Updated demos to use DALi clang-format
[platform/core/uifw/dali-demo.git] / examples / visual-transitions / transition-application.cpp
index be75a63..04838e4 100644 (file)
 
 // External includes
 #include <dali-toolkit/dali-toolkit.h>
-#include "beat-control.h"
+#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
 #include <cstdio>
 #include <sstream>
-#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
+#include "beat-control.h"
 
 // Internal includes
 
@@ -36,209 +36,204 @@ using namespace Dali::Toolkit;
 
 namespace
 {
-
-void SetLabelText( Button button, const char* label )
+void SetLabelText(Button button, const char* label)
 {
-  button.SetProperty( Toolkit::Button::Property::LABEL, label );
+  button.SetProperty(Toolkit::Button::Property::LABEL, label);
 }
 
-}
+} // namespace
 
 namespace Demo
 {
+const char* TransitionApplication::DEMO_THEME_ONE_PATH(DEMO_STYLE_DIR "style-example-theme-one.json");
+const char* DALI_LOGO_PATH(DEMO_IMAGE_DIR "Logo-for-demo.png");
+const char* DALI_ROBOT_MODEL_PATH(DEMO_MODEL_DIR "ToyRobot-Metal.obj");
+const char* DALI_ROBOT_MATERIAL_PATH(DEMO_MODEL_DIR "ToyRobot-Metal.mtl");
 
-const char* TransitionApplication::DEMO_THEME_ONE_PATH( DEMO_STYLE_DIR "style-example-theme-one.json" );
-const char* DALI_LOGO_PATH( DEMO_IMAGE_DIR "Logo-for-demo.png" );
-const char* DALI_ROBOT_MODEL_PATH( DEMO_MODEL_DIR "ToyRobot-Metal.obj" );
-const char* DALI_ROBOT_MATERIAL_PATH( DEMO_MODEL_DIR "ToyRobot-Metal.mtl" );
-
-TransitionApplication::TransitionApplication( Application& application )
-: mApplication( application ),
+TransitionApplication::TransitionApplication(Application& application)
+: mApplication(application),
   mTitle(),
   mBeatControl(),
   mActionButtons(),
-  mVisualIndex( Property::INVALID_INDEX ),
-  mActionIndex( Property::INVALID_INDEX )
+  mVisualIndex(Property::INVALID_INDEX),
+  mActionIndex(Property::INVALID_INDEX)
 {
-  application.InitSignal().Connect( this, &TransitionApplication::Create );
+  application.InitSignal().Connect(this, &TransitionApplication::Create);
 }
 
 TransitionApplication::~TransitionApplication()
 {
 }
 
-void TransitionApplication::Create( Application& application )
+void TransitionApplication::Create(Application& application)
 {
   Window window = application.GetWindow();
   window.KeyEventSignal().Connect(this, &TransitionApplication::OnKeyEvent);
-  window.SetBackgroundColor( Vector4( 0.1f, 0.1f, 0.1f, 1.0f ) );
+  window.SetBackgroundColor(Vector4(0.1f, 0.1f, 0.1f, 1.0f));
 
   // Content panes:
-  TableView contentLayout = TableView::New( 4, 1 );
-  contentLayout.SetProperty( Dali::Actor::Property::NAME,"ContentLayout");
-  contentLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
-  contentLayout.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
-  contentLayout.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
-  contentLayout.SetCellPadding( Vector2( 0.0f, 5.0f ) );
+  TableView contentLayout = TableView::New(4, 1);
+  contentLayout.SetProperty(Dali::Actor::Property::NAME, "ContentLayout");
+  contentLayout.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  contentLayout.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  contentLayout.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  contentLayout.SetCellPadding(Vector2(0.0f, 5.0f));
 
   // Assign all rows the size negotiation property of fitting to children
 
-  window.Add( contentLayout );
+  window.Add(contentLayout);
 
