = Visual::IMAGE;
+ map[ Toolkit::Visual::Property::TYPE ] = Visual::IMAGE;
map[ ImageVisual::Property::URL ] = DEMO_IMAGE_DIR "Kid1.svg";
break;
}
case 9:
{
- map[ Visual::Property::TYPE ] = DevelVisual::TEXT;
+ map[ Toolkit::Visual::Property::TYPE ] = Visual::TEXT;
map[ TextVisual::Property::TEXT ] = "Text";
map[ TextVisual::Property::TEXT_COLOR ] = Color::CYAN;
map[ TextVisual::Property::POINT_SIZE ] = 10;
default:
{
- map[ Visual::Property::TYPE ] = Visual::COLOR;
+ map[ Toolkit::Visual::Property::TYPE ] = Visual::COLOR;
map[ ColorVisual::Property::MIX_COLOR ] = Color::MAGENTA;
break;
}
int visual = actor.GetProperty<int>( mVisualIndex );
Property::Map map;
CreateVisualMap( visual, map );
- map.Add( DevelVisual::Property::TRANSFORM, Property::Map()
- .Add( DevelVisual::Transform::Property::SIZE, Vector2( 0.5f, 0.5f ) ) );
+ map.Add( Visual::Property::TRANSFORM, Property::Map()
+ .Add( Visual::Transform::Property::SIZE, Vector2( 0.5f, 0.5f ) ) );
mBeatControl.SetProperty( BeatControl::Property::BEAT_VISUAL, map );
}
return true;