Property::Map customShader;
customShader.Insert( "fragmentShader", FRAGMENT_SHADER );
- mCustomShader.Insert( "rendererType", "image" );
+ mCustomShader.Insert( "rendererType", "IMAGE" );
mCustomShader.Insert( "shader", customShader );
Property::Map defaultShader;
customShader.Insert( "fragmentShader", DEFAULT_FRAGMENT_SHADER );
- mDefaultShader.Insert( "rendererType", "image" );
+ mDefaultShader.Insert( "rendererType", "IMAGE" );
mDefaultShader.Insert( "shader", defaultShader );
mWindowSurfaceTarget.Insert( "RENDERING_TARGET", "windowSurfaceTarget" );