Stage::GetCurrent().KeyEventSignal().Connect( this, &VideoViewController::OnKeyEvent );
Property::Map customShader;
- customShader.Insert( "fragmentShader", FRAGMENT_SHADER );
- mCustomShader.Insert( "rendererType", "IMAGE" );
- mCustomShader.Insert( "shader", customShader );
+ customShader.Insert( Visual::Shader::Property::FRAGMENT_SHADER, FRAGMENT_SHADER );
+ mCustomShader.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ mCustomShader.Insert( Visual::Property::SHADER, customShader );
Property::Map defaultShader;
- customShader.Insert( "fragmentShader", DEFAULT_FRAGMENT_SHADER );
- mDefaultShader.Insert( "rendererType", "IMAGE" );
- mDefaultShader.Insert( "shader", defaultShader );
+ customShader.Insert( Visual::Shader::Property::FRAGMENT_SHADER, DEFAULT_FRAGMENT_SHADER );
+ mDefaultShader.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ mDefaultShader.Insert( Visual::Property::SHADER, customShader );
mWindowSurfaceTarget.Insert( "RENDERING_TARGET", "windowSurfaceTarget" );
mNativeImageTarget.Insert( "RENDERING_TARGET", "nativeImageTarget" );