-  mTitle = TextLabel::New( "Custom Control Transition Example" );
-  mTitle.SetProperty( Dali::Actor::Property::NAME, "Title" );
+  mTitle = TextLabel::New("Custom Control Transition Example");
+  mTitle.SetProperty(Dali::Actor::Property::NAME, "Title");
   mTitle.SetStyleName("Title");
-  mTitle.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
-  mTitle.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
-  mTitle.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
-  contentLayout.Add( mTitle );
+  mTitle.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH);
+  mTitle.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT);
+  mTitle.SetProperty(TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER");
+  contentLayout.Add(mTitle);
   contentLayout.SetFitHeight(0); // Fill width
 
   mBeatControl = BeatControl::New();
-  mBeatControl.SetProperty( Dali::Actor::Property::NAME,"BeatControl");
-  mBeatControl.SetProperty( BeatControl::Property::BEAT_VISUAL, Property::Map()
-                            .Add( Visual::Property::TRANSFORM, Property::Map()
-                                  .Add( Visual::Transform::Property::SIZE, Vector2(0.5f, 0.5f) ) ) );
-
-  mBeatControl.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
-  mBeatControl.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-  mBeatControl.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
-  contentLayout.Add( mBeatControl );
+  mBeatControl.SetProperty(Dali::Actor::Property::NAME, "BeatControl");
+  mBeatControl.SetProperty(BeatControl::Property::BEAT_VISUAL, Property::Map().Add(Visual::Property::TRANSFORM, Property::Map().Add(Visual::Transform::Property::SIZE, Vector2(0.5f, 0.5f))));
+
+  mBeatControl.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  mBeatControl.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  mBeatControl.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+  contentLayout.Add(mBeatControl);
   // beat control should fill the tableview cell, so no change to default parameters
 
-  TableView visualTypeLayout = TableView::New( 1, NUMBER_OF_VISUAL_BUTTONS );
-  visualTypeLayout.SetProperty( Dali::Actor::Property::NAME,"VisualTypeLayout");
-  visualTypeLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
-  visualTypeLayout.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
-  visualTypeLayout.SetFitHeight( 0 );
+  TableView visualTypeLayout = TableView::New(1, NUMBER_OF_VISUAL_BUTTONS);
+  visualTypeLayout.SetProperty(Dali::Actor::Property::NAME, "VisualTypeLayout");
+  visualTypeLayout.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH);
+  visualTypeLayout.SetResizePolicy(ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT);
+  visualTypeLayout.SetFitHeight(0);
 
-  contentLayout.Add( visualTypeLayout );
+  contentLayout.Add(visualTypeLayout);
   contentLayout.SetFitHeight(2);
 
-  for( int i=0; i<NUMBER_OF_VISUAL_BUTTONS; ++i )
+  for(int i = 0; i < NUMBER_OF_VISUAL_BUTTONS; ++i)
   {
     Property::Map map;
-    CreateVisualMap( i, map );
-    map.Add( Visual::Property::TRANSFORM, Property::Map()
-             .Add( Visual::Transform::Property::SIZE, Vector2(0.8f, 0.8f) )  );
+    CreateVisualMap(i, map);
+    map.Add(Visual::Property::TRANSFORM, Property::Map().Add(Visual::Transform::Property::SIZE, Vector2(0.8f, 0.8f)));
     mVisualButtons[i] = BeatControl::New();
-    mVisualButtons[i].SetProperty( BeatControl::Property::BEAT_VISUAL, map );
-    mVisualButtons[i].SetProperty( Dali::Actor::Property::NAME,"VisualButton");
+    mVisualButtons[i].SetProperty(BeatControl::Property::BEAT_VISUAL, map);
+    mVisualButtons[i].SetProperty(Dali::Actor::Property::NAME, "VisualButton");
     mVisualButtons[i].SetStyleName("VisualButton");
-    mVisualButtons[i].SetProperty( Actor::Property::SIZE, Vector2(0, 50) );
-    mVisualButtons[i].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
-    mVisualButtons[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::HEIGHT );
-    mVisualIndex = mVisualButtons[i].RegisterProperty( "visualId", i, Property::READ_WRITE );
-    mVisualButtons[i].TouchedSignal().Connect( this, &TransitionApplication::OnVisualButtonClicked );
-    visualTypeLayout.AddChild( mVisualButtons[i], TableView::CellPosition( 0, i ) );
+    mVisualButtons[i].SetProperty(Actor::Property::SIZE, Vector2(0, 50));
+    mVisualButtons[i].SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH);
+    mVisualButtons[i].SetResizePolicy(ResizePolicy::FIXED, Dimension::HEIGHT);
+    mVisualIndex = mVisualButtons[i].RegisterProperty("visualId", i, Property::READ_WRITE);
+    mVisualButtons[i].TouchedSignal().Connect(this, &TransitionApplication::OnVisualButtonClicked);
+    visualTypeLayout.AddChild(mVisualButtons[i], TableView::CellPosition(0, i));
   }
 
