/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace Demo
{
-
ShadowButton::ShadowButton()
{
}
-ShadowButton::ShadowButton( const ShadowButton& control )
-: Control( control )
+ShadowButton::ShadowButton(const ShadowButton& control)
+: Control(control)
{
}
-ShadowButton& ShadowButton::operator= ( const ShadowButton& rhs )
+ShadowButton& ShadowButton::operator=(const ShadowButton& rhs)
{
- if( &rhs != this )
+ if(&rhs != this)
{
- Control::operator=( rhs );
+ Control::operator=(rhs);
}
return *this;
}
return control;
}
-ShadowButton ShadowButton::New( const std::string& url )
+ShadowButton ShadowButton::New(const std::string& url)
{
ShadowButton control = Internal::ShadowButton::New();
return control;
}
-ShadowButton ShadowButton::DownCast( BaseHandle handle )
+ShadowButton ShadowButton::DownCast(BaseHandle handle)
{
- return Control::DownCast< ShadowButton, Internal::ShadowButton > ( handle );
+ return Control::DownCast<ShadowButton, Internal::ShadowButton>(handle);
}
-void ShadowButton::SetActiveState( bool active )
+void ShadowButton::SetActiveState(bool active)
{
- GetImpl(*this).SetActiveState( active );
+ GetImpl(*this).SetActiveState(active);
}
bool ShadowButton::GetActiveState()
return GetImpl(*this).GetActiveState();
}
-void ShadowButton::SetCheckState( bool checkState )
+void ShadowButton::SetCheckState(bool checkState)
{
- GetImpl(*this).SetCheckState( checkState );
+ GetImpl(*this).SetCheckState(checkState);
}
bool ShadowButton::GetCheckState()
return GetImpl(*this).GetCheckState();
}
-ShadowButton::ShadowButton( Internal::ShadowButton& implementation )
-: Control( implementation )
+ShadowButton::ShadowButton(Internal::ShadowButton& implementation)
+: Control(implementation)
{
}
-ShadowButton::ShadowButton( Dali::Internal::CustomActor* internal )
-: Control( internal )
+ShadowButton::ShadowButton(Dali::Internal::CustomActor* internal)
+: Control(internal)
{
- VerifyCustomActorPointer< Internal::ShadowButton >( internal ) ;
+ VerifyCustomActorPointer<Internal::ShadowButton>(internal);
}
-
} //namespace Demo