#include "shadow-button-impl.h"
#include <dali-toolkit/dali-toolkit.h>
-#include <dali/public-api/object/type-registry-helper.h>
#include <dali/devel-api/scripting/enum-helper.h>
-#include <dali-toolkit/devel-api/align-enums.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <cstdio>
}
// Extract transform maps out of the visual definition and store them
- Property::Value* value = map->Find( DevelVisual::Property::TRANSFORM, "transform");
+ Property::Value* value = map->Find( Visual::Property::TRANSFORM, "transform");
if( value )
{
Property::Map* transformMap = value->GetMap();