-  TableView actionButtonLayout = TableView::New( 1, NUMBER_OF_ACTION_BUTTONS+1 );
-  actionButtonLayout.SetProperty( Dali::Actor::Property::NAME,"ThemeButtonsLayout");
-  actionButtonLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
-  actionButtonLayout.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
-  actionButtonLayout.SetFitHeight( 0 );
+  TableView actionButtonLayout = TableView::New(1, NUMBER_OF_ACTION_BUTTONS + 1);
+  actionButtonLayout.SetProperty(Dali::Actor::Property::NAME, "ThemeButtonsLayout");
+  actionButtonLayout.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH);
+  actionButtonLayout.SetResizePolicy(ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT);
+  actionButtonLayout.SetFitHeight(0);
 
-  TextLabel label = TextLabel::New( "Action: ");
-  label.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
+  TextLabel label = TextLabel::New("Action: ");
+  label.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS);
   label.SetStyleName("ActionLabel");
-  actionButtonLayout.AddChild( label, TableView::CellPosition( 0, 0 ) );
-  actionButtonLayout.SetCellAlignment( TableView::CellPosition( 0, 0 ), HorizontalAlignment::LEFT, VerticalAlignment::CENTER );
+  actionButtonLayout.AddChild(label, TableView::CellPosition(0, 0));
+  actionButtonLayout.SetCellAlignment(TableView::CellPosition(0, 0), HorizontalAlignment::LEFT, VerticalAlignment::CENTER);
 
-  for( int i=0; i<NUMBER_OF_ACTION_BUTTONS; ++i )
+  for(int i = 0; i < NUMBER_OF_ACTION_BUTTONS; ++i)
   {
     mActionButtons[i] = PushButton::New();
-    mActionButtons[i].SetProperty( Dali::Actor::Property::NAME,"ActionButton");
+    mActionButtons[i].SetProperty(Dali::Actor::Property::NAME, "ActionButton");
     mActionButtons[i].SetStyleName("ActionButton");
-    mActionButtons[i].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
-    mActionButtons[i].SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
-    mActionIndex = mActionButtons[i].RegisterProperty( "actionId", i, Property::READ_WRITE );
-    mActionButtons[i].ClickedSignal().Connect( this, &TransitionApplication::OnActionButtonClicked );
-    actionButtonLayout.AddChild( mActionButtons[i], TableView::CellPosition( 0, 1+i ) );
+    mActionButtons[i].SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH);
+    mActionButtons[i].SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT);
+    mActionIndex = mActionButtons[i].RegisterProperty("actionId", i, Property::READ_WRITE);
+    mActionButtons[i].ClickedSignal().Connect(this, &TransitionApplication::OnActionButtonClicked);
+    actionButtonLayout.AddChild(mActionButtons[i], TableView::CellPosition(0, 1 + i));
   }
 
-  SetLabelText( mActionButtons[0], "Bounce" );
-  SetLabelText( mActionButtons[1], "X" );
-  SetLabelText( mActionButtons[2], "Y" );
-  SetLabelText( mActionButtons[3], "Fade" );
+  SetLabelText(mActionButtons[0], "Bounce");
+  SetLabelText(mActionButtons[1], "X");
+  SetLabelText(mActionButtons[2], "Y");
+  SetLabelText(mActionButtons[3], "Fade");
 
