{
static int keyPressed = 0;
- if( keyEvent.GetState() == KeyEvent::Down)
+ if( keyEvent.GetState() == KeyEvent::DOWN)
{
if( keyPressed == 0 ) // Is this the first down event?
{
}
keyPressed = 1;
}
- else if( keyEvent.GetState() == KeyEvent::Up )
+ else if( keyEvent.GetState() == KeyEvent::UP )
{
keyPressed = 0;
}