-  contentLayout.Add( actionButtonLayout );
+  contentLayout.Add(actionButtonLayout);
   contentLayout.SetFitHeight(3);
 }
 
-void TransitionApplication::CreateVisualMap( int index, Property::Map& map )
+void TransitionApplication::CreateVisualMap(int index, Property::Map& map)
 {
   switch(index)
   {
     case 0:
     {
-      map[ Toolkit::Visual::Property::TYPE ] = Visual::COLOR;
-      map[ ColorVisual::Property::MIX_COLOR ] = Color::YELLOW;
+      map[Toolkit::Visual::Property::TYPE]  = Visual::COLOR;
+      map[ColorVisual::Property::MIX_COLOR] = Color::YELLOW;
       break;
     }
     case 1:
     {
-      map[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER;
-      map[ BorderVisual::Property::COLOR ] = Color::GREEN;
-      map[ BorderVisual::Property::SIZE ] = 5;
+      map[Toolkit::Visual::Property::TYPE] = Visual::BORDER;
+      map[BorderVisual::Property::COLOR]   = Color::GREEN;
+      map[BorderVisual::Property::SIZE]    = 5;
       break;
     }
     case 2:
     {
-      map[ Toolkit::Visual::Property::TYPE ] = Visual::GRADIENT;
+      map[Toolkit::Visual::Property::TYPE] = Visual::GRADIENT;
 
       Property::Array stopOffsets;
-      stopOffsets.PushBack( 0.0f );
-      stopOffsets.PushBack( 0.3f );
-      stopOffsets.PushBack( 0.6f );
-      stopOffsets.PushBack( 0.8f );
-      stopOffsets.PushBack( 1.0f );
-      map[ GradientVisual::Property::STOP_OFFSET ] = stopOffsets;
+      stopOffsets.PushBack(0.0f);
+      stopOffsets.PushBack(0.3f);
+      stopOffsets.PushBack(0.6f);
+      stopOffsets.PushBack(0.8f);
+      stopOffsets.PushBack(1.0f);
+      map[GradientVisual::Property::STOP_OFFSET] = stopOffsets;
 
       Property::Array stopColors;
-      stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 255.f )/255.f );
-      stopColors.PushBack( Vector4( 196.f, 198.f, 71.f, 122.f )/255.f );
-      stopColors.PushBack( Vector4( 214.f, 37.f, 139.f, 191.f )/255.f );
-      stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 150.f )/255.f );
-      stopColors.PushBack( Color::YELLOW );
-      map[ GradientVisual::Property::STOP_COLOR ] = stopColors;
-      map[ GradientVisual::Property::START_POSITION ] = Vector2(-0.5f, -0.5f );
-      map[ GradientVisual::Property::END_POSITION ] = Vector2( 0.5f,  0.5f );
+      stopColors.PushBack(Vector4(129.f, 198.f, 193.f, 255.f) / 255.f);
+      stopColors.PushBack(Vector4(196.f, 198.f, 71.f, 122.f) / 255.f);
+      stopColors.PushBack(Vector4(214.f, 37.f, 139.f, 191.f) / 255.f);
+      stopColors.PushBack(Vector4(129.f, 198.f, 193.f, 150.f) / 255.f);
+      stopColors.PushBack(Color::YELLOW);
+      map[GradientVisual::Property::STOP_COLOR]     = stopColors;
+      map[GradientVisual::Property::START_POSITION] = Vector2(-0.5f, -0.5f);
+      map[GradientVisual::Property::END_POSITION]   = Vector2(0.5f, 0.5f);
       break;
     }
     case 3:
     {
-      map[ Toolkit::Visual::Property::TYPE ] = Visual::IMAGE;
-      map[ ImageVisual::Property::URL ] = DALI_LOGO_PATH;
+      map[Toolkit::Visual::Property::TYPE] = Visual::IMAGE;
+      map[ImageVisual::Property::URL]      = DALI_LOGO_PATH;
       break;
     }
     case 4:
     {
-      map[ Toolkit::Visual::Property::TYPE ] = Visual::IMAGE;
-      map[ ImageVisual::Property::URL ] = DEMO_IMAGE_DIR "preMultAlpha.png";
-      map[ Visual::Property::PREMULTIPLIED_ALPHA ] = true;
+      map[Toolkit::Visual::Property::TYPE]       = Visual::IMAGE;
+      map[ImageVisual::Property::URL]            = DEMO_IMAGE_DIR "preMultAlpha.png";
+      map[Visual::Property::PREMULTIPLIED_ALPHA] = true;
       break;
     }
 
     case 5:
     {
-      map[ Toolkit::Visual::Property::TYPE ] = Visual::MESH;
-      map[ MeshVisual::Property::OBJECT_URL ] = DALI_ROBOT_MODEL_PATH;
-      map[ MeshVisual::Property::MATERIAL_URL ] = DALI_ROBOT_MATERIAL_PATH;
-      map[ MeshVisual::Property::TEXTURES_PATH ] = DEMO_IMAGE_DIR;
-      map[ MeshVisual::Property::SHADING_MODE ] = MeshVisual::ShadingMode::TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING;
+      map[Toolkit::Visual::Property::TYPE]     = Visual::MESH;
+      map[MeshVisual::Property::OBJECT_URL]    = DALI_ROBOT_MODEL_PATH;
+      map[MeshVisual::Property::MATERIAL_URL]  = DALI_ROBOT_MATERIAL_PATH;
+      map[MeshVisual::Property::TEXTURES_PATH] = DEMO_IMAGE_DIR;
+      map[MeshVisual::Property::SHADING_MODE]  = MeshVisual::ShadingMode::TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING;
       break;
     }
 
     case 6:
     {
-      map[ Toolkit::Visual::Property::TYPE ] = Visual::PRIMITIVE;
+      map[Toolkit::Visual::Property::TYPE] = Visual::PRIMITIVE;
 
-      map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::BEVELLED_CUBE;
-      map[ PrimitiveVisual::Property::BEVEL_PERCENTAGE ] = 0.3f;
-      map[ PrimitiveVisual::Property::BEVEL_SMOOTHNESS ] = 0.0f;
-      map[ PrimitiveVisual::Property::SCALE_DIMENSIONS ] = Vector3(1.0f,1.0f,0.3f);
-      map[ PrimitiveVisual::Property::MIX_COLOR ]        = Vector4(0.7f, 0.5f, 0.05f, 1.0f);
+      map[PrimitiveVisual::Property::SHAPE]            = PrimitiveVisual::Shape::BEVELLED_CUBE;
+      map[PrimitiveVisual::Property::BEVEL_PERCENTAGE] = 0.3f;
+      map[PrimitiveVisual::Property::BEVEL_SMOOTHNESS] = 0.0f;
+      map[PrimitiveVisual::Property::SCALE_DIMENSIONS] = Vector3(1.0f, 1.0f, 0.3f);
+      map[PrimitiveVisual::Property::MIX_COLOR]        = Vector4(0.7f, 0.5f, 0.05f, 1.0f);
 
       break;
     }
@@ -246,54 +241,53 @@ void TransitionApplication::CreateVisualMap( int index, Property::Map& map )
     case 7:
     {
       // NPatch
-      map[ Toolkit::Visual::Property::TYPE ] = Visual::IMAGE;
-      map[ ImageVisual::Property::URL ] = DEMO_IMAGE_DIR "button-up-16.9.png";
+      map[Toolkit::Visual::Property::TYPE] = Visual::IMAGE;
+      map[ImageVisual::Property::URL]      = DEMO_IMAGE_DIR "button-up-16.9.png";
       break;
     }
     case 8:
     {
       // SVG
-      map[ Toolkit::Visual::Property::TYPE ] = Visual::IMAGE;
-      map[ ImageVisual::Property::URL ] = DEMO_IMAGE_DIR "Kid1.svg";
+      map[Toolkit::Visual::Property::TYPE] = Visual::IMAGE;
+      map[ImageVisual::Property::URL]      = DEMO_IMAGE_DIR "Kid1.svg";
       break;
     }
 
     case 9:
     {
-      map[ Toolkit::Visual::Property::TYPE ] = Visual::TEXT;
-      map[ TextVisual::Property::TEXT ] = "Text";
-      map[ TextVisual::Property::TEXT_COLOR ] = Color::CYAN;
-      map[ TextVisual::Property::POINT_SIZE ] = 10;
+      map[Toolkit::Visual::Property::TYPE]  = Visual::TEXT;
+      map[TextVisual::Property::TEXT]       = "Text";
+      map[TextVisual::Property::TEXT_COLOR] = Color::CYAN;
+      map[TextVisual::Property::POINT_SIZE] = 10;
       break;
     }
 
     default:
     {
-      map[ Toolkit::Visual::Property::TYPE ] = Visual::COLOR;
-      map[ ColorVisual::Property::MIX_COLOR ] = Color::MAGENTA;
+      map[Toolkit::Visual::Property::TYPE]  = Visual::COLOR;
+      map[ColorVisual::Property::MIX_COLOR] = Color::MAGENTA;
       break;
     }
   }
 }
 
-bool TransitionApplication::OnVisualButtonClicked( Actor actor, const TouchEvent& touch )
+bool TransitionApplication::OnVisualButtonClicked(Actor actor, const TouchEvent& touch)
 {
-  if( touch.GetState(0) == PointState::FINISHED )
+  if(touch.GetState(0) == PointState::FINISHED)
   {
-    int visual = actor.GetProperty<int>( mVisualIndex );
+    int           visual = actor.GetProperty<int>(mVisualIndex);
     Property::Map map;
-    CreateVisualMap( visual, map );
-    map.Add( Visual::Property::TRANSFORM, Property::Map()
-             .Add( Visual::Transform::Property::SIZE, Vector2( 0.5f, 0.5f ) ) );
-    mBeatControl.SetProperty( BeatControl::Property::BEAT_VISUAL, map );
+    CreateVisualMap(visual, map);
+    map.Add(Visual::Property::TRANSFORM, Property::Map().Add(Visual::Transform::Property::SIZE, Vector2(0.5f, 0.5f)));
+    mBeatControl.SetProperty(BeatControl::Property::BEAT_VISUAL, map);
   }
   return true;
 }
 
-bool TransitionApplication::OnActionButtonClicked( Button button )
+bool TransitionApplication::OnActionButtonClicked(Button button)
 {
-  int action = button.GetProperty<int>( mActionIndex );
-  switch( action )
+  int action = button.GetProperty<int>(mActionIndex);
+  switch(action)
   {
     case 0:
     {
@@ -320,27 +314,27 @@ bool TransitionApplication::OnActionButtonClicked( Button button )
   return true;
 }
 
-void TransitionApplication::OnKeyEvent( const KeyEvent& keyEvent )
+void TransitionApplication::OnKeyEvent(const KeyEvent& keyEvent)
 {
   static int keyPressed = 0;
 
-  if( keyEvent.GetState() == KeyEvent::DOWN)
+  if(keyEvent.GetState() == KeyEvent::DOWN)
   {
-    if( keyPressed == 0 ) // Is this the first down event?
+    if(keyPressed == 0) // Is this the first down event?
     {
-      printf("Key pressed: %s %d\n", keyEvent.GetKeyName().c_str(), keyEvent.GetKeyCode() );
+      printf("Key pressed: %s %d\n", keyEvent.GetKeyName().c_str(), keyEvent.GetKeyCode());
 
-      if( IsKey( keyEvent, DALI_KEY_ESCAPE) || IsKey( keyEvent, DALI_KEY_BACK ) )
+      if(IsKey(keyEvent, DALI_KEY_ESCAPE) || IsKey(keyEvent, DALI_KEY_BACK))
       {
         mApplication.Quit();
       }
-      else if( keyEvent.GetKeyName().compare("Return") == 0 )
+      else if(keyEvent.GetKeyName().compare("Return") == 0)
       {
       }
     }
     keyPressed = 1;
   }
-  else if( keyEvent.GetState() == KeyEvent::UP )
+  else if(keyEvent.GetState() == KeyEvent::UP)
   {
     keyPressed = 0;
   }